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shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
Question  Old Post 26-03-2000 09:25
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I really must know... Support Apolyton, buy Civilization: The Boardgame

These issues must have been addressed previously, but after searching through the archived threads, I still can't find an answer. So at the risk of posing a question that has already been asked and answered, here goes:

1) How many turns are there for each level??
2) Everyone knows navigation and seafaring help reduce the chance of a trireme sinking when away from land, but by how much? Has anyone quantified this??

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 26-03-2000 18:28
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This link has the answer to question 1. Look at the Time Warp heading. http://ltswww.epfl.ch/~winkler/civ2.html

According to the CIV2 instruction manual,
seafaring changes the odds from 1 in 2 to 1 in 4 of sinking. Navigation changes the odds to 1 in 8.

shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
Post  Old Post 26-03-2000 20:47
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Thanks gothmog, I appreciate your help. And that link was perfect - lots of great info if anyone else is interested.

George Garrett is offline George Garrett
Warlord
Victoria. B.C. Canada
May 1999
time: 21:12
Post  Old Post 26-03-2000 21:14
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Help yourself to an AD-FREE life

Playing SP at Chieftain level, my experience has been that, once improved, ("Seafaring"?
"Lighthouse"?), the trireme won't sink anywhere...except under the guns of a hostile Hottentot, or similar restless native of the Civ world...
[This message has been edited by George Garrett (edited March 26, 2000).]
[This message has been edited by George Garrett (edited March 26, 2000).]
[This message has been edited by George Garrett (edited March 26, 2000).]

shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
  Old Post 27-03-2000 10:49
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Suffering from ads?

George-

Yes, if you have the Lighthouse, your triremes will not sink.

Gothmog-

After doing some experiments, I believe the most accurate way to describe the effect of Seafaring and Navigation is describe the change as relative, i.e. each advance halves the chance (doubles the trireme modifier in rules.txt) of your trireme sinking. When I changed the global variable from 2 to 3, the odds went roughly 1 in 3, 1 in 6, and 1 in 12.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:12
Post  Old Post 27-03-2000 03:52
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triremes have been known to sink even with the lighthouse but not nearly as frequently....

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:12
Post  Old Post 27-03-2000 04:51
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Tired of ads?

Interesting--I thought that the Lighthouse, by definition, made triremes sink-proof; what were the circumstances?

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 27-03-2000 07:42 Visit finbar's homepage!
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It does. According to the manual. It also gives vet status to every new boat you build. According to the manual. Presumably war is referring to only one of the myriad bugs and glitches that pop up from time to time. Some amusing, most not.

As Deity wasn't amused the other night when he rush built a settler in his city and ended up with a Chariot (belonging to another Civ!) instead of the settler.

------------------
finbar
Mono Rules!
#33984591

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 28-03-2000 03:13
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Shamrock
I was wondering what the effect of tinkering with the global variable would be. Now I know.

Neon Deon is offline Neon Deon
Chieftain
Cali
Mar 2000
time: 05:12
Post  Old Post 28-03-2000 04:36
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Well I had a Trireme sink in port! Something to do with one land square cities.
But I still think it was sabotage. Someone snuck on board one night when the crew was on shore leave and opened the sea cocks!

Crustacian is offline Crustacian
Prince
of Idaho PST
Jul 1999
time: 21:12
Post  Old Post 28-03-2000 10:37
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Must have been a papyrus trireme hehe

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