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General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 07-07-2004 22:04
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I haven't had much time to play lately, but I might be up for a game or two later today.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 07-07-2004 23:36 Visit CapTVK's homepage!
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I'm up for one as well tonight

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 08-07-2004 01:57 Visit CapTVK's homepage!
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Well, Ludd and me are even again

We played our favourites: Undead vs the Orcs. His bats, blood bats(!) and ghosts were as pesky as ever drawing valuable units from the main battle at the edge of a lake. just south of the center. Luckily I already had a couple of trolls at the front in a forest next to that lake. Arrows flew and axes fell but they stood their ground. Once one of them got promoted I was hammering bones faster into the ground then he could raise them.

General Ludd called in his final line of defense: the adepts. These undead sorcerors are the only ones that can take down a troll with cold blasts. They managed to take down my lvl2 troll but by then my reinforcements arrived....

...needless to say, the final line was broken...

Last edited by CapTVK on 08-07-2004 at 02:06

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 09-07-2004 04:26
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I'm starting to get good with the Drakes the key is all in how you make use of the terrain (although I still think they need some boosts).

I've got a great replay of me using a text-book dragon strategy. It was a three player free for all, me the Drakes against Elves and Humans. We played one of the pre-made 3 player maps, and I started on the mainland (enclosed by a mountain range and the northwestern tip of the island) with humans on the other end (on a peninsula), and forests inbetween. The elves started to the south on an isolated island that would make geting to the fight very difficult for them.

The first thing I did was send out a raiding party that first feigned along towards the south cost of the mainland to make it look as though I was cutting off the elvish scouts swimming across (which I would've done had they been dumb enough to walk into me) But instead the elves went futher east (towards the humans) which suited me just as well. As soon as they turned, my drakes flew out over the ocean and bee-lined for the elf leader who was caught alone except for a single scout. It looked good at first, but unfortuntly my drakes got bogged down in a small patch of forest outside the castle and where all killed. A minor set back...

Meanwhile I sent my drake petites flying across the map grabing every town that the humans stepped out of, then promptly flying to another. With all the forest on the mainland the humans had little hope of keeping up with my drakes. Eventually, though, the humans where able to recruit enough soldiers that they could secure most of towns out of sheer numbers... but I wasn't too concerned. I'm a dragon, after all. These pathetic creature are no threat.

While that had been happening I was sitting in my mountains, hoarding gold and building up an army. Occasionally I would have to step out of my castle to scare away a particularily bold cavalryman, but for the most part the humans knew that the mountains belonged to the drakes, and they stood well clear.... atleast, untill they where able to build up a big enough army. Once they felt confident that their army was strong enough, every single human soldier turned towards the mountains and started marching. They aproached in a wide line to prevent my petites from speeding past them and capturing the towns they had just left, but they forgot something...


Drakes can fly. Just as the army reached the base of the mountains, my army of drakes took flight and flew out over the ocean. The humans didn't know what to do - their target had just stepped out of reach at the very last minute. Had they marched through all that forest for nothing? Many of them turned south to face the elves who where now just making headway into the mainland, while others saw the real danger and ran back to their castle as quickly as possible... but there is no way they could get there before the drakes, who could fly over the ocean and reach the human's castle in less than a day.

The human commander saw the impending doom flying towards him and considered fleeing into the forest to join his army... but that would put him and all his army right between both of his enemies. He decided to hold his ground instead, and quickly recruited anyone he could to defend his castle alongside him. As the drakes aproached, they slowed down momentarily and encircled the small peninsula, expecting to be able to fly in and decimate the human general in one quick rush.


But the humans where desperate. They wouldn't let the drakes herd them around like cattle and kill them at will anymore, so they threw caution into the wind and jumped into the water to fight the drakes before they could reach the coast. They where able to catch a drake or two off guard with this unexpected tactic, and even managed to kill one, but as soon as the drakes where able to react the humans quickly fell. With the castle defenses almost completely killed in this one last rush, the drakes made quick work of the few remaing forces, and the general.

Now battle hardened, the army of elite drakes turned to face the elves that where now aproaching through the remnants of the human army....

