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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > Just a little proposal with large repercussions...
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16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION
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Limit Crawlers/Formers in ACDG III
This poll is closed.
No way josé!!! 21 80.77%
Hell yes, let's try it out!! 1 3.85%
Mmm, interesting, let's discuss this more throughly... 0 0%
XenoCrawlers!! 4 15.38%
Total: 26 voters 100%
  [Edit Poll (moderators only)]

Author
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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
Exclamation  Old Post 16-06-2004 15:04
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#1 Report this post to a moderator
Just a little proposal with large repercussions... Support Apolyton buy from Amazon

How about a houserule for ACDG III that any faction may own maximum twice the number of crawlers/trawlers and formers/seaformers then it has bases at any time?

It keeps the AI longer competitive, and will surely increase turn playin' time because no numerous units need to be micromanaged. Rushing a SP still stays possible with this, and crawlers/formers do not necessary be rehomed to other bases when a given base already has 2 crawlers/formers.

Knowing you guys, I won't expect much support for such a proposal, but perhaps one can see it as a challenge...

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 16-06-2004 15:10
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I voted native life crawlers.

It would be interesting if you tried to enter fungus and an crawler appeared, especially interesting if the gaians captured it.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 16-06-2004 15:13
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Voted yes, off course.

And to clear any misunderstandings, XenoCrawlers is the obligatory banana option, although your sugggestion is interesting Kody. It can easily be implemented in the #UNITS list by the map creator.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 16-06-2004 17:51
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Nice suggestion, but IMHO wouldn't it just encourage massive ICS?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 16-06-2004 18:07 Visit Googlie's homepage!
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I voted "No", as it isn't faction-neutral. Morgan depends on crawlers to be competitive in the game, and if there are to be limits on what a faction can build or own, then let's limit armies, native units, probe activity, etc.

So, a resounding NO

G.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 16-06-2004 18:39
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No way José, for the same reasons as Googlie has given above.

Can we have a discussion thread before a poll next time please?

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:36
  Old Post 16-06-2004 18:39 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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No offense

Another Morgan "NO" vote.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 16-06-2004 20:05
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I voted no too. Not so much I know if it is to the Gaian's benefit, just because I don't think we should regulate the way one plays his game.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 16-06-2004 20:37
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quote:
Originally posted by Chaunk
Can we have a discussion thread before a poll next time please?


I guess I better started this topic in the help/strategy thread. But a discussion was barely needed looking at the votes sofar.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 16-06-2004 21:09 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Even I would vote no, because this is drastic, and needs a good discussion before poll.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:36
  Old Post 16-06-2004 22:58 Visit Impaler[WrG]'s homepage!
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Aditional Morgaic No vote. Though the idea is somewhat intriging to me none the less.

Vander is offline Vander
Prince
Privateering in Idaho
May 2003
time: 22:36
  Old Post 16-06-2004 23:03
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NO. We need to keep the game as vanilla as possible. That's what we've all played and I think we should keep it that way.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:36
  Old Post 16-06-2004 23:37 Visit Frankychan's homepage!
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Morganic NO vote.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 16-06-2004 23:39
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Seems like the Morganites have turned out in force at this election

Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:36
  Old Post 17-06-2004 01:25 Visit Comrade Tassadar's homepage!
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Nyet!

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 17-06-2004 01:32
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Judging from the look of this thread, the Morgans will be the winner for the next game.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 17-06-2004 01:41 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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HongHu! How can you say that! Since Kody hasn't joined anyone, there is still a lot of possibilities.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 17-06-2004 01:44
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But they are 7 vs 2 of us! And 1 each from the others. They are not a concern any more I think.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 17-06-2004 01:56 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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In this thread HH, in this thread,

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:36
  Old Post 17-06-2004 02:19
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Consider this the eigth Morganic NO vote...

Honestly, I´d love to see that implemented in a SP demogame, but not here since it would screw any faction capped in base ressource gathering.

Who sais the non-builders weren´t allowed to build millions of crawlers/formers? May the better played faction win, not the one with the most advatages right from the start....

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 17-06-2004 03:21 Visit Kassiopeia's homepage!
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No. Let's not open up this particular can of worms, please.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 17-06-2004 04:09
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Well, glad to see that a large majority of members can agree on something

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 17-06-2004 04:41
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How are the Morganites more reliant on Crawlers than anyone else?

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:36
  Old Post 17-06-2004 05:04
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Because of their population caps, they have to build crawlers to have the same production levels as other factions from each base. This could conceivably be avoided with ICS, but then you run into Bureaucracy problems. So crawlers are the Morganites' supplier of choice.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:36
  Old Post 17-06-2004 08:23
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No.

The Morganite voting block in this thread is a tiny glimpse of our true power.

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:36
  Old Post 17-06-2004 10:17
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Actually I voted No as well. I'm sure others from the less greedy factions did as well. So the outcome of this poll can't be blamed on the Morganites.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 17-06-2004 10:40
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I voted no as well, regardless of the fact that this would probably benefit the Spartans at the other teams' expence.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 17-06-2004 11:02
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The crawler restriction would have far more impact on strategies or tactics used rather than which faction.

The main ones I can think of are to do with base density, whether you're going specialist, amount of drone control you need, and how much economic buildup you're planning. These things aren't very unique to any faction, so I would say the comparative benefits or disadvantages for any particular faction isn't as servere as people think.

I do think it will help the the teams that have weak economic strategies. Morgan ofcourse needs a fairly strong economic strategy so admitly it does affect him more.

There are ofcourse alternatives to crawlers, you just need to think outside the box, I've figured out a tactic that can actually pays better dividens than building crawlers under certain circumstances (works well for gaian and spartans), but takes more effort to setup. Still need to balance development with crawlers ofcourse as you need the base minerals and nutrients and crawlers are essential for SPs.

Last edited by Kody on 17-06-2004 at 11:07

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