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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > The Korean War
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Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:17
  Old Post 16-06-2004 13:27 Visit Patine's homepage!
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#1 Report this post to a moderator
The Korean War Support Apolyton or Terrorists Win

Here's a scenario I did a while ago that's been laying around on my hardrive for a while. I decided to release it to see what people thought. I admit it's not an award-winning masterpiece, but its subject is rarely touched upon. Please let me know what you think.

Attachment: korea.zip
This has been downloaded 32 time(s).

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:17
  Old Post 16-06-2004 13:55 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

Downloading now

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:17
  Old Post 17-06-2004 15:05 Visit Patine's homepage!
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#3 Report this post to a moderator
Support Apolyton buy from Amazon

In my own playtesting of this scenario, I found the destroyer unit and all air units were rendered immobile by the tripling in movement rate. This seems to apply to any unit whose movement rate exceeds 16 (a funky negative value appears on the unit editor). I'm currently working on a fix for this problem. However, let me know what you think otherwise.

Leonidas is offline Leonidas
King

May 2000
time: 05:17
  Old Post 17-06-2004 20:05
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

We definitely need a good Korean War scenario

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:17
  Old Post 18-06-2004 10:36 Visit Patine's homepage!
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#5 Report this post to a moderator
Increase the size of your Attachments

Here's an updated rules.txt to fix the problem with air units and destroyers movement rate. It limits them to a move of 15 (seemingly the max), which isn't quite the level of mobility I'd like, but what can you do. I hope this helps enjoyment of the scenario.

Attachment: korea_update.zip
This has been downloaded 11 time(s).

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 18-06-2004 16:06 Visit Boco's homepage!
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#6 Report this post to a moderator
Support Apolyton

Max ship mf = 127 / road bonus rounded down (assuming road bonus < 11).

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