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mkqest
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I play at regent or monarch level and usually dominate the power score but always lag in the culture score when compared to AI civs around the same tech / score level.
What does the AI do for some civs that allow this huge culture score? I build the libraries and other city improvements but do not build a lot of wonders past the 1st two ages.
How can a player win the culture war?
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Dominae
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On most starts, you can "afford" to build a Temple early on in your first couple of cities. I say "afford" because I'm not entirely convinced it's a top play (there are better things to do, like build units).
A couple of Temples so early keeps you in a position of cultural supremacy until the Medieval era, taking advantage of the fact that the AI rarely builds Temples until it has expanded to a critical mass.
I did this in a Demigod Japan game a while back (a report is on these boards somewhere), and it worked great. That is, until Sumeria started snagging 75% of all the Wonders...
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:36
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quote: Originally posted by CyberShy
That's true.
It's hard to prevent your border cities not to flip in any level above demi-god. |
Can't agree - the most important factor in flip chance is the number of city tiles under the rival civ's influence, so if you can rush a temple/library fairly early, chances are you will be able to garrison with a reasonably low number of units so that within 10 turns your flip chances will be very small. The only effect of the difficulty level is that the AI is likely to have a higher culture than you on higher difficulty levels, which is not as important a factor as the city tiles.
quote: Besides that do you need temples soon anyway in any level above emperor since you only get 1 content citizen. |
Use the luxury slider.....often you can't afford to sacrifice units for Temples early on, particularly at higher levels.
EDIT: As per Dom's post, while it's possible and not particularly difficult to build those temples, it's often not the best strategy in the early game, particularly at higher difficulty levels.
Last edited by Aqualung71 on 16-06-2004 at 17:34
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Chrush
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I prefer Sumeria for the Cultural approach. First: agriculture makes for fast expansion. Second: half price defenders in the ancient easily compensate for the "normal" temples. Put science up to 100%. Expand like crazy. Pick up luxuries. Research philosophy first. Take Literature. Build libraries.
I start my wonder building usually with MM (3 happy faces + early money + early culture). Statue of Zeus relieves you from producing offensive units. I always try to grab the Lighthouse for luxury trade. If your lucky you get a SL, which I usually use for the pyramids. I try to avoid Artemis. Too expensive.
The early libraries will boost your culture, because the AI always ignores Literature. Build temples in important cities. And everything works quite peaceful. If you have all the ancient improvements go to war in the middle ages.
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mkqest
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quote: Originally posted by vmxa1
One thing you could do if you want to get more wonders is to use workers to build up the city to size 12.
I take maybe 5 workers and set them to mine all the tiles that will be worked for that city. As soon as a worker does its tile, I add it to the city. Now you wil get the max number of shields being produced. |
Great idea. I never thought about using 5 or more to get to pop 12.
I have to admit that you were right in it not being necessary to lag in culture. I have played the most dominating game ever where I am 1st in culture and power.
This has opened my eyes big time. An entire part of the game I have been missing out on.
Regent level has become too easy now! Sid or bust!!
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