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psumbody is offline psumbody
Settler

Sep 2003
time: 05:36
  Old Post 17-06-2004 20:18
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How many Players rely heavily on pillaging to weaken the AI? I normally do not pillage when I am at war. My reasoning is I want to capture an enemy city with little or no damage to the tile improvements. I would hate to send an army of workers to rebuild the improvements I just pillaged.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 17-06-2004 21:29
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I usually only do it early on - already by the Middle Ages, you have to pillage alot to make much difference.

The exception, of course, being SRs and luxes. It's usually worth cutting them off if you can.

In the Late Industrial/Modern, I tend to bombard Radar Towers away, too. Not really pillaging, tho.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 17-06-2004 23:18
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I usually don't pillage. In fact, I can't remember when I did it last itme(must have been right after I got the game at least). It's really not worth it.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 18-06-2004 02:29
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I am not a big fan of pillage. I would use in a very very early semi rush. I would use it in a few case to prevent the AI from getting reinforcements to the scene and maybe to help prevent a flip.

None of these things come into play all that much. I have used it a few times to hasten starvation in a siege of city.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 18-06-2004 02:36
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If you are an expansionist civ, position the scout (or preferably 2-3) next to a civs capital, and end your turn on the tiles. Next turn declare war, pillage, and retreat. If the AI has a few bonus food tiles, it can slow down their growth no end.

The other tactic is build an archer fist of all, and try to capture the nearest AIs first settler. If you can pull of both of these tricks, you can finish off that civ later on without any serious disrubtion to your REX

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 18-06-2004 03:40
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There is great danger to those tactic above emperor level as the AI could bring a lot of pressure to bear.

Even at Monarch and Emperor levels, it could hurt you more than it helps. It is a tool that has its places and uses, but will not fit all jobs.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 18-06-2004 03:47
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true, but it does help (especially in PBEM). I have been able to do that to the Mongols in AU 503, pillaging the cows, and in numerous other starts (all on emperor). If done in the correct circumstances (your point is well taken and correct), it can give you either breathing space or alot of land to REX into or more time to set up pumps (unit and settler).


But you are right, and I have not tried it beyond Demi (and I don't aim to), but it is still a viable tactic like settler bopping in the late REX phase

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 18-06-2004 06:09
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I think pillaging becomes more viable the higher the level, as long as you have a movement advantage on your target.

There isn't any need to pillage on an 'easy' (whatever your skill level would dictate) level, because the AI are really just building up improvements for you to take. When claiming those improvements becomes difficult, then pillaging can make a big difference.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 18-06-2004 06:11
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I do it when I have bombers - I like to turn the entire AI territory into craters, if I don't feel like invading.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 18-06-2004 07:06
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quote:
Originally posted by Aeson
I think pillaging becomes more viable the higher the level, as long as you have a movement advantage on your target.

There isn't any need to pillage on an 'easy' (whatever your skill level would dictate) level, because the AI are really just building up improvements for you to take. When claiming those improvements becomes difficult, then pillaging can make a big difference.


I don't disagree. That does not change the fact that the repurcusion can be harsh as you move up.

At "easy" levels, they are powerless to make you suffer. If you are accustom to playing at a given level, then you know what to expect and how to deal with it.

I was only dropping an alert for people may come by and think I will try it when I move a level or two. They could find those extra troops could put a strain on them.

The extra movement is great for staying out of the way, but will not help much if they declare war and send units to your empire and you are not in a position to handle it.

I know you personaly will not get caught like that, but others may.

Smellincoffee is offline Smellincoffee
Settler
Alabama
Sep 2003
time: 23:36
  Old Post 18-06-2004 10:56 Visit Smellincoffee's homepage!
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I only use it to cut of access to resources (strategic and luxuries) or deny the enemy quick reinforcements. Enemy knights are a pain when you have to watch out for them to come from six directions.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 18-06-2004 14:58
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quote:
The extra movement is great for staying out of the way, but will not help much if they declare war and send units to your empire and you are not in a position to handle it.


Definitely need to keep their starting units out of the picture. That means hitting an AI when you've scoped out their SOD, and verified it isn't near you (ie. hunting Barbs). Then as long as you can keep a unit in or next to their territory, they send the SOD at that unit instead of your home.

Sid is the only difficulty I wouldn't recommend pillaging at the start. You can 'beat' a Sid AI in a pillage war, but they get to Writing so fast, and are so much stronger from the get go, that it usually ends up multiple alliances against you and/or very expensive peace treaty. Once you get an Army on Sid, pillaging becomes possible.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 18-06-2004 21:30
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Yup, all I am saying is after emperor, you have to know what you are doing to use pillage/settler bops.

