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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > unit abilities - civedit
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bobm11 is offline bobm11
Settler

Jun 2004
time: 05:36
  Old Post 13-06-2004 04:47
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#1 Report this post to a moderator
unit abilities - civedit Support Apolyton, buy Call to Power 2

can I get helicoper added to unit abilities?

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 13-06-2004 07:40
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#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

?

I'm not sure what you mean.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 13-06-2004 14:54
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#3 Report this post to a moderator
Support Apolyton or Terrorists Win

If you mean creating something that works like a CivII-styler Heli, the answer is no.

The closest you could do would be creating a land unit with ATAR.

bobm11 is offline bobm11
Settler

Jun 2004
time: 05:36
  Old Post 13-06-2004 21:52
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Support Apolyton, buy Civilization 2

I am only looking to add helicoper to the unit abilities so I can add edit helicopers
and can I get a list of the unit abilities
Thank you

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 13-06-2004 21:58
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

A Helicopter is simply an air unit with a transport capacity, the ability to unload and airdrop, and with the "Air Transport" flag selected. (And it also has the "can only carry foot units" flag.)

List of unit abilities: Can't you see that in the editor? There's a scrollbox with them for every unit in the PC one. I don't know what the Mac editor is like.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 13-06-2004 22:43
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Support Apolyton, buy Civilization III: Complete

I think the copter is comes just after the various aircraft in the list.

bobm11 is offline bobm11
Settler

Jun 2004
time: 05:36
  Old Post 14-06-2004 04:02
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Lose 30 kilos (of popups)

the scollbox just has tactical missle , transports only tactial missle , etc.
no detail
spy14 are you talking about the unit scollbar?

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 14-06-2004 05:04
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Tired of ads?

As I said, there is no Helicopter unit ability... it's just an air unit that has a value greater than 0 in the Transport Capacity box, and the Air Transport strategy selected.

It may also need the airdrop flag to be able to drop units rather than just carry them from base to base. I'm not sure about that

bobm11 is offline bobm11
Settler

Jun 2004
time: 05:36
  Old Post 14-06-2004 08:10
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Support Apolyton, buy GURPS/ Alpha Centauri

thats why I asked if someone could add it

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 14-06-2004 08:13
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Support Apolyton, pre-order Civilization IV

Nope, you can't add unit abilities.

It's not really needed anyway.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:36
  Old Post 23-06-2004 04:58
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#11 Report this post to a moderator
Inflate your Upload Space

Kloreep, have you found a way to have helicopters load units away from a base? I've been working on that one for a while with no luck. (Sorry to intrude...)

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 23-06-2004 05:06
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Support Apolyton, buy Galactic Civilizations

? I'm not sure what you mean.

If you mean transport a loaded unit from one base to another like an airlift, I thought they could do that; but maybe I'm wrong. Been a while since I played in the Modern age.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:36
  Old Post 23-06-2004 19:05
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Support Apolyton, buy Galactic Civilizations

I essentially was trying to create a 'flying transport' that could load and unload in the field, and move around like any other unit. Airdropping would not have been necessary. However, the problem with that is there is no chance of interception by fighters, and when a land unit attacks the resting helicopter, the ground units defend it first. While this may be realistic, I'm afraid it gives the unit too great an advantage. Any ideas? Thanks!

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