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SMIFFGIG
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Great Britain
Jul 2002 time: 05:36
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Ok i dont think its a good idea to get bogged down with AI problems, fixes etc etc this early on
But one little change would help the AI considerably
Currently the AI is oblivious to goodie huts and on contrast the player will generally send out a scout or two primarly to get goody huts.
This puts the player at a huge advantage, (extra cities, technology, units and cash etc) [and hopefully more like reveal surrounding terrain as the project deepens)
It would be nice if an AI unit (depending on wat it was and wat it was doing) would, if it came into the radius of a hut, reroute to collect the hut, then carry on with its previous task/route
Simple as it may sound, this small yet simple thing would undoubtably help the AI and the Player stay on level par, at least for longer.
(eventually maybe the AI could build scout class units primiarly to find goody huts (like players do), this would help considerably, however is not wat i am proposing in this thread as the project is not that far into development)
What do u think?
P.S. This should have been "[AI]" not "[DESIGN]"
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Gilgamensch
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France
Jun 2002 time: 06:36
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Actually were you mentioned, we could change this to an absolute abstract model:
Everytime you (or the AI) moves a unit there is a chance of (example) 0.01% of an event. This will decrease even further with every turn.
So all complete: chance=0.01% / number of turns
And we could say a minmum level or a certain tech (or both) to assume all goody huts have been used.
running for cover
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Gilgamensch
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France
Jun 2002 time: 06:36
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Didn't know this one.........
But then on the other hand, when you go to an unexplored goody hut on the AI's territory, why you don't get barbs?
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Gilgamensch
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France
Jun 2002 time: 06:36
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quote: Originally posted by Martin Gühmann
Yes, the outcome of the goody hut is random but the outcome is determined at the start of the game and not when you open the goody hut. That's a difference between Civ2 and CTP1/2. In Civ2 you can save before you enter a goody hut and reload and reload until you got the outcome you like. In CTP2 you just can check whether you like the outcome or not this way. So if you get Barbs you can wait until you have got a huge stack of the most modern equiped units so that you can punish the Barbs for their present. Note you shouldn't do it with obsolete units, because the Barbs in the hut own the very modern equipment.
-Martin |
But my question there:
Is it the same for every player? (the result of the goody hut)
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child of Thor
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quote: Originally posted by Locutus
Just because a hut is in AI territory, doesn't necessarily mean the AI has found it yet. Plus, hut exploring isn't the highest priority for the AI. |
Yes - if you see a hut in an explored part of the AI civs territory, its best to leave it well alone unless you have a few good units that can defend themselves - i hate loseing scouts this way!!
Last edited by child of Thor on 16-06-2004 at 21:51
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