I have used armies on Sid to pillage as a means of softening their defense of cities, after I had already busted the SoD.

My thinking was that, with no roads/improvements, they will have a harder time supporting troops and pop. Also making new units and sending them out to attack any cities I have founded during the invasion.

I did not care much about roads and improvements at that stage as I wanted to lay down new cities, tightly spaced for support purposes and avoiding flips.

I will soon have lots of new slaves to reroad and probably ave a few sent over by the time I have my drive underway.

I guess my warning was meant to say that those Regent/Warlord players that find settler bops a good plan, need to be carefully when they move up.

Wars are not so easly ended, when they have more than you have. You will probably have to do some damage or pay off.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 18-06-2004 22:54
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Pillaging to me is pointless unless you are cutting off a resource or removing radar. I like to capture things intact, and usually will produce a couple of extra attack units and a couple less bombard-capable units when assaulting Cities.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 18-06-2004 23:31
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Pillaging is like many of the tools in the game, you don't need it all the time, but it does have many applications.

Assaulting cites (as opposed to towns) is one thing on levels that you will have the better units and anotgher when you will have the same or maybe inferior units.

This is why the level is important. You will probably always have equal or superior troops at Monarch and maybe even Emp, but it starts to change after that.

You may be equal, you may be superior or you may not. If you are not and going after cities with possibly scores of defenders you want all the help you can get.

eris is offline eris
Chieftain

Jan 2003
time: 22:36
  Old Post 19-06-2004 01:42
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I don't use it much, but as has been listed in this thread, there are definitely times when a pillage or two is a good idea, especially if you are working against a military or economic disadvantage.

However, I have used pillage another way, to prevent foregn development. An example: I was going for the Space Race. I had done a decent REX and a couple of small wars to gain a goodly amount of territory. I now have an empire big enough to reasonably work up the tech tree. However, I have several slightly smaller neighbors on the map and they are all trading techs and catching up to me. Hmmm. They are all democracies. They need a good war to slow them down. I set up a web of MPP's and start a world war against a goodly size opponent. Because I am prepared for the war, I have offensive squads ready to pour into enemy territory. My "allies" come flooding in as well. I work like crazy to get the cities while my "allies" tend to do skirmish work with wandering enemy troops. Everybody is, of course, looking to expand territory. Everybody but me. Those extra cities aren't really going to help my core and corruption levels. I don't really want them. But I don't want the other civs to get any use out of them, either. So I keep the new cities, for a while. The war ends with the death of the selected target civ. A couple of cities have fallen to my allies, but I have most of the area. I then take my invasion and garrison troops and have each of them lay waste to the tiles in that city radius and then in any unclaimed tiles not yet in cultural boundaries. (This is especially true for tiles that will fall into a city's 21 square working area when its first expansion happens.) I leave one roadway open all the way back to my established borders, abandon all those cities and then head home, pillaging the final road behind me. The land is available for setlers and all that, but it will take forever to develop into anything useful at all. Meanwhile, I have all my invasion troops reinforcing my borders and thinking evil thoughts about yet another neighbor.

It's an expansion of General Sherman's techniques in the US Civil War, a big expansion since he wasn't quite so thorough. There are two ways of looking at it: Either I have created a vast wasteland, or I have created a pristine nature preserve devoid of the taint of civilization. Either way, it is a pain for others to do anything with, and it becomes a breeding ground for barbarians and that can slow down
foreign development, too. Fun!

Some people pillage, then conquer. I conquer, then pillage. I am either backwards, or very strange, or both.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 19-06-2004 02:51
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quote:
[SIZE=1] Assaulting cites (as opposed to towns) is one thing on levels that you will have the better units and anotgher when you will have the same or maybe inferior units.


Cities, towns whatever I was approximating!! I see your point about the difficulty level - I'm not one of the hardcore players round here (too busy!! ) so i'll usually play monarch or emperor games.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 19-06-2004 04:22
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Yeah I say cities often, when I should say town. It makes a big difference in attacking as the defensive bonus changes at those points.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 19-06-2004 04:31 Visit Dis's homepage!
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quote:
Originally posted by psumbody
How many Players rely heavily on pillaging to weaken the AI? I normally do not pillage when I am at war. My reasoning is I want to capture an enemy city with little or no damage to the tile improvements. I would hate to send an army of workers to rebuild the improvements I just pillaged.


I sometimes pillage if I do not intend to take the enemy's land. it also works as a diversionary tactic. Sending a few units deep into enemy territory to slow the reinforcements to the front line.

