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Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:36
  Old Post 03-08-2004 03:10
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Cool!

Orders sent.

Spaced Cowboy is offline Spaced Cowboy
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Nov 2001
time: 23:36
  Old Post 03-08-2004 06:05
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Crap, I f'd up, I meant to send Petey to attack. Damn my two hero strat.

Sup GC, you want some of this???

DarkCloud is offline DarkCloud
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  Old Post 03-08-2004 19:56 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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*In the future, please specify which hero is attacking... Petey defended becasue he wasn't doing anything that turn and I assuemd that Bad Bart wanted to attack.

*Need orders from: Spaced Cowboy, Gamecube, Nuclear Master (of course )

Spaced Cowboy is offline Spaced Cowboy
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Nov 2001
time: 23:36
  Old Post 03-08-2004 20:16
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I did specify, but picked the wrong dude.

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Well, could you please send your orders- by the way, you did benefit in a way, since Bart won the battle- he gets a special power!

Please pick one!

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It's not like your out of the game yet.

Spaced Cowboy is offline Spaced Cowboy
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Nov 2001
time: 23:36
  Old Post 05-08-2004 00:51
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Yeah, I'm still okay, but do the battles with the heros reversed, and you'll see there is a diff.

Spaced Cowboy is offline Spaced Cowboy
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Nov 2001
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  Old Post 05-08-2004 00:53
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Can you pm me my stats and stacks. I've lost track of my list.

Spaced Cowboy is offline Spaced Cowboy
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time: 23:36
  Old Post 05-08-2004 18:56
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sent.

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Rules Clarification:

4. Research Spell

As the game progresses; players may research spells.
Research cost is in the Brackets to the side.
Gaining Basic Wisdom merely allows *access* to Level 2 Spells. New Spells must still be researched.

Casting a spell in-game costs: 5 Spell Points for Level 1, 10 for Level 2, 15 for Level 3, 20 for Level 4.
Each player accures spell points equal to their spell point modifier each turn.

SPELLS
Level 1
(2 points) Protection from Ice Magic Lvl 1(negates the enemy's lvl 1 ice magics) [Only one type of protection may be enabled]
(2 points) Protection from Earth Magic Lvl 1(negates the enemy's lvl 1 ice magics) [Only one type of protection may be enabled]
(2 points) Protection from Fire Magic Lvl 1(negates the enemy's lvl 1 fire magics) [Only one type of protection may be enabled]
(2 points) Protection from Air Magic Lvl 1(negates the enemy's lvl 1 air magics) [Only one type of protection may be enabled]

(3 points) Magic Arrow (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures, etc.) (Ice Magic)
(3 points) Fire Ball (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures, etc.) (Fire Magic)
(5 points) Level Drain (drains 1 level of attack or defense [PLEASE SPECIFY] possessed by creature) (Air Magic)
(5 points) Berserk (+1 attack to creature stack) (Fire Magic)
(5 points) Curse (-1 attack to creature stack) (Fire Magic)
(5 points) Stoneskin (+1 defense to creature stack) (Earth Magic)
(5 points) Weaken (-1 defense) (Air Magic)
(7 points) View Air (Views all stats possessed by all heroes- good for one round)
(7 points) View Spells (Views all spells possessed by all heroes- good for one round)
(7 points) View Earth (Views all heroes on board and sees their exact creature numbers- good for one round)
(7 points) Fireblast (Hits 2 stacks) (Fire Magic)

