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Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 19-06-2004 22:44
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Resource Frustration Get a bigger avatar today!

While playing on a huge map, with 9 civs total, and having reached AD 450, I discovered only 2 civs have access to Iron (1 source each). This was getting well into the game, and I was busily exploring, mostly in search of iron, and without success.
I've been annoyed at the paucity of resources before but had learned to adapt (my wars are for resources). A world lacking iron, tho', makes for a boring game. When and if I find some I don't want to be stuck in the modern era sending MI and MA in against pathetic spearmen and archers. What kind of war is that? Where's the fun?
I figured that game was an anomoly, so I gave it up and have been trying to get another one going, but iron (and now horses) is as hard to find as it was before. Now the whole scarce resource situation is bugging me again.
It took me over a year, from the time I started playing Civ, to be content with whatever starting position I had and learn to adjust. But the last few days I find myself falling back on the old habit of restarting the game numerous times.
I thought about modding the game so I'd have more resources around, but I can't find a way to do that short of making my own map--which takes the fun out of exploring.
I tried playing with more civs, smaller maps, harder and easier levels, but the frustration remains, and all I can do is whine incessently and complain bitterly .
Sigh. I may have to go back to playing PtW.
Thanks for listening

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 19-06-2004 22:58
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I have not tried this, but it looks like if you changed the occurrence ratio in the editor, you could get more of a given resource.

I forget how you do it, but by making a new conquest.biq you would get maps with the new rules.

Maybe someone from the creation forum could tell us.

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 19-06-2004 23:05
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Occurence ration: the higher the number the less often it appears? Or the other way around. And is occurence linked in some way to the number of civs? The last game wherein I had a lot of civs resources seemed more abundant.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:36
  Old Post 20-06-2004 00:03
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The occurrence ratio is tied directly to the number of players - the more players, the more resources. I believe 150 is approximately 1 of that resource per player in the game, but I might be slightly off. 100 is definitely not; that produces less resources than players.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:36
  Old Post 20-06-2004 00:13
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If you need to have PTW frequency for strategic resources, in the editor multiply appearance ratios by 1.33.

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 20-06-2004 00:14
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Thanks. I'm going to go experiment with it for awhile.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 20-06-2004 14:59
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Put an end to popups!

Just boost the appearance ratio up by something large, generate a map and you will see a BIG difference

I upped the ratio to 900 (the max) for Horses.

This map has three more Horses just out of sight on the same continent. It's a Small map, BTW.

Attachment: majorresources.jpg
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Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:36
  Old Post 26-06-2004 14:23
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While they admit the appearance ratio was lowered, there must have been another change as well: Strategic resources are now clustered like Luxuries. Quite often a whole continent has no say, Iron, but 4 out of 5 Coal etc.

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 26-06-2004 17:16
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Multiplying Horses, as an experiment, by 1.33 (218 on the appearance ratio--rounded up) meant every civ, on a debug experimental game, had plenty of horses. Same thing with iron. Problem was, I like games where I have an abundance of iron (or anything else) and dole it out in trade to those civs I choose.
So despite my whining at the start of this thread, I'll stick with the game as it is. Fewer resources does make for interesting games.
btw, changing app. rations to 900 is pretty amusing. There'd be no need for trade.
btw again, I thought setting Iron to 0 (a la gold) would make it more randomly dispersed. Nope--there wasn't any.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 26-06-2004 21:43
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quote:
Originally posted by RMS
Problem was, I like games where I have an abundance of iron (or anything else) and dole it out in trade to those civs I choose.


You mean, you like playing games where you have an unfair and unreasonable advantage that is so powerful it would be hard to lose

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 28-06-2004 04:07
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Inflate your Upload Space

Of course not . . . well, yeah. But just from time to time.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:36
  Old Post 29-06-2004 22:44
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quote:
Originally posted by Fried-Psitalon
The occurrence ratio is tied directly to the number of players - the more players, the more resources. I believe 150 is approximately 1 of that resource per player in the game, but I might be slightly off. 100 is definitely not; that produces less resources than players.


An appearance ratio of 150 will mean that there will be 1.5 resources per civ.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 30-06-2004 01:46 Visit alexman's homepage!
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That was true up to PTW.

