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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Cake or Death? > T123 - 110bc
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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:36
  Old Post 18-06-2004 02:37
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T123 - 110bc Get a bigger avatar today!

My email's been playing up, and I only just got the save - I'll be looking at it in a momemnt ...

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:36
  Old Post 18-06-2004 03:07
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Monkey have a ship, SS Gator at 221 of our boats, which will be headed for the fish by Howler this turn. I expect We will get either get attacked or Howler is being reinforced.

Even if Tabemono spy this turn, there might be two more units arriving on this turn, and we can't unload until next turn.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:36
  Old Post 18-06-2004 04:15
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Start

Tabejin send 50g
Monkey have a ship, SS Gator at 221 of our boats, which will be headed for the fish by Howler this

turn. I expect We will get attacked.


Izz builds Worker, Izz123 (reverting to turn number not date for naming)
Cov, Silesia build archers


Cities

Adjust Izz for +5f
Izz starts worker
Switch Plymouth to Library


Worker Moves

Izz123 moves south
Izz 250/109/111 chop jungle at Ply77
NW4/BC130b/ES road hill 22 of Badcrumble
NW3/Cheeky Monkey/Bloke With Spade (renamed) at Sexytune 11 road
CM250 moves east. Will road to Frisco.


Naval

Queen Vic down to 1HP but still alive. Returns toward the appropriately named New Haven to heal.
3 galleys with cargo cross to HM6
The city is empty but a warrior is 2 and a worker 1 of the city. My guess is that reinforcements are coming in SS Gator.


Unit Moves - Core & Jungle


Horseman and 3 Archers move south on war road - 2 go into Silkfest
Northern settler builds New Haven (for now) at City Site SexyTune111
Warrior at NH moves 3 - towards couple of sqs of FoW
New archers muster at Swindon waiting to upgrade. The road is too busy to benefit heading south before Invention
New Horse to Swindon
New Settler moves to Swindon9


Unit Moves - South

FP moves 9 on his way North to upgrade, and look out for barbs
Main stack stays


Unit Moves - West

Scout stays
S.Warr stays


End

Invention in 2. -84gpt, 765g, (0.9.1)
Checked lux at 10%.
Dropped to 2nd in GNP, and 3rd in Prod and Mfg


Thoughts

The Cities thread has the following remaining, but BC112 is next to Sexytune - how about CM777 instead of CM774 (formerly Mandril774)

8) Cow River 1144
9) Badcrumble 112
10) Mandril 774
11) Cow River 744444

Also, there's no point in investigating Howler this turn as it's empty. I expect 2 NMs are coming. Do we want to try taking 2 NMs and a warrior down (if we can land, they might already have more warriors blocking the coast)

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 21-06-2004 20:08
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Tired of ads?

I'm sure you're right about moving that city site - IIRC, we messed with Sexytune's planned location, and thus it makes sense that there would be a ripple effect.

At some point in the not-too-distant-future, I need to figure out exactly how we're going to pull off the palace jump. Key to that is going to be clearing jungle around the city we want to jump to, and irrigating the hell out of the land (so we can get high pop w/some entertainers to keep it from rioting), and of course building cities surrounding the jump site.

How long until we finish the FP in Swindon, by the way?

-Arrian

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