Level 2
Must have Basic Wisdom
(7 points) Protection from Ice Magic Lvl 2(negates the enemy's lvl 1,2 ice magics) [Only one type of protection may be enabled]
(7 points) Protection from Earth Magic Lvl 2(negates the enemy's lvl 1,2 ice magics) [Only one type of protection may be enabled]
(7 points) Protection from Fire Magic Lvl 2(negates the enemy's lvl 1,2 fire magics) [Only one type of protection may be enabled]
(7 points) Protection from Air Magic Lvl 2(negates the enemy's lvl 1,2 air magics) [Only one type of protection may be enabled]
(7 points) Shackle (Prevents opponent from retreating) (Earth Magic)
(10 points) Summon Fire Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:1 D: 2), SpellPwr 3 (A:1 D:3), SpellPwr 4 (A:2 D:3), Spell Pwr5 (A:2 D:4), 6,7 (No effect), SpellPwr 8 (A:3 D:4), SpellPwr 9 (A:3 D:5), SpellPwr 10 (A:3 D:6), etc.
(10 points) Summon Water Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:2 D: 1), SpellPwr 3 (A:3 D:1), SpellPwr 4 (A:3 D:2), Spell Pwr5 (A:4 D:2), 6,7 (No effect), SpellPwr 8 (A:4 D:3), SpellPwr 9 (A:5 D:3), SpellPwr 10 (A:6 D:3), etc.
(10 points) Summon Ice Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:2 D: 1), SpellPwr 3 (A:3 D:1), SpellPwr 4 (A:3 D:2), Spell Pwr5 (A:4 D:2), 6,7 (No effect), SpellPwr 8 (A:4 D:3), SpellPwr 9 (A:5 D:3), SpellPwr 10 (A:6 D:3), etc.
(10 points) Summon Air Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:1 D: 2), SpellPwr 3 (A:1 D:3), SpellPwr 4 (A:2 D:3), Spell Pwr5 (A:2 D:4), 6,7 (No effect), SpellPwr 8 (A:3 D:4), SpellPwr 9 (A:3 D:5), SpellPwr 10 (A:3 D:6), etc.
(10 points) Lightning Bolt (Destroy 5 level one creature (Lvl 1)... (Lvl 2) Destroys 10 lvl 1, 5 lvl 2) (Air Magic)
(10 points) Adv. Level Drain (drains 2 level of attack or defense [PLEASE SPECIFY] possessed by creature)
(10 points) Glittering Armor (+1 defense to hero) (Water Magic)
(10 points) Fury's Blade (+1 attack to hero) (Fire Magic)
(10 points) Dispel Protections (Dispels all protective spells) (Water Magic)
(12 points) Meteor Shower (Hits 3 Stacks) (Fire Magic)
(15 points) Armor of the Damned (+2 defense to hero) (Earth Magic)

Level 3
(15 points) Greater Ice Protection (Negates all Ice Spells- both beneficial and detrimental)
(15 points) Greater Fire Protection (Negates all Fire Spells- both beneficial and detrimental)
(15 points) Greater Earth Protection (Negates all Earth Spells- both beneficial and detrimental)
(15 points) Greater Air Protection (Negates all Air Spells- both beneficial and detrimental)
(15 points) Mass Curse (-1 attack to all enemy creature stacks) (Fire Magic)
(15 points) Haste (Stack's Attack is doubled) (Air Magic)
(15 points) Escape (Allows Hero to Run away and retreat to Castle even if Shackle is cast) (Air Magic)
(17 points) Greater Meteor Shower (Hits 4 stacks) (Fire Magic)
(20 points) Chain Lightning (As lightning bolt, but hits up to 5 stacks [none of which can hold more than 50 creatures]) (Air Magic)
(20 points) Armor of the Dragon (+5 defense to hero) (Earth Magic)

Level 4
(25 points) Armageddon (Hits All Stacks [Including your own] randomly destroys 5 stacks) (Fire Magic)
(25 points) Greater Haste (All Stacks Attacks are doubled) (Air Magic)
(25 points) Greater Escape (Allows Hero and Creatures to Auto-Retreat with the entire army intact even if Shackle is cast) (Air Magic)
(25 points) Clone (Copies one stack of creatures for the duration of the conflict)

-
therefore, spells are now more powerful.

When I finish the update, I'll send people therir # of spellpoints!

DarkCloud is offline DarkCloud
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And just to remind everyone:
(The Necropolis has been revamped)

But after this game, I might let people choose which power gets the extra point, if people want that to happen.

City Powers

*Necropolis grants the hero 10% of the vanquished enemy heroe's creatures, ressurecting them as Level One Units.

Then At Level 3, a formula is applied (10%)(Hero's Level)/(Enemy's Level)=[% raised]

*Castle gives the hero +1 Attack for every Battle Won or Level Levelled Up

*Rampart grants the hero +1 Defense for every Battle Won or Level Levelled Up

*Stronghold grants the heroe's creatures +1 Attack over their normal amount for each battle won or level levelled up

*Fortress grants the heroe's creatures +1 Defense over their normal amount for each battle won or level levelled up

*Dungeon gives the player nothing until he reaches level 3... then he receives +3 attack and +3 defense... at level 6 he receives the same.

