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Gatekeeper
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United States of America
Feb 2000 time: 23:36
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Everyone:
... is the AI stupider, for lack of a better word?
I generally play at the King or Emperor level, and the AI does a reasonable job of keeping up or even slightly ahead of me (it depends on the AI nation). But recently I played a game on the Northern Hemisphere map, and here I am with armored divisions in the late 1800s, and only two other AI powers have discovered *gunpowder*!
I've tweaked the map in the editor so there's not too much land (the AI apparently has problems with too much land, according to the editor). What else could be causing the stupidity problem? The map itself, since, technically, it's larger than what the AI is normally used to? I mean, it's *sad* when the AI figures out what monarchy is in the 1600s (AD)!
I never have this problem on the large Earth map that shipped with Civ II.
Anyway, just some observations.
Gatekeeper
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solo
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Lowell, MA USA
Jan 2001 time: 05:36
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Research costs are higher on larger maps. This magnifies the already very slow pace of AI tech acquisition. Being farther apart at the start also delays their mutual contacts and early chances to trade for different techs. Many end up having to spend the time learning identical techs they might have traded for instead.
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Gatekeeper
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United States of America
Feb 2000 time: 23:36
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quote: Originally posted by Bloody Monk
A suggestion...
Play that map again except at Deity. While you are dealing with happiness problems the AI will be moving along. Deity setting is the major handicap you can add at this time, I think. |
Heh. I've played a fair share of deity-level games and wasn't too enamored with them. I'll stick with king- and emperor-level games. They're just about right in my book. (Besides, I play with self-imposed restraints as well.)
quote: On the other hand...sometimes that kind of depressed learning curve just happens with the AI. Playing again with your previous setting may give a better result for the (let's face it) pathetic AI.
Good luck and have fun!!
Monk |
To be fair, I've had some decent AI opponents, particularly if they're on a continent not immediately accessible to me. But, yeah, the AI can be sad at times. I, too, have noticed that the AI is good in some games, pathetic in others ... oftentimes on the same map. In one game, Russia was building Copernicus' Observatory in 1500 BC, and in another, they hadn't even discovered astronomy by 1 AD.
Gatekeeper
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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quote: Originally posted by Gatekeeper
It's rare for me to have a game *not* go into the modern age. It's just the way I play the Earth maps. 
Gatekeeper |
If the way you choose to play (with your self imposed limits and changes to the rules, IIRC) gives you pleasure and fun, then there is no problem, is there.
The strange things you report on happening are probably the result of those choices. It would be very hard for others to have those results because you have essentially changed the game. Over the years, many things have been discovered that led most of us to adopt certain tactics and strategies that you seem to eschew (and here I do NOT refer to cheats like the airbase exploit). This will also and necessarily lead to very different game conditions and experiences for you that nobody would, or even could, ever experience. For the most part, this makes answering your very intriguing questions a shot in the dark.
So when these things happen in your games, just remember that's what you have chosen. The cleric in me remids that if one plants many apple seeds, sooner or later, he will be dealing with bunches of apples.
Both ways you can not have.
Monk 
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Gatekeeper
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United States of America
Feb 2000 time: 23:36
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Bloody Monk:
It's true about unique gaming conditions. IMO, that's one of the enduring qualities about Civ II is the ability to tweak its rules file, city text file and so on (plus playing it "your" own way).
Gatekeeper
***
-Jrabbit:
The MGE version never worked properly on my machine; a Macsoft programmer and I spent hours and many beta patches trying to figure out what was wrong, but short of ripping out the MP part, it was unfixable. The error was apparently a rare one, but my machine was one of the "lucky ones" to be affected.
So I just play the non-MGE version of Mac Civ II. The AI is better on that version than MGE — at least in terms of not always being aggressive and/or bitter toward the human player from the get-go.
Gatekeeper
***
General observation: Tar-Plantir suggested that, perhaps, having a SSC city or a heavily trade-oriented civilization might play a role in the number of caravans/freights that come your way. He might very well have a significant point, IMO, because I *do* play my games that way, for the most part. Research-oriented the first two-thirds of the game, then warfare at the end during the space race or world conquest (depending on which option I took when setting up game parameters). I always get caravans/freights coming in, and they always go to my largest and most trade intense cities. I bet the AI *does* factor in variables such as city size, trade potential, etc., when figuring out whether to trade with you or not.
One other thing: Am I the only one to notice that the AI basically "cancels" peace treaties the turn after they're signed anytime one is near or participating in a space race? I do, and it's annoying. Well, except that it does give the player an excuse to surprise attack the AI before it does the same to the player (w/o any damage to one's reputation). Heck, not even being the only nuclear power on the planet makes one's nation immune to these "sunset clause" peace treaties. The AI nation(s) can be "enthusiastic" or "worshipful" toward you, yet only officially be in "contact" with you, not at a formal peace.
Basically, I figure anytime I play a space race game, this is what's going to happen, and plan accordingly (this never really pops up in Earth-conquest games). But it still drives me nuts how a Middle Ages AI can rip off space-age technology almost at will, no matter how many diplomats or spies you have in your cities.
Gatekeeper
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Elephant
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Phila PA
Aug 2002 time: 00:36
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One other question about lots of AI camels: do you play primarily on "one large island" with all the other AI civs? That can be a large factor in seeing more AI camels.
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