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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Poll: Colony City Planning
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Poll: A Vision for the Colony
This poll is closed.
A: The Whole Package, In for a Penny,etc 1 16.67%
B: Limit the Number of Cities to the First Redhead 0 0%
B: Keep Building Cities 5 83.33%
C: Build Colosseums as needed 3 50.00%
C: Forget Colosseums, size 3 is enough 2 33.33%
Other-Write In 1 16.67%
More Bananas more often 2 33.33%
Total: 6 voters 100%
  [Edit Poll (moderators only)]

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Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 13-06-2004 04:19
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Poll: Colony City Planning Increase the size of your Attachments

In the thread, Ideas for City Plans , I presented one possible plan for Colony growth. Please review the save file for a look at how to get to a 13 city Colony with size 5-6 cities.

I think we can have 9 cities in the Colony before initial disorder becomes the norm. Then, the new city will need a Temple to work even the first citizen. As we keep adding new cities, some of the older cities will require a Colosseum to continue working all its peeps. Once, we get most or all of these cities founded, and have made settlers for connecting roads, more cities will need Colosseums to continue without disorder.

The considerations are these:
--Should we go for the whole package-- at least these 13 cities with Temples and Colosseums??
--Should we have a smaller version with either fewer or smaller cities??
--Is there a better way??

Monk

EDIT: This is a semi-multi choice poll. If you vote for A, you are done and shouldn't vote the other options. Then, one of B and one of C. Thanks.

Last edited by Bloody Monk on 13-06-2004 at 04:27

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:36
  Old Post 13-06-2004 08:12
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quote:

--Should we go for the whole package-- at least these 13 cities with Temples and Colosseums??


We need every person we can stuff into the empire.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 14-06-2004 13:18
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As I mentioned in another thread, I believe we can get size 5 cities without colosseums by using two specialised workers or by xinning with disorder. I think the colosseums should be used to grow the colonies to size 7 or 8 when we are ready for that. There may be cases where an earlier colosseum is demonstrably beneficial - let's treat that on a case by case basis.

I'd certainly like us to continue building cities as long as there is suitable land (and the settlers will help with the colony size issue).

RJM at Sleeper's

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:36
  Old Post 14-06-2004 14:24
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In addition to this thread and the other (concerning the city planning of our capital) I believe it was noted that our capital, being an island, is effectively defenseless. Should we take the opportunity at this 'early stage' in the game to move our capital to one of our newer, more moden establishements? I am easy either way, but I just thought it might be worth throwing a spanner into the city planning mix.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 15-06-2004 06:44
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quote:
Originally posted by rjmatsleepers
As I mentioned in another thread, I believe we can get size 5 cities without colosseums by using two specialised workers or by xinning with disorder. I think the colosseums should be used to grow the colonies to size 7 or 8 when we are ready for that. There may be cases where an earlier colosseum is demonstrably beneficial - let's treat that on a case by case basis.

I'd certainly like us to continue building cities as long as there is suitable land (and the settlers will help with the colony size issue).

RJM at Sleeper's


My consideration was to build 13 cities, size 5 or greater, that could actually work all their citizens, have at least one food surplus (so they can Xin on odd turns), and produce 5 or more shields when not Xinning(for the muscle). Of the 13 city sites suggested, 11 can do this with colosseums and no increase in Luxuries (20%). None are size 7 as wished for above.

Without a colosseum, and not working all citizens (using entertainers), only 6 of the 13 yield both 5 shields and have 1 food surplus, allowing them to Xin...AT 40% LUXURIES . At 20% luxuries, and 1 food surplus, the number falls to 3 size-5 cities able to Xin, and one of those requires uncovering a hidden special.

This is due to the number of cities causing extra unhappiness problem. If we are going to keep building cities, and not have Luxuries eat up the slider, and not build harbors or irrigate, Colosseums are a must. And that is for size 5, not 7 or 8. Also, using entertainers may be helpful for Xinning but does not answer our need for cities with productive muscle.

RJM, I think that your memory of these numbers (7-8) from our Early Landing Games were from games where you built Mike's Chapel, which is not available to us.

Monk

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 15-06-2004 10:17
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quote:
Originally posted by Bloody Monk

RJM, I think that your memory of these numbers (7-8) from our Early Landing Games were from games where you built Mike's Chapel, which is not available to us.

Monk


I've never built Mike's Chapel in an early landing game. The reason I get to size 7 or 8 with just a temple and colosseum (and 0% luxury) might be a smaller number of cities operating in a democracy after discovering electricity.

Since we lose most of the production in the turn we're xinning, we don't need to worry too much about going into disorder in the turn we're adding to the food box, so we can operate at a lower luxury level. But we do have to make sure that all the cities going into disorder are in step. And we musn't let another city accidentally go into disorder on an odd turn.

RJM at Sleeper's

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 15-06-2004 10:43
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quote:
Originally posted by rjmatsleepers


I've never built Mike's Chapel in an early landing game. The reason I get to size 7 or 8 with just a temple and colosseum (and 0% luxury) might be a smaller number of cities operating in a democracy after discovering electricity.
RJM at Sleeper's


So this idea is not possible, now, in this game, is it??

And, even if possible, it would create a civ-wide state of marginal shield production. Not something compatible with the current strategy of fielding a horde of Crooks is it??

If there is another way, I'd like to see it discussed at some depth.

Monk

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 15-06-2004 11:43
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quote:
Originally posted by Bloody Monk


So this idea is not possible, now, in this game, is it??

And, even if possible, it would create a civ-wide state of marginal shield production. Not something compatible with the current strategy of fielding a horde of Crooks is it??

If there is another way, I'd like to see it discussed at some depth.

Monk


I'm not sure which idea you are saying is not possible. At the moment we have only seven cities (if I'm reading the screen shots correctly) which should allow a size 5 city with 2 specialists.

Anyway ...

if we are ready to go to war with our crusaders then it's probably time to change the operational tactics. Build barracks and then a steady stream of vet crusaders can march out to the sound of a cheering population. We can then grow by conquest which will also help us get the extra technologies we need.

RJM at Sleeper's

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