*Tower grants the player 1 Spell Power or Point per level/battle won.

*Conflux grants the player 1 Spell Power or Point per level/battle won.

*Inferno grants the player 1 Spell Power or Point per level/battle won.

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Today was a quiet day in the Realms. Petey Pistol, after recruiting extra Centaurii, destroyed Nuclear Master.
Gamecube merely leveled up. And Ben Kenobi recruited Creatures.


Casualties:
*Nuclear Master Lost 2 Troglodytes

Nuclear Master Eliminated

---
****TURN 2
NUCLEAR MASTER

Town: Dungeon.
Name: Dark Cell.

Hero: Nuclear Master
Level: 2

Stats:
3 Attack
1 Defense
3 Spell Power
3 Spell points

Starting troops : 2 Troglodyte

Starting spell: Fireball

quote:
(3 points) Fire Ball (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures) (Fire Magic)


Action Points Remaining: 2

DEAD

Level 2 Creature Dwellings


***TURN 5
GAMECUBE64

Town: Castle.
Name: Last Hope.

Hero: Corribus the Knight
Level: 7

Stats:


Starting troops : 20-40 Pikemen

Starting spell:

Spell Points: 22

Powers: Basic Offense

---

Hero: Sir Ector the Knight
Level: 1

Stats:


Starting troops : 1-20 Pikemen

Starting spell:

Spell Points: 3

Action Points Remaining: 5

***TURN 5
SPACED COWBOY

Town: Rampart
Name: Electric Pony

Hero: Bad Bart
Level: 5

Stats:


Starting troops : 20-40 Centaur

Starting spell:

Spell Points: 5

---

Hero: Petey Pistol
Level: 3

Stats:


Troops : 1-20 Centaur
Spell : NONE

Action Points Remaining: 0

Spell Points: 3


***TURN5
BEN KENOBI

Town: Necropolis
Name: Styx

Hero: Vokial
Level: 2

Stats:

Starting Troops: 1-20 Skeletons, 1-20 Vampires

Starting Spell:

Spell Points: 15

Actions Points Remaining: 2

--
NOTE: Petey needs a power

Ben Kenobi is offline Ben Kenobi
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McGregornobi!
Oct 2002
time: 21:36
  Old Post 06-08-2004 09:09
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Orders sent!

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Only Spaced Cowboy needs send orders now.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:36
  Old Post 06-08-2004 21:27
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sorry sended. Glad I looked at this one before I was off to the course.

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  Old Post 07-08-2004 19:12 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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updating later.

Ben Kenobi- note: I just reviewed your special spell and you can't have HASTE selected as it- it's level 3... you can only pick a level one spell as your starting spell.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:36
  Old Post 08-08-2004 05:04
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Haste ought to be a level one spell.

It is in HOMM, and it's a standard spell given to Necromancers.

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  Old Post 08-08-2004 20:04 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

I can understand that, but Haste in my game has a different effect and is very powerful... it doubles a stacks' attack.

Therfore, an attack of 4 becomes 8...

Level one spellss merely add 1 to attack/defense.

In retrospect, it should be a level 2 spell... but not a level one spell.

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  Old Post 08-08-2004 20:18 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Dang. Magic Arrow needs to be revised in version II of this game... any suggestions for fixes?

Sorry ben...

(Note: Ben would have still lost even if magic missile hadn't been used- but that still doesn't negate its overpowerance.)
-
Gamecube's Corribus assaulted Vokial today, using his Magic Arrow to destroy three vampires and four skeletons, thereby allowing his army to run over the survivors.

Spaced Cowboy's Heroes leveled up and recruited monsters.
---

Attacking: Corribus
4 Magic Arrow- Destroys 3 Vampires, 4 Skeletons

Defending: Vokial
4 Magic Arrow- Destroys 16 Pikemen

Casualties
Corribus (Gamecube): 25 Pikemen
Vokial (Ben Kenobi): 8 Skeletons, 3 Vampires

Known Army Strength:
Vokial: 2 Skeletons


----
***TURN 6
GAMECUBE64

Town: Castle.
Name: Last Hope.

