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Cort Haus
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London
Apr 2002 time: 05:36
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Start
Tabejin send 50g
BC builds Worker, BC130b
Izz, Ciao build archers
Burundy builds settler, adjust for the 4 food it needs to grow
Cities
Adjust Izz for +5f
Izz starts worker
Worker Moves
Izz112, Izz190b and Izz170b were actually at Pl-7, not SF8. They chop.
3 workers at BC222 road
3 workers at Pl7 chop
CE and PoB at Cov1 chop
Farley chops Jungle at Cov-3
NW4 and BC130b move to BC22
'SexyTune-3'move 1
Izz111, Izz109, Izz250 move to jungle Pl77
Catdrill mines
Naval
Queen Vic moves 41, sees Barb (Gaul) galley and fortifies
3 galleys with cargo move 23 and fort. They cross next turn.
Unit Moves - Core & Jungle
Horseman and 3 Archers move south on war road
Northern settler arrives at City Site SexyTune111 (on auto) and joined by warrior
New archer from Izz moves to Silesia
New archer from Ciao moves 236
Unit Moves - South
FP moves 9 on his way North to upgrade, and look out for barbs
horse at SP13 unites with stack
Main stack stays
Unit Moves - West
Scout stays
N.Warr into Frisco
S.Warr stays
End
Invention in 3. -97gpt, 812g, (0.9.1)
Checked lux at 10%.
Next turn
unfort HMSQV if she still floats, and the Howler force.
Thoughts
With heavy chopping going on around Plymouth, we chould switch the harbour to a library
Also, we'll need a few warriors for the new cities in the deep south-west. Perhaps Frisco - currently on a worker
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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sounds like a good idea, the investigation...
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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that invention deal he proposed stinks, imho. is that how things have been done in this game?
how much can we afford to give for an embassy/investigation? Can we afford not to do it?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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no I like one team brokering it, great idea to avoid the GoW feudal situation. I don't like each team having a specific number of customers to give to...sounds very messy
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