But it's not something I do a lot. Often I do go to war to conquer enemy territory.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 20-06-2004 14:16
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quote:
Originally posted by Aeson
Sid is the only difficulty I wouldn't recommend pillaging at the start. You can 'beat' a Sid AI in a pillage war, but they get to Writing so fast, and are so much stronger from the get go, that it usually ends up multiple alliances against you and/or very expensive peace treaty. Once you get an Army on Sid, pillaging becomes possible.


Is there any reason to believe that pillaging makes an AI more likely to sign alliances against you, or are you just saying that an early state of war is risky due to the AI's attitude towards you taking the hit?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 21-06-2004 00:08
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Just being at war.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:36
  Old Post 21-06-2004 17:19 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by vmxa1
Pillaging is like many of the tools in the game, you don't need it all the time, but it does have many applications.

Assaulting cites (as opposed to towns) is one thing on levels that you will have the better units and anotgher when you will have the same or maybe inferior units.

This is why the level is important. You will probably always have equal or superior troops at Monarch and maybe even Emp, but it starts to change after that.

You may be equal, you may be superior or you may not. If you are not and going after cities with possibly scores of defenders you want all the help you can get.


then leave their cities in ruin

dojoboy is offline dojoboy
Prince
Tansi (USA)
Nov 2001
time: 00:36
  Old Post 21-06-2004 20:21
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My decision to pillage is based on roughly one thing,...the size of my enemy.

(1) Smaller civs - simply blitz through, no pillaging.

(2) Same size civ - pillage strategic & luxury resources to cripple ability to wage war and disrupt their existing trades.

(3) Larger civs - pillage the countryside, to do #2 plus reduce city size throiugh starvation.

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:36
  Old Post 21-06-2004 21:26
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I ussually do not bother pillaging, unless I am playing a civ that is fit to do so, such as the Zulu.
I also agree with Aeson, it is really only useful on high difficulties when you are really struggling to catch up.

Drachen is offline Drachen
Prince

Nov 2002
time: 00:36
  Old Post 22-06-2004 07:26
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In certain situations pillaging can be a very useful tactic. This is a Sid game and on the mini-map you’ll note my English empire in orange in the upper center. I’m busy pruning down the Americans in blue. The red Byzantines, my MPP partners, are too far away to invade yet but they must be dealt with shortly as they are the world leaders in every measure and so I’ve a powerful pillaging force ready to destroy their core, slow their production/development, and give them a reason to give me a bundle for peace after I’m finished pillaging them. Hopefully this will buy me enough time to fight my way to a reasonable invasion staging area or pull enough ahead in tech to get the win.

Attachment: pillage.jpg
This has been downloaded 113 time(s).

Last edited by Drachen on 22-06-2004 at 07:35

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 22-06-2004 12:44
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How do you plan to survive long enough to do some damage? Rely on the AIs tendency to avoid armies like the plague?



Have to try this tactic in my current game btw I'm playing a rather relaxed game where I'm NOT conquering everything in sight at first opportunity. The persians are annoying me now, how about popping over to their continent, capturing their capital, disband it and then sue for peace?

They got two wonders there btw

Drachen is offline Drachen
Prince

Nov 2002
time: 00:36
  Old Post 22-06-2004 19:38
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quote:
Originally posted by bongo
How do you plan to survive long enough to do some damage? Rely on the AIs tendency to avoid armies like the plague?


Exactly, an explorer can move through three tiles and pillage one of them. I will send out 3 explorers with each army and they will come to rest under the shelter of the army at the end of each turn. The armies move and pillage also but never attack anything but workers and these are disbanded upon capture. If my armies stay away from bombard units I can keep them going until flight. I’ve never checked to see if the AI would bomb an army on their turf but I suspect they would. If I make peace then I reload the pillagers on the ships or get a ROP in the treaty.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 23-06-2004 00:58
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quote:
Originally posted by Drachen
... If my armies stay away from bombard units I can keep them going until flight. I’ve never checked to see if the AI would bomb an army on their turf but I suspect they would...

Isn't the AI also totally clueless on using artillery? And armies heal in hostile territory?

Sounds like an exploit but I am willing to forgive almost anything when a guy tries to win at sid

Drachen is offline Drachen
Prince

Nov 2002
time: 00:36
  Old Post 23-06-2004 01:15
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If your army gets too close to an enemy city then any artillery there will fire. If that happens enough times before battlefield medicine then it’s possible that your army could be attacked so I pay attention to enemy artillery.

Some very good players argue that using armies at all is an exploit. What about artillery stacks? Is that an exploit? I just choose to play the game the way the rules allow and be honest about what I’m doing. If other players wish to take on Sid without these benefits then I wish them all the best and cheer them on.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 23-06-2004 01:46
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Armies will heal in hostile territory even before battlefield medicine.

 
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