Hero: Corribus the Knight
Level: 8

Stats:


Starting troops : 20-40 Pikemen

Starting spell: Magic Arrow

quote:
(3 points) Magic Arrow (destroy 1 level one creature at

Level 1 Spell power... at level 2 destroys one level 2 or 2 level

one creatures, etc.) (Ice Magic)


Spell Points: 13

Powers: Basic Offense

---

Hero: Sir Ector the Knight
Level: 1

Stats:


Starting troops : 20-40 Pikemen

Starting spell:

Spell Points: 4

Action Points Remaining: 5

***TURN 6
SPACED COWBOY

Town: Rampart
Name: Electric Pony

Hero: Bad Bart
Level: 6

Stats:


Starting troops : 20-40 Centaur

Starting spell:

Spell Points: 6

Special Power: Basic Offense

---

Hero: Petey Pistol
Level: 4

Stats:


Troops : 20-40 Centaur
Spell : NONE

Action Points Remaining: 0

Spell Points: 4

Special Power: Basic Offense


***TURN6
BEN KENOBI

Town: Necropolis
Name: Styx

Hero: Vokial (Lvl 1)
Level: 2

Stats:


Starting Troops: 2 Skeletons

Starting Spell: ???

Spell Points: 18

Actions Points Remaining: 1

LOST ONE BATTLE

Last edited by DarkCloud on 11-08-2004 at 20:18

Ben Kenobi is offline Ben Kenobi
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McGregornobi!
Oct 2002
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  Old Post 09-08-2004 23:52
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****!

I'm out.

Plus the fact that I couldn't use my spells...

How fair is that! You should have let me know that I couldn't select Haste in the first round!

This is why higher lvl troops needed more HP because otherwise they are fodder for magic.

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  Old Post 10-08-2004 00:37 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, it's your job as player to not send me faulty orders. If you had raised the issue in the first round I would have caught it.

And yes, I should have noticed it myself, but I was dealing with other minor rule infractions at the time and expected that people would choose a level one spell.

So Yes, it is partially my fault as well.

But as for not being able to use your spells in defense- you never selected one- I gave you a chance and waited a day to post the results. But you didn't give me another spell to counter it.

and by the way, sorry
quote:
*Necropolis grants the hero 10% of the vanquished enemy heroe's creatures, ressurecting them as Level One Units.
Then At Level 3, a formula is applied (10%)(Hero's Level)/(Enemy's Level)=[% raised]
Resurrections only apply if you actually win the battle.

So are you conceding? or sticking with it? I apologize for the oversight.

-DC

Ben Kenobi is offline Ben Kenobi
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  Old Post 11-08-2004 00:52
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I never concede.

I'll pay for the spell too.

If they want to finish me off, they're going to have to knock me out.

quote:

Well, it's your job as player to not send me faulty orders. If you had raised the issue in the first round I would have caught it.


You never specified that the spell should be of the first level.

You then did not correct my order (as you did for other things.) I asked for a special power, and you said I don't qualify. So I assumed that the rest of the set up for Vokial was good, since you had looked it over, and corrected me, but not on this point.

Then, when you brought up the point, I asked for the spell to become first level because I didn't want to be deprived of spells for a round.

Then I find out you ran the round, depriving me of a spell, and leaving me to die.

What am I supposed to do? You could have at least rejected my point, and then told me to select another spell. Instead, you rejected me, and then ran the orders for the last round.

So don't blame me for the problems in the setup, and with your conduct as GM.

I have been prompt in posting my orders, and staying with the game. I will stay through until the end, and chalk up these problems as teething.

It's a complicated game, but don't blame me when I find problems with your setup, and things you did not think to correct.

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quote:
Then, when you brought up the point, I asked for the spell to become first level because I didn't want to be deprived of spells for a round.

I don't remember you sending me that until after you were attacked, but I'll give you the benefit of the doubt since it would be sort of stupid for you not to choose a level one spell.