But, unfortunetly, that is where the game ended. It "crashed" when the human player left because he was hosting the game, and the elves didn't want to continue playing from the savegame for whatever reason. Not that I really mind... just killing the humans was satisfying enough for me, and I'd actually completely forgotten about the elves by the end of it.

Attachment: drakescanfly.rar
This has been downloaded 1 time(s).

Last edited by General Ludd on 09-07-2004 at 06:41

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:36
  Old Post 09-07-2004 20:04
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I'm downloading it right now. Once I start to get the hang of it I'd love to play.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 09-07-2004 20:09 Visit CapTVK's homepage!
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Try your hand on one of campaigns to get a feeling for the units.The orcish and undead campaign are a great way to learn about other factions beside the elves and humans.

Still, the best way to learn is by playing or observing in MP. Try out all the races (factions) to learn their strengths/weaknesses.

Last edited by CapTVK on 09-07-2004 at 20:20

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 09-07-2004 20:19 Visit CapTVK's homepage!
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Nice game Ludd, i've been just reviewing the battle. Those Elves got a bit of a shocker after your drakes flew in and destroyed their wose!

To an early observer it would seem the humans were assured of victory. They controlled the mainland, had the elves bogged down on the beaches (to prevent them entering the mainland forest no doubt) and controlled the eastern isles with their nagas. Eventually he would have moved towards your castle in force.
Flying out your entire force to attack him directly was a brilliant example of stratagem. Still, it was a bit of a gamble and could have gone either way. Plus he still had some nagas nearby.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 14-07-2004 23:09 Visit CapTVK's homepage!
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I'll be online tonight for a quick game if anyone wants too. Anyone care for a nice 3 player match?

P.S
Noticed an odd trend on the Wesnoth forums. Some players start a MP with the human player getting a large load of gold (600-1000) at the start. Not sure if they're playing against other humans or if they practice against the AI.

Playing against the AI or not. This sort of easyplay behaviour can't lead to good strategical insight. It doesn't force you to make decisive choices.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 14-07-2004 23:21
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Man, between the forum games and NWN, I'd forgotten all about wesnoth.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 14-07-2004 23:23 Visit CapTVK's homepage!
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As does the "Name the Game Competition"


Where goes the time...

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 15-07-2004 02:33 Visit CapTVK's homepage!
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Those poor dwarves....... apart from their melee skill they truly are the worst faction in the game.


Today I learned how effective Orchish assasins can be in combat. Weak attack and not that many HP but a very good defense ratio combined with poison daggers makes them the ideal hit&run unit for groups with slow moving units. Just move in, hit, hold out the counterattack and repeat until most units have been poisoned. The enemy must now advance with ever weakening units or retreat to a friendly village.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 15-07-2004 02:35
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quote:
Originally posted by CapTVK
Those poor dwarves....... apart from their melee skill they truly are the worst faction in the game.



From a drake's perspective those 'thunderstick' units are hellish.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 15-07-2004 21:00 Visit CapTVK's homepage!
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Thundersticks dangerous!? Come on, they only get one shot and even then it's only a hit 2 out of 5 times.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 15-07-2004 22:38
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quote:
Originally posted by CapTVK
Thundersticks dangerous!? Come on, they only get one shot and even then it's only a hit 2 out of 5 times.


Thundersticks do piercing damage, right? Drakes are weak to that, and they've got poor defense and are easy to hit in any terrain.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 15-07-2004 22:53 Visit CapTVK's homepage!
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quote:
Originally posted by General Ludd


Thundersticks do piercing damage, right? Drakes are weak to that, and they've got poor defense and are easy to hit in any terrain.


The same goes for lancers and knights and i consider them a lot more dangerous then dwarves.

Btw, GC and I are online at the moment. Care for a quick match?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 15-07-2004 22:55
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quote:
Originally posted by CapTVK

Btw, GC and I are online at the moment. Care for a quick match?


Thanks for the offer, but I'm real busy today. I'm just on my 'lunch break'

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 17-07-2004 22:04 Visit CapTVK's homepage!
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Played a team match with GC64 a few days ago. With us as elves/undead vs elves/dwarves. To make a quick story short we won.

