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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:36
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I'm starting to get good with the Drakes the key is all in how you make use of the terrain (although I still think they need some boosts).
I've got a great replay of me using a text-book dragon strategy. It was a three player free for all, me the Drakes against Elves and Humans. We played one of the pre-made 3 player maps, and I started on the mainland (enclosed by a mountain range and the northwestern tip of the island) with humans on the other end (on a peninsula), and forests inbetween. The elves started to the south on an isolated island that would make geting to the fight very difficult for them.
The first thing I did was send out a raiding party that first feigned along towards the south cost of the mainland to make it look as though I was cutting off the elvish scouts swimming across (which I would've done had they been dumb enough to walk into me) But instead the elves went futher east (towards the humans) which suited me just as well. As soon as they turned, my drakes flew out over the ocean and bee-lined for the elf leader who was caught alone except for a single scout. It looked good at first, but unfortuntly my drakes got bogged down in a small patch of forest outside the castle and where all killed. A minor set back...
Meanwhile I sent my drake petites flying across the map grabing every town that the humans stepped out of, then promptly flying to another. With all the forest on the mainland the humans had little hope of keeping up with my drakes. Eventually, though, the humans where able to recruit enough soldiers that they could secure most of towns out of sheer numbers... but I wasn't too concerned. I'm a dragon, after all. These pathetic creature are no threat.
While that had been happening I was sitting in my mountains, hoarding gold and building up an army. Occasionally I would have to step out of my castle to scare away a particularily bold cavalryman, but for the most part the humans knew that the mountains belonged to the drakes, and they stood well clear.... atleast, untill they where able to build up a big enough army. Once they felt confident that their army was strong enough, every single human soldier turned towards the mountains and started marching. They aproached in a wide line to prevent my petites from speeding past them and capturing the towns they had just left, but they forgot something...
Drakes can fly. Just as the army reached the base of the mountains, my army of drakes took flight and flew out over the ocean. The humans didn't know what to do - their target had just stepped out of reach at the very last minute. Had they marched through all that forest for nothing? Many of them turned south to face the elves who where now just making headway into the mainland, while others saw the real danger and ran back to their castle as quickly as possible... but there is no way they could get there before the drakes, who could fly over the ocean and reach the human's castle in less than a day.
The human commander saw the impending doom flying towards him and considered fleeing into the forest to join his army... but that would put him and all his army right between both of his enemies. He decided to hold his ground instead, and quickly recruited anyone he could to defend his castle alongside him. As the drakes aproached, they slowed down momentarily and encircled the small peninsula, expecting to be able to fly in and decimate the human general in one quick rush.
But the humans where desperate. They wouldn't let the drakes herd them around like cattle and kill them at will anymore, so they threw caution into the wind and jumped into the water to fight the drakes before they could reach the coast. They where able to catch a drake or two off guard with this unexpected tactic, and even managed to kill one, but as soon as the drakes where able to react the humans quickly fell. With the castle defenses almost completely killed in this one last rush, the drakes made quick work of the few remaing forces, and the general.
Now battle hardened, the army of elite drakes turned to face the elves that where now aproaching through the remnants of the human army....
But, unfortunetly, that is where the game ended. It "crashed" when the human player left because he was hosting the game, and the elves didn't want to continue playing from the savegame for whatever reason. Not that I really mind... just killing the humans was satisfying enough for me, and I'd actually completely forgotten about the elves by the end of it. 
Attachment: drakescanfly.rar
This has been downloaded 1 time(s).
Last edited by General Ludd on 09-07-2004 at 06:41
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:36
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Try your hand on one of campaigns to get a feeling for the units.The orcish and undead campaign are a great way to learn about other factions beside the elves and humans.
Still, the best way to learn is by playing or observing in MP. Try out all the races (factions) to learn their strengths/weaknesses.
Last edited by CapTVK on 09-07-2004 at 20:20
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:36
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Just popping to say I downloaded this game and started a campaign. Glad you started this thread. It's a fun game. (btw, I found the Siege of Elensefar very hard while the following crossroads was relatively easy - at least the strategy to follow was easy to find out, I was just a bit short on money - )
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:36
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I didn't have many experienced troops in siege, so I spent a lot of time before I finally managed to lure the undead on a wikd goose chase behind one rider. This one gave me lots of experienced troops afterwards.
Crossroads was hard only because I didn't have much gold. I wish I could have travelled by sea, but I could only buy one merman when I conquered the northwestern keep. Slaughtering orcs in the sea or in the NW fortress was easier than the siege for me.
Right now I'm in the caves and considering that, indeed, dwarves are extraordinarily expensive for what they do.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:36
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I'm stuck at Test of the Clans. It's unbeatable for me. I Start with 100 gold and there are 4 knights and their hosts to fight... I read on wesnoth forum that tend to say that this scenario should probably be changed.
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:36
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It's doable in two ways, but only just. First one is sending an elite strike team with gryphens, elite knights and one or two silver mages to the southwest castle. The other is by killing the leader in the castle south ASAP. Build some troops, put them down on the mountain range just to the NW and send out a small but tough strike team to capture cities. best way is go along the north lake and then fight your way down.
Problem was, until yesterday there wasn't any scenario following Test of the Clans. Now there is though! 
quote:
English translation
Elen síla lúmenn' omentielmo.
As swedish translation is currently most complete we have decided to do this release announcement in swedish, english translation of this announcement will follow later.
Due this announcement being in swedish we have not been able to reach MightyRabbit (who we know to be french) for comments.
Translation teams have worked hard and many translations have been converted to gettext - check translation statuses at http://gettext.wesnoth.org
We have some rule/engine changes worth of mentioning: Vision range is now based on potential movement. Charge, backstab and steadfast abilities use true doubling and halving rather than additive percentage calculations. Ghosts have been changed to use new 'spirit' movetype which has high resistance values against all "physical" attacks and their movement is now slowed by water. Undeadfoot units have been granted 'deep walking' - that is marching through deep water.
And then some less detailed changes: new scenarios for 'Heir to the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing for all included campaigns. Graphics improvements, some new sound effects, balanced units and added new units, multiplayer improvements, code optimizations and bunch of bug fixes - see all details at http://changelog.wesnoth.org
Downloads:
http://prdownloads.sourceforge.net/...tar.gz?download
http://prdownloads.sourceforge.net/...gz.md5?download
http://prdownloads.sourceforge.net/....4.exe?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/...tar.gz?download
http://prdownloads.sourceforge.net/...gz.md5?download
As a fallback you can also get files from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
devsrv.wesnoth.org is running 0.8.4 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows packagers have been informed.
Namárië,
- Miyo
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Last edited by CapTVK on 13-09-2004 at 01:23
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