As another note: I also suffered the travails of faulty rules and rulechecking in Society I and II so I know how frustrating it can be, so, you're not alone- and yes, in this game I did make a mistake and since apparently I missed something you sent me telling me that you wanted a level one spell, I'll give you Magic Missile for that round and have you use it in defense.
-
Notes:

1.) Fixed a minor error where I accidentally posted the exact army number of Gamecube

2.) Exchanged Haste for Magic Missile and amended the rules to specify a 1st Level spell.

3.) Gamecube lost 25 Pikemen, not 9 now but Kenobi's forces remain at their current strength.

4.) The HP idea is a good one.

*In my revisions, I now have to revise magic missile and HP.

---
I still need Gamecube's orders please

Ben Kenobi is offline Ben Kenobi
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quote:

I don't remember you sending me that until after you were attacked, but I'll give you the benefit of the doubt since it would be sort of stupid for you not to choose a level one spell.


Look up in the thread. I posted that before you announced the results of the next round.

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  Old Post 11-08-2004 22:13
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Sent!
*prays*

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  Old Post 11-08-2004 22:44
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These updates take forever .

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Petey attacking Gamecube.
Gamecube attacking Petey.
Kenobi recruiting forces... acting in the shadows

Once again, please specify which hero is attacking which hero... not just "I'm attacking Gamecube, etc." otherwise I just guess on who to send.

RULES AMMENDATIONS

5. War

4. Dual Attacks

If two players attack each other, both use their ATTACKING statistics.

6. The Winner's Casualties

Multiply total points of losing side's units * Losing Side Heroe's Defense Modifier / Divided by Winning

Side's Heroe's attack modifier * Difference in Units (if Winning side had more units)= # of unit points

destroyed on winning side.

If this # of unit points exceeds the number of units possessed by the winning side- the winning side

retreats before the battle is won and both sides lose 25% of their forces.

6. Trading Units

1. Each unit traded between heroes costs .5 Action Points.

BATTLES

Corribus (Gamecube) launched a preemptive attack on Petey Pistol (Spaced Cowboy), but even

with his strong magical powers, found himself unable to stand up to the Agressive Attack-oriented

juggernaut that is Petey Pistol.
Losing the battle, Corribus retreated to his CASTLE to lick his wounds and to plot a new course of action.

Petey meanwhile, gained a level and a new, YET TO BE DETERMINED special ability.

Attacking: Petey Pistol

Attacking: Corribus
2 Magic Arrow (8 Centaur die)

Casualties
(4 Centaur+8 Centaur)=
12 Centaur- Petey Pistol
20 Pikemen- Corribus

Known Army Strengths
2 Pikemen- Corribus


---


***TURN 7
GAMECUBE64

Town: Castle.
Name: Last Hope.

Hero: Corribus the Knight
Level: 8

Stats:


Starting troops : 2 Pikemen

Starting spell: Magic Arrow

quote:
(3 points) Magic Arrow (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys

one level 2 or 2 level one creatures, etc.) (Ice Magic)


Spell Points: 10

Powers: Basic Offense, Advanced Offense

LOST ONE BATTLE

---

Hero: Sir Ector the Knight
Level: 1

Stats:


Starting troops : 20-40 Pikemen

Starting spell:

Spell Points: 4

Action Points Remaining: 5

***TURN 7
SPACED COWBOY

Town: Rampart
Name: Electric Pony

Hero: Bad Bart
Level: 6

Stats:


Starting troops : 20-40 Centaur

Starting spell:

Spell Points: 6

Special Power: Basic Offense

---

Hero: Petey Pistol
Level: 5

Stats:


Troops : 20-40 Centaur
Spell : NONE

Action Points Remaining: 0

Spell Points: 4

Special Power: Basic Offense


***TURN7
BEN KENOBI

Town: Necropolis
Name: Styx

Hero: Vokial (Lvl 1)
Level: 2

Stats:


Starting Troops: 1-20 Skeletons, 1-20 Vampires

Starting Spell: Magic Arrow

Spell Points: 3

Actions Points Remaining: 8

Note: Creature Recruit Level 4

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:36
  Old Post 13-08-2004 21:02
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#118 Report this post to a moderator
Tired of ads?

sent, I think.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 13-08-2004 21:16 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#119 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

received all but Kenobi...
Gee that was fast

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 16-08-2004 22:18 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#120 Report this post to a moderator
Support Apolyton

still waiting on Kenobi's orders.

 
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