However, in C3C an appearance ratio of 150 means that there is 1.125 resources per civ (75% of PTW ratios).

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 30-06-2004 21:52
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I like the sparser resources in C3C. Makes strategic resources, well, more strategic.

It get kinda ridiculuous, tho, sometimes. I had a game where my 53% of world land area contained no oil. This with eight civilizations.

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 30-06-2004 23:50
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I've now modded the game to give an increase in Iron and Horses (I set both at, I think, 180). Nearly all 11 civs in current game have at least one or the other. Several have both, and enough to trade. This makes the playing field a bit more level at the start. I don't anticipate any of the civs remaining stuck with Spear and Archers when all the rest are building Cav and Rifle.
I left all other resources alone.
IMHO, an element of fun disappears from the game when I invade the AI with tanks and infantry and roll right over their ancient units.
I like all other resources being scarce. I anticipate some good warring in the current game!

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:36
  Old Post 07-07-2004 06:38
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Now me, I am kinda like, "I grew up kinda poor in real life (except Love from Family )

Sooo.I want everyone to have a share of the wealth!

I make sure plenty of resources so I dont face what was mentioned toward top of post, where I am having Modern Armor and I have to run over and crusher spearmen and them fella that throw stuff..(No..not mudslinging politicians) but slingers I think they are called

Ok

My input about C3C Editing resource availability

Gramps

johnnnybrauvo is offline johnnnybrauvo
Settler

Jul 2004
time: 05:36
  Old Post 08-07-2004 06:39
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#17 Report this post to a moderator
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I just finished playing a game on a 'large' map where I was on a continent with the French ( who are always nice to me! for some reason... ) and the Russians and there was only ONE source of rubber !!!

It sucked because I had stock piled a HUGE ordinance of artillery's and riflemen to upgrade and I was STOPPED COLD!!

Russia was my most competitive foe...and they were able to 'infintry-ize' (....that word may not exist.... ) and put my Guerrilla army to shame.

It's KINDA fun because I'm new to Conquests...and I was able to breeze through Civ3 before....I mean BREEZE...I'd have a ship to Alpha Centauri while other Civs were barely getting Musketmen....

But ONE 'freaking' source of rubber !!!!

The only other source was waaaaaaaay across the ocean with the Monguls. And EXACTLY as I was overkilling ( I was in a 'rubber scarcitiy' rage.. ) I won the game in a Point victory.

I didnt even get to use the awesomer weapons!!!!

But since this was my first Conquests game...I prolly just have to PLAN for scarce resources now ?

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:36
  Old Post 08-07-2004 06:48
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quote:
Originally posted by johnnnybrauvo
I just finished playing a game on a 'large' map where I was on a continent with the French ( who are always nice to me! for some reason... ) and the Russians and there was only ONE source of rubber !!!

It sucked because I had stock piled a HUGE ordinance of artillery's and riflemen to upgrade and I was STOPPED COLD!!

Russia was my most competitive foe...and they were able to 'infintry-ize' (....that word may not exist.... ) and put my Guerrilla army to shame.

It's KINDA fun because I'm new to Conquests...and I was able to breeze through Civ3 before....I mean BREEZE...I'd have a ship to Alpha Centauri while other Civs were barely getting Musketmen....

But ONE 'freaking' source of rubber !!!!

The only other source was waaaaaaaay across the ocean with the Monguls. And EXACTLY as I was overkilling ( I was in a 'rubber scarcitiy' rage.. ) I won the game in a Point victory.

I didnt even get to use the awesomer weapons!!!!

But since this was my first Conquests game...I prolly just have to PLAN for scarce resources now ?


that sucks but a chance that a great leader or should I say a BRAVE leader would not shirk his leadership obligations, but be bold and surge forth his civilizations future!!

Ok..sound good at any rate!

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lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:36
  Old Post 09-07-2004 04:10
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The resource scarcity definitly changes things. I played a game and had no iron, no horses, no saltpeter, and no lux. I could not over come that disadvantage, but I've seen where others have done well.

Oh and I played on a regular map, and had a good size land mass.

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