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MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 17-06-2004 17:07
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Turnchat 1: Report and Save file. Suffering from ads?

[/B]The turnchat starts at 1800GMT Thursday as decided in the recently closed poll.[B]

We'll use this thread for talking to each other outside of the chat. If someone can't get in to the chat for some reason (see my thread on how to access mIRC and the turnchat), post here and we will try to help.

I will post any screenshots and halfway saves here, although it should be easy enough that anyone can play along without getting lost.

I will be in the chatroom from now, so unless my computer crashes whilst I sleep, I will be there waiting. I may be idle, but I will be there around 6 am my time, the time the chat is due to start.

See you all there!

A reminder: please do not do anything irreversible, such as moving units etc, until I have officially declared it an order. No playing ahead either.

Attachment: smoke-jaguar of the maya, 4000 bc3.sav
This has been downloaded 4 time(s).

Last edited by MrWhereItsAt on 17-06-2004 at 17:18

UnOrthOdOx is offline UnOrthOdOx
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Hello....
Jun 2002
time: 22:36
  Old Post 17-06-2004 22:47
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I'm going to be stuck at work, not going to make it after all.

GhengisFarb is offline GhengisFarb
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May 2002
time: 23:36
  Old Post 17-06-2004 23:18 Visit GhengisFarb's homepage!
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MWIA didn't make it either, it was just me and Gamecube. Now its just me.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 17-06-2004 23:39
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I was a bit late, bit people were there an hour early for some reason. I said 1800GMT, and I arrived about 15 minutes ago, at 1830GMT.

We're in there now, so be in quick!

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 18-06-2004 00:09
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Update at 3550BC.

We have another worker and the floodplains is just irrigated + roaded. We will irrigate a desert nearby before turning back for maybe some mining. And our culture just popped the hut for Ceremonial Burial!

Attachment: smoke-jaguar of the maya, 3550 bc.sav
This has been downloaded 1 time(s).

UnOrthOdOx is offline UnOrthOdOx
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Hello....
Jun 2002
time: 22:36
  Old Post 18-06-2004 00:39
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Inflate your Upload Space

java doesn't want to work either.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 18-06-2004 00:44
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Ok, we're done with turnchat one at 3150BC.

We got CB from that hut and have a warrior exploring west, where he found the end of the desert and the start of some forests on the river. Sounds promising.

To the NE we have only seen some plains, but there is sugar up there.

Now we must decide where to send the warrior next, what to build next (settler, or warrior then settler?), and where to send the workers and city 2!

Could some of you guys please start kicking discussions off about these, as I will not be able to do so, likely, until after the server maintenance in about 12 hours? Cheers. I will weigh in after then.

Attachment: smoke-jaguar of the maya, 3150 bc.sav
This has been downloaded 4 time(s).

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 18-06-2004 01:05 Visit GhengisFarb's homepage!
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After checking the tiles, the tile directly south of the Warrior has +1 gold suggesting its a river tile and making it a likely site for our next city. It would also put us very close to having enough tiles to assign them.

Attachment: view2.jpg
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conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:36
  Old Post 18-06-2004 01:52 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Do we want that much spacing?????

Or is it better for the Feudal Demo Game concept GF??

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 18-06-2004 02:20 Visit GhengisFarb's homepage!
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I liked that spot because it was
1) on a river
2) had two tiles of cushion from that second volcano

I propose we rename our capital to Vesuvius.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 18-06-2004 04:41
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Very luck getting CB from the hut I would also build a warrior, then a settler.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 18-06-2004 07:59
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I want to claim a Volcano as my tile!

I got our starting coords (55,51) from the minimap and designed a scenario file to match up to what we've uncovered so far. Made some guesses as to what's off the screen so as to form Mountains, Volcanos, and Hills correctly... Forests won't form right when replicating a map for some reason.

Here's the coord-map.

Attachment: coordmap.jpg
This has been downloaded 90 time(s).

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 18-06-2004 08:59
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Did we get hit by disease already? I though MWIA's queue called for us being at size 2 at this point in time.

