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Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 21-07-2004 08:09
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#31 Report this post to a moderator
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quote:
Originally posted by General Ludd
What we need is a cold war game, or even just an all encompassing modern-era EU.


Oh yes. That would be amazing. Truly amazing.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 21-07-2004 08:10
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quote:
Originally posted by Grumbold
We've had a lot of modern/cold war political simulators attempted in the last few years and they have all failed. I can't see Paradox being able to magic it onto a compelling format either given the pretty crude level of their political AI systems to date.


Political simulators are a lot different than a full-fledged strategy game.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 21-07-2004 08:13
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quote:
Originally posted by pg
anyhow, i agree they might have trouble in a future setting especially once the game couldn't be purely driven by historic events. you could make events for a future game that'd be believable but it'd be tough as you'd have to cover to many plausible occurances.


Who's talking future? You could start it during the Cold War, or near Gulf 1.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 21-07-2004 08:13
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quote:
Originally posted by Grumbold
Nikolai, what worries me is a braindead AI with a nuclear button. I can see AI America invading a dozen different countries around the globe, all inadequately, then going nuclear as soon as an opponent gets the bomb.


I can see IRL America doing that too

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:36
Post  Old Post 23-07-2004 06:35
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I wonder if they might be doing something with the Mutant Chronicles license they aquired some time ago?

I have the rpg around somewhere - it had a lot of potential as a strategy game but the sci-fi/horror theme would be a bit of a departure from Paradox' current projects.

It'd be nice to have a Paradox game running on multiple maps - Play as one of the 5 Megacorps or the Brotherhood (or perhaps one of the lesser Corporations) and engage Dark Legion strongholds simultaneously on Mars and Venus while jockeying for power with the other Corps.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 23-07-2004 18:51
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quote:
Originally posted by Kuciwalker


I can see IRL America doing that too



RL America is trying to develop techs (precision guided super bunker buster missiles to kill nukes preemptively, and missile shields to make it easier to live with rogue nukes) so it doesnt have to do that. A modern era game would have to model such techs, but also take into account disagreement about viability of such techs. Perhaps a random factor - if A, missile defense works at the 99% level, if B missile defense works at the 40% level - you dont know when you deploy it - but IF you spend lots of money on testing, and wait several extra years to deploy, you resolve the uncertainty of whether youre in world A or world B.


Similarly any current world modeler would have to have a sophisticated model of bad boy points (invading Iraq without UNSC res raises bad boy points, but invading WITH a res offsets those bad boy points only in states - like europe, India - where "respect for UN" is high - wont matter as much in Islamic states - bad boy points can be further reduced if good outcome in post war Iraq - but that means use of resources that otherwise could be used for next target) and war weariness (differs with casualties, casus, etc) to fully model the tradeoffs involved that prevent the US from moving quickly from one target to the next (aside from lack of troops, which is the kind of thing all strat games have modeled for years)

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:36
  Old Post 23-07-2004 19:52
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quote:
RL America is trying to develop techs (precision guided super bunker buster missiles to kill nukes preemptively, and missile shields to make it easier to live with rogue nukes) so it doesnt have to do that. A modern era game would have to model such techs, but also take into account disagreement about viability of such techs. Perhaps a random factor - if A, missile defense works at the 99% level, if B missile defense works at the 40% level - you dont know when you deploy it - but IF you spend lots of money on testing, and wait several extra years to deploy, you resolve the uncertainty of whether youre in world A or world B.


Variable game rules - I likey

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 23-07-2004 20:13
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quote:
Originally posted by Kuciwalker
quote:
RL America is trying to develop techs (precision guided super bunker buster missiles to kill nukes preemptively, and missile shields to make it easier to live with rogue nukes) so it doesnt have to do that. A modern era game would have to model such techs, but also take into account disagreement about viability of such techs. Perhaps a random factor - if A, missile defense works at the 99% level, if B missile defense works at the 40% level - you dont know when you deploy it - but IF you spend lots of money on testing, and wait several extra years to deploy, you resolve the uncertainty of whether youre in world A or world B.


Variable game rules - I likey


i think Avalon hills board game "1914" (a James Dunnigan design) had something like this with pregame event cards. No tech variability, but like "Belgians allow Germans free passage, Belgian troops disappear from board, Germans can use Belgian RRs like German RRs, and Britain no longer enters automatically after German entry into Belgium" It was an attempt to make the game LESS "history on rails" and to reflect the kinds of uncertainties the real decisionmakers faced - for example the French COULDNT count on Belgian resistance against Germany.


James Dunnigan

Ramo is offline Ramo
King
Austin, Texas, USA
Oct 1999
time: 23:36
  Old Post 27-07-2004 03:29 Visit Ramo's homepage!
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I most want to see Vicky II. EU III would be nice too.

A Cold War/modern game would be interesting, but honestly I don't think even Paradox could pull it off (then again, I didn't think Paradox could pull Vicky off either).

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 28-07-2004 22:22
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quote:
Originally posted by Ramo
I most want to see Vicky II. EU III would be nice too.

A Cold War/modern game would be interesting, but honestly I don't think even Paradox could pull it off (then again, I didn't think Paradox could pull Vicky off either).


what do you think would make it hard to pull off? IM thinking the problem would be a conflict with less emphasis on war and even economics, and more on diplomacy, espionage, covert political involvements, domestic politics in dozens of polities, all interacting - the kinds of things PC games have historically not been all that good at. Perhaps there are other reasons, though.

Ramo is offline Ramo
King
Austin, Texas, USA
Oct 1999
time: 23:36
  Old Post 06-08-2004 10:05 Visit Ramo's homepage!
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The big problem I see is that, besides the fact that there's no precedent to fall back on, that modern political models are much harder to generalize across various states than modern martial models. The same is really true for economic models.

dojoboy is offline dojoboy
Prince
Tansi (USA)
Nov 2001
time: 00:36
  Old Post 06-08-2004 19:13
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Isn't it likely Paradox will complete the series w/ a game that encompasses history from 1921 - 2004?

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:36
  Old Post 07-08-2004 00:38
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A couple of days ago, Paradox acquired the rights to develop games based on Diplomacy and Squad Leader ...

http://www.paradoxplaza.com/news.as...D=163&Page=News

JCG is offline JCG
Prince
between a rock and a hard place
Feb 2002
time: 00:36
  Old Post 07-08-2004 08:26
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A Diplomacy game is probably quite within Paradox's possibilities, but Squad Leader...?

That'd be interesting (or humorous, in the worst case scenario) to see.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 03-09-2004 18:42
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Those two games could be what she talked about, but I doubt it. Maybe she just fooled him.

 
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