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16.Sep: ZAKHAROV TURNS ELEVEN
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Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 15-06-2004 04:33
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New Techs Remove this text

Does anyone have good tech fixes for Inertial Damping and/or Global Energy Theory?

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 15-06-2004 08:13
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Put an end to popups!

AC Creation forum, m8.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 16-06-2004 09:50
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Would anybody mind explaining to me what is going on hear? THis must be my really, really, really stupid day...

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 16-06-2004 10:29
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Inertial Damping and Glabal Energy Theory were to techs (24 and 70) that were deleted before the game was released, however there quotes are still in the blurbs file and the voices folder. The also have icon files in the tech folder, but Inertial Damping is the same as Singularity Mechanics and Global Energy Theory is the same as Sentient Econometrics.

Last edited by Qwerty88 on 16-06-2004 at 10:54

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 17-06-2004 08:40
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Okay, so I found the techs on my own a long time ago, but never actually new what they were supposed to do. And now I know. Well, I thought Global Energy Theory might have been a former idea for adaptive economics, but anyway, why was this thread found? I don't understand the question, or the answer.

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 17-06-2004 11:11
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I'm wondering if anyone found a way to re-integrate them into the game, like adding tech flags and requirements, or changing requirments on things to require them.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:36
  Old Post 18-06-2004 09:59 Visit Impaler[WrG]'s homepage!
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I'v used thouse empty slots to create whole new Tecnologies from scratch and integrated them into the tec tree, I've loaded my own Glyphs and used recycled blurbs like the "Energy is the Currency of the Future" on by Morgan. I would imagine that nearly anything is possible with enough Alpha editing and supporting media changes.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 19-06-2004 17:58 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

However their presumed effects cannot be added. Inertial Dampening should obviously provide a special ability flag which would grant immunity to artillery attacks, or a *100 multiplier against them.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 19-06-2004 22:22
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Actually, I was thinking more that Intertial Dampening was a former idea of N-space compression, as was Global Energy Theory of Adaptive Economics...

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 19-06-2004 23:26 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I am sure that it wasn't. Designers haven't even thought about EXP, and blurbs for these techs are not close to NSC or AE.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 20-06-2004 10:22
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Well, that is true, but why were the techs taken out in the first place?

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 21-06-2004 08:47
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Notice how the blurbs sometimes describe a tech as D20 or C20?
There were originally 20 levels of techs.
Apparently, the designers thought that was too much, so they collapsed the techs down,
leading to overpowered techs like Fusion Power, Industrial Automation, Centauri Ecology and MMI.

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 21-06-2004 10:11
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I've never seen a tech refer to a tech level, and after searching the blurbs, techlongs, and techshorts files I only found 20 in the tech/SP/facility numbers, 20,000 Leagues Under The Sea, and 20th century Earth. Plus the tech level = 1+the highest level of a prerequisit tech

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 21-06-2004 10:21
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Lose 30 kilos (of popups)

From techlongs.txt:

quote:

##Transcendent Thought
#TECH88
Based on [Controlled Singularity (C16)] and
[Threshold of Transcendence (E19)], this technology
finally unlocks the keys to the final stage of
evolution with {Transcendent Thought}--the
ability to contain a self-awareness, or ‘soul’,
outside the bounds of a corporeal form. Those
who so choose may now complete the Ascent to
Transcendence, joining their consciousness with
the Planetary mind in ageless immortality.


* Enigma_Nova burns you around a bit with a flaming trout
Take that!

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 21-06-2004 10:29
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That says E19 not D20, if you'd of said it was a level 19 my search would have found it, plus you said blurbs, that's in the techlongs file, the descricptions of the research behind the tech.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 21-06-2004 11:18
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Lose 30 kilos (of popups)

1. Having a level 19 as its highest prerequisite makes it a level 20 tech
As for the Blurb, I misunderstood the meaning of Blurb,
but then again, not all blurbs are in blurbs.txt, are they? That's a generalisation you made.

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 21-06-2004 11:23
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quote:
blurb (plural blurbs) noun
paragraph promoting a product: a short piece of writing that praises and promotes something, especially a paragraph on the cover of a book


The tech shorts could be considered 'Blurbs', but not the tech longs, and you said techs were described as C20 and D20, their were no such decriptions.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 21-06-2004 11:43
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I was wrong, but the point was moot.
The point was answering the question of WTF happened to Inertial dampening,
and I said that it was reduced in a compacting of the tech tree,
and have since proved that the tech tree was compacted.

Thank you for debating this moot point, I shall enjoy my postcount.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 22-06-2004 01:18
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I wonder if there were negative tech levels, now that would be interesting...

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 22-06-2004 05:16
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Tired of ads?

Do you mean a double-sided tech tree, or are we talking something more obscure?

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 22-06-2004 08:11
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Enter the AD-FREE zone

Actually it was more of a joke...

But anyway, I still think they should have a separate tech tree for the Aliens, especially when dealing with Social Pysch and Secrets of the HUMAN brains. And why would the Aliens be able to build the HUMAN Genome project? Ah, but this I believe has been already discussed in a former thread I posted...

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 22-06-2004 08:26
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Avatar Enlargement: We've got the solution

Yeah... why the **** does the same longevity vaccine work on humans as on progenitors?

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 22-06-2004 10:11
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I can make up a reason for this: each person requires a different longetivity vaccine, the SP is a building that scans the persons DNA and synthesize the proper vaccine.

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:36
  Old Post 22-06-2004 10:13
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And whats wrong with Social Pysch?

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