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Cort Haus
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London
Apr 2002 time: 05:36
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Start
Tabejin send 50g
Monkey have a ship, SS Gator at 221 of our boats, which will be headed for the fish by Howler this
turn. I expect We will get attacked.
Izz builds Worker, Izz123 (reverting to turn number not date for naming)
Cov, Silesia build archers
Cities
Adjust Izz for +5f
Izz starts worker
Switch Plymouth to Library
Worker Moves
Izz123 moves south
Izz 250/109/111 chop jungle at Ply77
NW4/BC130b/ES road hill 22 of Badcrumble
NW3/Cheeky Monkey/Bloke With Spade (renamed) at Sexytune 11 road
CM250 moves east. Will road to Frisco.
Naval
Queen Vic down to 1HP but still alive. Returns toward the appropriately named New Haven to heal.
3 galleys with cargo cross to HM6
The city is empty but a warrior is 2 and a worker 1 of the city. My guess is that reinforcements are coming in SS Gator.
Unit Moves - Core & Jungle
Horseman and 3 Archers move south on war road - 2 go into Silkfest
Northern settler builds New Haven (for now) at City Site SexyTune111
Warrior at NH moves 3 - towards couple of sqs of FoW
New archers muster at Swindon waiting to upgrade. The road is too busy to benefit heading south before Invention
New Horse to Swindon
New Settler moves to Swindon9
Unit Moves - South
FP moves 9 on his way North to upgrade, and look out for barbs
Main stack stays
Unit Moves - West
Scout stays
S.Warr stays
End
Invention in 2. -84gpt, 765g, (0.9.1)
Checked lux at 10%.
Dropped to 2nd in GNP, and 3rd in Prod and Mfg
Thoughts
The Cities thread has the following remaining, but BC112 is next to Sexytune - how about CM777 instead of CM774 (formerly Mandril774)
8) Cow River 1144
9) Badcrumble 112
10) Mandril 774
11) Cow River 744444
Also, there's no point in investigating Howler this turn as it's empty. I expect 2 NMs are coming. Do we want to try taking 2 NMs and a warrior down (if we can land, they might already have more warriors blocking the coast)
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