Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Unit Abilities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 13-06-2004 08:01 Visit lajzar's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unit Abilities Lose 30 kilos (of popups)

Can Capture City - Only infantry (and horse) units should have this flag. A unit without this flag that attempts to enter a city will have an option appear to [Raze] or [Cancel]. Units with this flag also get the [Capture] option. This flag shouldn't be applied to guerilla units.

Can be Bribed - Most units by default shouldn't be bribable. Note that this flag also implies the existance of briber units, such as the civ1/civ2/smac diplo/spy units. If a stack is present, it should be possibel to bribe the entire stack in one go, assuming sufficient funds are available. This should be more expensive than bribing each member individually, and stacks should not be bribable piecemeal.

Can Bribe - duh

Paradrop [n] - Allows civ2 style airdrops either in or out of a friendly city. Doing an airdrop ends the unit's turn. An extra tech (parachute tech then combined arms for transport helicopters to recover the men) is required to to a paradrop back to a friendly city.

Ajan is offline Ajan
Settler

May 2004
time: 05:36
  Old Post 17-06-2004 10:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

Why can't all units capture cities? Yes, tanks might blow away a few buildings in the process of entering an enemy city, but they should still be able to capture it.

I miss the bribing ability from civ2. I agree, not all units should be bribable, though.

Do you mean paradrops along with airdrops?

Airdrops/paradrops (para specifically) are supposed to be used for a fast-strike attack behind enemy lines...where do I see that in civ2 or civ3?

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 17-06-2004 13:57 Visit lajzar's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I was using airdrop/paradrop interchangeably.

While fast strikes behind enemy lines is the theoretical goal of paratroops, historical results with them has been less than inspiring. The technique is good for getting guerillas, spies, and special forces behind lines, but with mainline infantry units, the support requirements for modern units means they will be toast if they are dropped far enough behind enemy lines to be meaningful.

I envisage paradrop ability being given to irregular units such as the aforementioned spies, commandoes, and guerillas - either too few in number to be detected, or able to live off local resources without disrupting the area's normal economy (deliberate military action aside).

It is worth noting that in the recent troubles in Iraq and Afghanistan, paratroops were not used in meaningful numbers.

The catpuring cities flag I admit is more controversial. While a tank might capture a city and physically be in it, it lacks the ability to police a city in the way an infantry unit can. Plus, tanks make excellent targets in urban warfare (Stalingrad forex). The cannons lack the range advantage, tanks have very limited fields of vision, allowing guerillas to sneak up easily. The only way a tank can fight effectively in a city is by freely destroying buildings, in effect, razing it.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 17-06-2004 15:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

New ability:
Can Police - This is what it takes to hold enemy cities, or to be used as military police in your own cities.

Tanks should be able to capture cities, but not do much to prevent the citizens from taking the city back.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 17-06-2004 18:28 Visit lajzar's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

ok, how about any unit without the "can police" flag suffers a significant chance every turn of being destroyed by rioters? Let's say, 10% per rebelling citizen, plus 5% per unhappy citizen? This should be reduced significantly if any units that can police are present.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:36
  Old Post 20-06-2004 15:00
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Skanky Burns
Tanks should be able to capture cities, but not do much to prevent the citizens from taking the city back.




If tanks are ineffectual at defending a city, how would they be able to take it in the first place?

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 21-06-2004 02:10 Visit lajzar's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Dauphin




If tanks are ineffectual at defending a city, how would they be able to take it in the first place?


Actually, tanks are ineffectual at defending cities.

I will be pleased to be shown examples of tanks successfully fighting an equivalent technology opponent in urban warfare.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:36
  Old Post 21-06-2004 02:13
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

I'd be more interested in knowing how they take the city without bulldozing it.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0316 seconds (88.67% PHP - 11.33% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net