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Limit Crawlers/Formers in ACDG III
This poll is closed. |
| No way josé!!! |
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21 |
80.77% |
| Hell yes, let's try it out!! |
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1 |
3.85% |
| Mmm, interesting, let's discuss this more throughly... |
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0 |
0% |
| XenoCrawlers!! |
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4 |
15.38% |
| Total: |
26 voters |
100% |
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:36
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I voted native life crawlers.
It would be interesting if you tried to enter fungus and an crawler appeared, especially interesting if the gaians captured it.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:36
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The crawler restriction would have far more impact on strategies or tactics used rather than which faction.
The main ones I can think of are to do with base density, whether you're going specialist, amount of drone control you need, and how much economic buildup you're planning. These things aren't very unique to any faction, so I would say the comparative benefits or disadvantages for any particular faction isn't as servere as people think.
I do think it will help the the teams that have weak economic strategies. Morgan ofcourse needs a fairly strong economic strategy so admitly it does affect him more.
There are ofcourse alternatives to crawlers, you just need to think outside the box, I've figured out a tactic that can actually pays better dividens than building crawlers under certain circumstances (works well for gaian and spartans), but takes more effort to setup. Still need to balance development with crawlers ofcourse as you need the base minerals and nutrients and crawlers are essential for SPs.
Last edited by Kody on 17-06-2004 at 11:07
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