Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Turn 51, 1750bc
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 14-06-2004 10:29
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn 51, 1750bc Tired of ads?

Orders from the Ministers:

ALL MINISTERS, please feel free to edit this post to enter in your orders.

Place save link here

Pre-Turn Actions



Military Orders
(warriors)
Roadkill: 3
Anthea: 1 heading back to act as a sentry.
Grog: 3 (we need to scout what we can of PAL before they plop even more cities down)
Ares: Fortify as sentry.
Con: MP
{unnamed warrior}: MP
(archers)
Phobos: 8, barbarian hunting
(currach)
Argo: continune on it's path


Worker Orders

#1 Roads-R-Us - Move 4 (due north of apolyton) He will start roading from here to the horses, jogging to the west of our mountain.
#2 Fred & Barny - road here. After this is done, go back and mine the bonus grassland to his NW. From there he will continue the roadway to the ivory.

We need more workers. We should have 1-1.5 workers PER CITY. We have 2 workers. We have 4 cities. We are also using one of our workers to try and get the iron for our war, so in essence we have only one worker for our 4 cities. THIS IS BAD (at least we aren't in a jungle however). I am advising we slow down our settler schedule so as we can add some workers in. Population is sutch a Beatch.


City Orders

#1 Apolyton - wf 12, 15, 18 - Settler (ivory), Hoplite, Settler (horse), Barracks
#2 Hypnos - wf 8, 17, 19 - Hoplite, Worker, Archer, Warrior
#3 Poseidon's Harbor - wf 1 - Barracks (under way), worker, archer
#4 Naked Aphrodite - wf 2 - Barracks (under way), hoplite

ADD THE FUTURE BUILDS TO THE BUILD QUEUE - MOI GK

Diplomacy To Be Completed


Any Other Things To Be Done
Purchase a barbarian slave worker from PAL as soon as possible for one gold. Gold MUST change hands to be in compliance with UN rules and regs (or so I am told - GK)

Last edited by Inverse Icarus on 15-06-2004 at 22:44

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:36
  Old Post 15-06-2004 05:20
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

WF orders have not been followed for the past 15 turns or so, and I have not updated all of my plans have followed the changes. THIS IS NOT A POST WHINING ABOUT CHANGES, JUST AN EXPLANATION. Because of this, I have several differences in what I have been expecting and what has been happening. For example, I expected the warrior to be completed last turn, not this comming turn. So I am updating my notes and adding orders for turn 51.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 15-06-2004 21:07
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Turn 51, 1750bc Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by GodKing
Purchase a barbarian slave worker from PAL as soon as possible for one gold. Gold MUST change hands to be in compliance with UN rules and regs (or so I am told - GK)


I only remember rules against slave farming with a phony war, not against trading legitimate slaves.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:36
  Old Post 15-06-2004 21:39
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Re: Turn 51, 1750bc Support Apolyton, buy Alpha Centauri

quote:
I only remember rules against slave farming with a phony war, not against trading legitimate slaves.

Indeed. All the rules say is that "No team or individual is permitted to barter, gift, or otherwise allow another team to kill-off any of its units using those units with the capture ability with the intent of creating a worker for either team." Gifting workers is perfectly fine.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:36
  Old Post 17-06-2004 08:00 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

saves in

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-06-2004 08:55
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

I'm in chat right now

--Togas

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:36
  Old Post 17-06-2004 08:55
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton

Has it been played yet?

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-06-2004 09:57
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

Results for 1750bc

Played at 4:00am GMT in chat using some posted orders, and overriding a few orders due to recent developments and discussion. Present were Kloreep, E_T, Nuclear Master, Arnelos, MZ, WIA, Whitebandit.

RESULTS IN ORDER COMPLETED

APOLYTON finishes Hoplite. Set build to Settler
HYPNOS finishes Warrior. Set build to Hoplite

Phobos the archer moves 8

Road R Us builds a road right there on the sugar (changed orders. See notes that follow as to why)

Fred & Barney builds a road

Roadkill moves 3

Ares Fortifies on a mountain top

Argo moves 2 6

Grog SKIPS TURN TO HEAL (this is an override of order to move 3, which we agree with, but we wanted to heal him first in case there are still barbs there.)

Anthea moves 8 and discovers PAL's Partytown. (This is a changed order done after PAL told us it was cool to explore their territory)

new unnamed warrior moves 1 4 towards Apolyton where he will be mil police.