The dwarves are still one of the worst factions to play however. Their melee combat unit have a good hit but most of their units are 2nd rate in normal combat (like the thugs and thieves) or have a tendency to kamikaze like the berserkers.

Anyway, I'll probably pop up on MP today.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:36
  Old Post 19-07-2004 04:40
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Just popping to say I downloaded this game and started a campaign. Glad you started this thread. It's a fun game. (btw, I found the Siege of Elensefar very hard while the following crossroads was relatively easy - at least the strategy to follow was easy to find out, I was just a bit short on money - )

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 19-07-2004 23:34 Visit CapTVK's homepage!
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You found the Siege of Elensefar hard but Crossroads was easy? It was the other way round for me. With the siege it simply was a case of luring them into the open, cut them down and smash your way into the castle with escorted fighters.
Although I made the mistake in crossroads of stepping of the road. I had fight my way through with major losses after that.

Did get some experienced crack troops out of it. It all balances

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:36
  Old Post 20-07-2004 04:20
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I didn't have many experienced troops in siege, so I spent a lot of time before I finally managed to lure the undead on a wikd goose chase behind one rider. This one gave me lots of experienced troops afterwards.
Crossroads was hard only because I didn't have much gold. I wish I could have travelled by sea, but I could only buy one merman when I conquered the northwestern keep. Slaughtering orcs in the sea or in the NW fortress was easier than the siege for me.
Right now I'm in the caves and considering that, indeed, dwarves are extraordinarily expensive for what they do.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 25-07-2004 23:25 Visit CapTVK's homepage!
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How's it going LD? Found the sceptre?

For anyone watching. I'm up for a game tonight, meet me on the Wesnoth server.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 25-07-2004 23:55 Visit CapTVK's homepage!
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Whoa, busy tonight on the server!

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 26-07-2004 03:37
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I thought about joining you today but, meh, it's just too time consuming.

I wish there was a play by email option.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:36
  Old Post 30-07-2004 23:17
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I'm stuck at Test of the Clans. It's unbeatable for me. I Start with 100 gold and there are 4 knights and their hosts to fight... I read on wesnoth forum that tend to say that this scenario should probably be changed.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:36
  Old Post 13-09-2004 01:18 Visit CapTVK's homepage!
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It's doable in two ways, but only just. First one is sending an elite strike team with gryphens, elite knights and one or two silver mages to the southwest castle. The other is by killing the leader in the castle south ASAP. Build some troops, put them down on the mountain range just to the NW and send out a small but tough strike team to capture cities. best way is go along the north lake and then fight your way down.

Problem was, until yesterday there wasn't any scenario following Test of the Clans. Now there is though!

quote:

English translation

Elen síla lúmenn' omentielmo.

As swedish translation is currently most complete we have decided to do this release announcement in swedish, english translation of this announcement will follow later.

Due this announcement being in swedish we have not been able to reach MightyRabbit (who we know to be french) for comments.

Translation teams have worked hard and many translations have been converted to gettext - check translation statuses at http://gettext.wesnoth.org

We have some rule/engine changes worth of mentioning: Vision range is now based on potential movement. Charge, backstab and steadfast abilities use true doubling and halving rather than additive percentage calculations. Ghosts have been changed to use new 'spirit' movetype which has high resistance values against all "physical" attacks and their movement is now slowed by water. Undeadfoot units have been granted 'deep walking' - that is marching through deep water.

And then some less detailed changes: new scenarios for 'Heir to the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing for all included campaigns. Graphics improvements, some new sound effects, balanced units and added new units, multiplayer improvements, code optimizations and bunch of bug fixes - see all details at http://changelog.wesnoth.org

Downloads:

http://prdownloads.sourceforge.net/...tar.gz?download
http://prdownloads.sourceforge.net/...gz.md5?download
http://prdownloads.sourceforge.net/....4.exe?download

Wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):

http://prdownloads.sourceforge.net/...tar.gz?download
http://prdownloads.sourceforge.net/...gz.md5?download

As a fallback you can also get files from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.

devsrv.wesnoth.org is running 0.8.4 and can be used for multiplayer games.

Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs

Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows packagers have been informed.

Namárië,

- Miyo

Last edited by CapTVK on 13-09-2004 at 01:23

 
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