-------

There are a few things I'd like to point out for future consideration.

One is that moving two Workers onto an unroaded tile will waste a turn. When Irrigating (3 turns), using 2 Workers will waste a turn. There are some situations that call for these heavy investments, namely if a really good tile needs to be improved ASAP, or growth or a build must have that improvement to finish early, but most of the time we should try to avoid these situations.

Two is that by maximizing growth, we can catch back up with the production we would get if we were maximizing production. This can happen very fast, and after that it will pay off tremendously throughout the game.

Three is that growth doesn't need to be curtailed in non-corrupt cities to avoid using the luxury slider. To make a Laborer content we only need 1 commerce, so as long as the tile the Laborer is working produces that commerce, we don't lose commerce and can gain food/production by growing faster. Especially important to remember is that we get a free production tile use the turn of growth. So the more often we grow, the better.

To illustrate how these points affect gameplay, and how quickly the investment in growth pays itself off, I ran through to 3150BC on the scenario file maximizing growth (within reason, using a Desert instead of second FP). As you can see, the Warrior was actually out a turn earlier. Hill Mine is finished. We are a turn behind (6 vs 5) on the Gem road. We are a couple turns behind on research because of not having used the Gems at all. Higher population will lead to faster overall research at some point though.

Given our insanely high food start, these are points on where we can make great gains in the early going.

The 3150BC screenshot:

Attachment: maximizefood.jpg
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MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 18-06-2004 20:49
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Interesting idea, Aeson.

I did favour growth over most of the time, but when we were about to reach pop 2 the first time I switched from floodplains to the gems to build the worker at the same time. Then I just maxed food again until we got the warrior. I really did want that worker as early as possible, and saw no reason in wasting a food when we could have delayed growth by a turn and gained a worker + loads of trade.

Can you remember in what order your workers improved things? I got that second worker as soon as possible, and I don't know how you could have managed more already. If you could remember or recreate ALL of your worker/workforce moves I would be interested in comparing it to my own.

Yes we DID suffer disease already. As soon as the city reached pop 2 again we did so. Very annoying.

As for the other things - there were no more tiles roaded (except the hills, which would only benefit us with shields), so moving onto the desert (and many other unroaded tiles from now on) was kinda necessary, I thought! I have to say I've never quite understood the reticence to move onto unroaded terrain when it seems the best place to improve! As a further explanation, using the mined hill would have slowed our growth, but we did need an extra shield wherever we could get it, so I reasoned and irrigated roaded desert was the best thing around, as it is as good as roaded bonus grassland. I have so far not started any odd-turn improvement with both workers - once the desert road was done, only one of the two of them stayed to irrigate, the other went to the hills, IIRC.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 19-06-2004 01:52
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quote:
I did favour growth over most of the time, but when we were about to reach pop 2 the first time I switched from floodplains to the gems to build the worker at the same time. Then I just maxed food again until we got the warrior. I really did want that worker as early as possible, and saw no reason in wasting a food when we could have delayed growth by a turn and gained a worker + loads of trade.


This was one of the things I was addressing. The Worker is out the same turn either way. When the city grows, it gets to use the Hill for free that turn. Also, you get to use the Hill one turn (+2 food) because of the +3 food per turn. That means the build for the Worker is:

(turn: food: production)

0:0:0 Use FP
1:3:1
2:6:2
3:9:3
4:12:4
5:15:5 Use Hill
6:17:7 Use FP
7:0:9 Growth, Use FP+FP
8:3:0 Worker finished

The tradeoff is that we are gaining food (+3) at the expense of commerce (-6). Those Gems give a lot of commerce when they are used, so it can be argued either way. It isn't a question of production though, as both ways get you the same in that regard.

The second pop point confuses things even further. This is because at +3 food, with +4 being available next turn (so you eventually would hit 19/20 food), you get to use the Gems for a turn. Using 2x Gems for first pop growth means you delay growth, but will have +4 food ready for 5 turn growth the second pop. So you catch up in food, but not production.

9:7:1
10:11:2
11:15:3 Use Gems
12:16:5 Use FP
13:0:7 Use FP+D
14:4:0 Warrior completes.

