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Trip
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Hunt Valley
Apr 2002 time: 00:35
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Diplomacy
Monkey sends us 220g unaccepted. I clear table and exit.
MAST sends us WM accepted. I accept and send ours back accepted.
City Management
Funky Town finishes Granary, starts Settler.
Sunshinia finishes Settler.
Switched WF in Sunshinia and Suntanland to speed up growth in the former and increase commerce in the latter. Altered WF in Las Vegas (to a hill) to even out growth and give higher commerce to Sunshinia.
Switched HH to Market to disguise its true purpose (in case someone investigates or something weird like that).
Units
Worker Mr. Peabody (down south) begins irrigated riverside plains tile.
Worker Mr. Rogers (down south) does the same as Peabody.
Worker Greenjeans (down south) begins roading towards our future Palace site.
Worker Little Joe (down south) begins irrigated next to Disneyland for use for our new camp city that will be built nearby soon.
Worker Hoss (core) begins irrigating plains tile next to Las Vegas.
Worker John Henry (east) begins irrigated plains next to Friendship City.
Worker Jack Handy (NE) begins roading hill leading to Rainbow Connection.
Unnamed Worker (E) moves to another plains tile near Pleasantville to irrigate.
Workers Standridge and Jeeves (N) move to iron to begin roading next turn. After that they'll start chopping some jungle. 
Settler Sunshinia I (Sunshinia) sent on auto-move to the future Palace site (5 turns to arrival).
Horseman Nova (down south) fortifies.
Horseman Zeus (down south) moves 6-6.
Horseman Apollo (down south) attacks barb camp at 8; no HP loss, +25g. 
Horseman Dasher (down south) moves 4; heading for the western fog.
Horseman Mars (down south) moves 8-8; heading north.
Hoplite Barry (down south) moves 1; moving further out to protect Workers in the area.
Hoplite Bart (down south in HoS) moves 6; going to secure the border for new cities going up in the area.
Horseman Comet (west) attacks barb camp at 2; no damage, +25 more gold. 
Hoplite Dudly (NNW) moves 4 towards barb camp, finds single 2 HP Warrior; clearing out barbs up north that annoy me. 
Warrior Jimmy (NW core) moves 7-8-7; going to claim the west so that we don't have to worry about barbs and such when we start building cities over there.
Turn Summary
687 gold in the tank, making +59 per turn (drop from last turn because Sunshinia is now below size 7 again).
Theology in 29 turns with 1 scientist.
Down to 5th in GNP, 7th in MFG. 
Military is average with Latin Lovers, strong to MAST and weak to everyone else.
After this major round of Settlers, going to do some more units (in cities with Barracks) and Workers. After that I'll probably repeat that process until we get all the land settled, and then we'll begin a major military and infrastructure (Library, Market) buildup. 
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