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psumbody
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How many Players rely heavily on pillaging to weaken the AI? I normally do not pillage when I am at war. My reasoning is I want to capture an enemy city with little or no damage to the tile improvements. I would hate to send an army of workers to rebuild the improvements I just pillaged.
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Smellincoffee
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Alabama
Sep 2003 time: 23:36
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I only use it to cut of access to resources (strategic and luxuries) or deny the enemy quick reinforcements. Enemy knights are a pain when you have to watch out for them to come from six directions.
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eris
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I don't use it much, but as has been listed in this thread, there are definitely times when a pillage or two is a good idea, especially if you are working against a military or economic disadvantage.
However, I have used pillage another way, to prevent foregn development. An example: I was going for the Space Race. I had done a decent REX and a couple of small wars to gain a goodly amount of territory. I now have an empire big enough to reasonably work up the tech tree. However, I have several slightly smaller neighbors on the map and they are all trading techs and catching up to me. Hmmm. They are all democracies. They need a good war to slow them down. I set up a web of MPP's and start a world war against a goodly size opponent. Because I am prepared for the war, I have offensive squads ready to pour into enemy territory. My "allies" come flooding in as well. I work like crazy to get the cities while my "allies" tend to do skirmish work with wandering enemy troops. Everybody is, of course, looking to expand territory. Everybody but me. Those extra cities aren't really going to help my core and corruption levels. I don't really want them. But I don't want the other civs to get any use out of them, either. So I keep the new cities, for a while. The war ends with the death of the selected target civ. A couple of cities have fallen to my allies, but I have most of the area. I then take my invasion and garrison troops and have each of them lay waste to the tiles in that city radius and then in any unclaimed tiles not yet in cultural boundaries. (This is especially true for tiles that will fall into a city's 21 square working area when its first expansion happens.) I leave one roadway open all the way back to my established borders, abandon all those cities and then head home, pillaging the final road behind me. The land is available for setlers and all that, but it will take forever to develop into anything useful at all. Meanwhile, I have all my invasion troops reinforcing my borders and thinking evil thoughts about yet another neighbor.
It's an expansion of General Sherman's techniques in the US Civil War, a big expansion since he wasn't quite so thorough. There are two ways of looking at it: Either I have created a vast wasteland, or I have created a pristine nature preserve devoid of the taint of civilization. Either way, it is a pain for others to do anything with, and it becomes a breeding ground for barbarians and that can slow down
foreign development, too. Fun!
Some people pillage, then conquer. I conquer, then pillage. I am either backwards, or very strange, or both.
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Drachen
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In certain situations pillaging can be a very useful tactic. This is a Sid game and on the mini-map you’ll note my English empire in orange in the upper center. I’m busy pruning down the Americans in blue. The red Byzantines, my MPP partners, are too far away to invade yet but they must be dealt with shortly as they are the world leaders in every measure and so I’ve a powerful pillaging force ready to destroy their core, slow their production/development, and give them a reason to give me a bundle for peace after I’m finished pillaging them. Hopefully this will buy me enough time to fight my way to a reasonable invasion staging area or pull enough ahead in tech to get the win.
Attachment: pillage.jpg
This has been downloaded 113 time(s).
Last edited by Drachen on 22-06-2004 at 07:35
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Drachen
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quote: Originally posted by bongo
How do you plan to survive long enough to do some damage? Rely on the AIs tendency to avoid armies like the plague? |
Exactly, an explorer can move through three tiles and pillage one of them. I will send out 3 explorers with each army and they will come to rest under the shelter of the army at the end of each turn. The armies move and pillage also but never attack anything but workers and these are disbanded upon capture. If my armies stay away from bombard units I can keep them going until flight. I’ve never checked to see if the AI would bomb an army on their turf but I suspect they would. If I make peace then I reload the pillagers on the ships or get a ROP in the treaty.
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Drachen
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If your army gets too close to an enemy city then any artillery there will fire. If that happens enough times before battlefield medicine then it’s possible that your army could be attacked so I pay attention to enemy artillery.
Some very good players argue that using armies at all is an exploit. What about artillery stacks? Is that an exploit? I just choose to play the game the way the rules allow and be honest about what I’m doing. If other players wish to take on Sid without these benefits then I wish them all the best and cheer them on.
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