The disease would have screwed with this. Was it turn 13? That would have caused the Warrior to complete on turn 16 maxing food. That would mean the tradeoff up to that point was +4 food -12 commerce, -1 production.

The extra food will eventually cover (and then surpass) that commerce and production, but it's not a big deal. Would take something like ~80 turns to do so. So I think the 2x Gem start is basically even with the 1(+1)x Hill. Timing of the disease can screw up one over the other, but can't be planned for.

quote:
Can you remember in what order your workers improved things?


0:W1 Move to Hill.
1:W1 Road the Hill.
5:W1 Move to FP
6:W1 Irrigate
8:W2 Move to Hill and Mine
9:W1 Road FP
11:W1 Move to Desert
12:W1 Irrigate
16:W2 Move to Gems (to match up to the end result)

quote:
I have to say I've never quite understood the reticence to move onto unroaded terrain when it seems the best place to improve!


It's moving onto an unroaded tile with more than one Worker that wastes the turn. Instead of 1 Worker losing a turn to move onto a tile, both Workers do. Compare that to moving W2 onto the already roaded Hill, and being able to start mining at the same time.

Because of the setup (Desert being 3 tiles from the Hill), moving back to the Hill from the Desert uses a full turn. In all this resulted in 3 lost Worker turns:

1. Moving W2 onto FP.
2. Moving W2 onto Desert.
3. Moving W(?) onto Hill to mine.

The 3 Worker turns and 'transfering' a turn from the Gem road (I was at 6 turns to finish instead of 5) to Hill Mine accounts for the Mine done 4 turns earlier. That Mine would matter on growth as the growth shields will be +2 instead of +1.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 19-06-2004 07:41
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Thanks for this Aeson, I will be sure to max food in one of my tests for the next session before plotting up a spreadsheet of workforce and worker orders. Enlightening, to say the least.

joncnunn is offline joncnunn
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Sep 2002
time: 23:36
  Old Post 21-06-2004 22:36 Visit joncnunn's homepage!
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Looking at the map to me it looks like:

1. Worker that just finished roading and irrigating a desert tile should road & irriagate the adjoining desert title and then road the Oasis that the next city will use.

2. Worker roading gems should next road the FP south of the Capital (why hasn't it been renamed yet?) and then road and irrigate that desert.

3. Settler should form a city 4-1-1 on FP South of Oasis. This is still 2 tiles from the volcano, so it's safe. (Just don't bothering improving the tiles next to that volcano until the years between turns decrease.)

4. It would seem to be very prudent to build a Warrior after the settler completes.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 21-06-2004 22:52 Visit GhengisFarb's homepage!
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quote:
Originally posted by joncnunn

3. Settler should form a city 4-1-1 on FP South of Oasis. This is still 2 tiles from the volcano, so it's safe.

If build our first cities that close its going to be awhile for us to get enough tiles to start the feudal part.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 22-06-2004 18:08
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quote:
Originally posted by joncnunn
...the Capital (why hasn't it been renamed yet?)


Hmm... not sure. Maybe I forgot to somewhere along the way. Thanks for bringing that up!

I do need to look at a possible next turnchat plan based on your advice and Aeson's.

Tomorrow I'll put up another poll for turnchat times - same as the last set of times unfortunately, for Thursday afternoon/Friday morning for all those West of Israel (Friday morning/night for me!). At the same time I'll see if I can do more for Sunday evening or sometime on Saturday.

But I think generally we will be looking at putting our next city along the river, to get at least one of those Oases (N NW of the volcano or NW NW of it). if I have time I'll poll on that too, but doing every Minister's job ain't easy right now...

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
time: 22:36
  Old Post 22-06-2004 19:19
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quote:
Originally posted by GhengisFarb

If build our first cities that close its going to be awhile for us to get enough tiles to start the feudal part.


Very true.

This is NOT a game to see how well we can play, per se, it's more to set up and try out this Feudal game.

As such, we should settle to speed that along primarily, so long as it is not moronic locations.

PS, I want a volcano!

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