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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DEBUG: Forts and Vision
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Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 20-06-2004 22:19 Visit Martin Gühmann's homepage!
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DEBUG: Forts and Vision Support Apolyton buy from Amazon

If you place a fort on the map no problem, but if you remove it from the map, you see "interesting" side effects. For example the tiles in the vision range of the fort are dimmed as they are under the fog of war, even if the according tile is in the vision range of one of your units or cities. If you place again a fort and remove it and place it again and remove it. The according tiles change to unexplored iven if you have a unit on such a tile directly.

The debug version throws also asserts, when you remove a fort, doesn't matter whether you used the erase function of the cheat editor or slic or pillaged it. The assert is thrown from the ..\ctp2_code\gs\gameobj\Vision.cpp.
The expresion is:
((*entry) & k_VISIBLE_REFERENCE_MASK) != 0

Unfortunatly I wasn't able to localize the problem, it just seems to me that the problem is not cause at that place, but somewhere else, maybe when the vision to the fort is added.

-Martin

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