Diomedes moves 3 6, switching out with new guy

New unnamed Hoplite fortifies in APOLYTON


After MUCH discussion in chat about the WF orders for APOLYTON, the posted orders were disregarded and the following orders were put in place:

APOLYTON WF = 4 8 18 (2fpt, 6spt) Settler in 5. Growth in 4.
HYPNOS WF = 6 8 19 (2fpt, 5spt) Hoplite in 4. Growth in 7.

ISSUES OF NOTE
We are now STRONG to CDG & PAL!!! Way to go, Hoplite!

We are #3 in Pop, GNP, Manuf, Area, and Productivity
We are still #5 in Family size.

PAL size 5
CDG size 3
BAT size 4
GWT size 3

We need names for 3 units (2 warriors, 1 hoplite) and we have a lot more units on the way. GET US NAMES and post them in the turnthread.

We are not on the same page with the Worker and WF orders. We need to start up a MOI thread to explain the orders or discuss them a bit.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-06-2004 10:00
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-06-2004 10:00
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-06-2004 10:10
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE



The dots indicate the WF settings as of the end of this turn. This was done to keep Apolyton growing and also keep perfect spt rates for our units. Apolyton is where our granary is, and we CANNOT afford to give it merely 1fpt. Every food in Apolyton is doubled, and it should never fall below 2fpt.

Pop is not a problem. With grapes + 2 MP we can safely exist at pop 4. We are the worst civ with regards to growth (Family size rank 5) thus we cannot afford to ever slow down our growth rate.

The brown lines represent future roads to be built on the way to horses and iron. Especially important to our future development is that we road the sugar (as it's a tile we always use, and we could benefit from the bonus commerce) and that we road the river 7 of it, as this tile will also immediately come into use when horse city goes up, AND this tile will be where we begin our irrigation to horse city, and we save several worker turns having it pre-roaded so the irrigation crews can go right to work)

The square represents where our horse city will go (so no road need be built there)

--Togas

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:36
  Old Post 17-06-2004 10:27 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Browse Apolyton AD-FREE

Naked could be using the tile 6 of Posideon's harbor! YOU LOST A TRADE! NOOOOOO!

why do i trust you builder whores?

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 17-06-2004 10:40
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Is it possible that trade was lost as corruption anyway?

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-06-2004 10:41
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Uber KruX
Naked could be using the tile 6 of Posideon's harbor! YOU LOST A TRADE! NOOOOOO!


The extra commerce got corrupted when I put it there, So I just stuck with the original orders for it.

Also note, when PH grows next turn, it will expand to that bonus tile.

--Togas

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 17-06-2004 11:00
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Togas, that city would need a 60-shield temple. In the interests of speediness and lack of costly temples, I suggest moving that city NW. It'll still be distance 4 there anyway.

Uber, the commerce is corrupted. I checked and it seems Togas checked too.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-06-2004 21:01
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Remove this text

A 40 shield Library will suffice.

But I do understand that concern and we may well move it. The only downside is that if we do move it, the tile directly north of Apolyton will not be used by any city once we disband Apolyton.

--Togas

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 17-06-2004 21:24
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Put an end to popups!

Togas, that is one tile. I would rather have more forces to take down CDG, and to help deter a PAL backstab, than use a 2.1.2 tile

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:36
  Old Post 19-06-2004 05:13
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Uber KruX
Naked could be using the tile 6 of Posideon's harbor! YOU LOST A TRADE! NOOOOOO!

why do i trust you builder whores?


Naked is corrupt. I checked it prior to posting the orders. However, PH grows shortly, and it will NOT be corrupt for it. However, if we can get a worker soon, I would prefer to work on the tobaccy as that is a natural 2 food and 2 gold tile. However, it needs a mine to give it a shield so as to be usefull for production, so I do not intend on using it prior to growth to size three from PH.

The roading of the sugar isn't a benifit while in depotism due to the dep penalty. Once in republic however, you are correct that that becomes a much worthier tile. If we had some workers, I would like to mine or irrigate it ASAP.

My original goals were to road through the oasis (it will be included within a working radii when poly grows again). The horse city needs to be NW of where Togas is showing it, as we will most likely NOT have the litature tech (thus no librarys at 40 shields) nor time to pump out 60 shields into a temple in time to allow for the war.

This weekend I will update my spreadsheets and post them for people to look at. Hopefully with the plans people can comment. I have been wanting to do this for a while, but due to work and a new house I have not had the time....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0475 seconds (91.06% PHP - 8.94% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net