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DarkCloud
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of Lists
Jul 2000 time: 05:36
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Rules Clarification:
4. Research Spell
As the game progresses; players may research spells.
Research cost is in the Brackets to the side.
Gaining Basic Wisdom merely allows *access* to Level 2 Spells. New Spells must still be researched.
Casting a spell in-game costs: 5 Spell Points for Level 1, 10 for Level 2, 15 for Level 3, 20 for Level 4.
Each player accures spell points equal to their spell point modifier each turn.
SPELLS
Level 1
(2 points) Protection from Ice Magic Lvl 1(negates the enemy's lvl 1 ice magics) [Only one type of protection may be enabled]
(2 points) Protection from Earth Magic Lvl 1(negates the enemy's lvl 1 ice magics) [Only one type of protection may be enabled]
(2 points) Protection from Fire Magic Lvl 1(negates the enemy's lvl 1 fire magics) [Only one type of protection may be enabled]
(2 points) Protection from Air Magic Lvl 1(negates the enemy's lvl 1 air magics) [Only one type of protection may be enabled]
(3 points) Magic Arrow (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures, etc.) (Ice Magic)
(3 points) Fire Ball (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys one level 2 or 2 level one creatures, etc.) (Fire Magic)
(5 points) Level Drain (drains 1 level of attack or defense [PLEASE SPECIFY] possessed by creature) (Air Magic)
(5 points) Berserk (+1 attack to creature stack) (Fire Magic)
(5 points) Curse (-1 attack to creature stack) (Fire Magic)
(5 points) Stoneskin (+1 defense to creature stack) (Earth Magic)
(5 points) Weaken (-1 defense) (Air Magic)
(7 points) View Air (Views all stats possessed by all heroes- good for one round)
(7 points) View Spells (Views all spells possessed by all heroes- good for one round)
(7 points) View Earth (Views all heroes on board and sees their exact creature numbers- good for one round)
(7 points) Fireblast (Hits 2 stacks) (Fire Magic)
Level 2
Must have Basic Wisdom
(7 points) Protection from Ice Magic Lvl 2(negates the enemy's lvl 1,2 ice magics) [Only one type of protection may be enabled]
(7 points) Protection from Earth Magic Lvl 2(negates the enemy's lvl 1,2 ice magics) [Only one type of protection may be enabled]
(7 points) Protection from Fire Magic Lvl 2(negates the enemy's lvl 1,2 fire magics) [Only one type of protection may be enabled]
(7 points) Protection from Air Magic Lvl 2(negates the enemy's lvl 1,2 air magics) [Only one type of protection may be enabled]
(7 points) Shackle (Prevents opponent from retreating) (Earth Magic)
(10 points) Summon Fire Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:1 D: 2), SpellPwr 3 (A:1 D:3), SpellPwr 4 (A:2 D:3), Spell Pwr5 (A:2 D:4), 6,7 (No effect), SpellPwr 8 (A:3 D:4), SpellPwr 9 (A:3 D:5), SpellPwr 10 (A:3 D:6), etc.
(10 points) Summon Water Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:2 D: 1), SpellPwr 3 (A:3 D:1), SpellPwr 4 (A:3 D:2), Spell Pwr5 (A:4 D:2), 6,7 (No effect), SpellPwr 8 (A:4 D:3), SpellPwr 9 (A:5 D:3), SpellPwr 10 (A:6 D:3), etc.
(10 points) Summon Ice Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:2 D: 1), SpellPwr 3 (A:3 D:1), SpellPwr 4 (A:3 D:2), Spell Pwr5 (A:4 D:2), 6,7 (No effect), SpellPwr 8 (A:4 D:3), SpellPwr 9 (A:5 D:3), SpellPwr 10 (A:6 D:3), etc.
(10 points) Summon Air Elemental [SpellPwr 1 (A:1 D: 1), SpellPwr 2 (A:1 D: 2), SpellPwr 3 (A:1 D:3), SpellPwr 4 (A:2 D:3), Spell Pwr5 (A:2 D:4), 6,7 (No effect), SpellPwr 8 (A:3 D:4), SpellPwr 9 (A:3 D:5), SpellPwr 10 (A:3 D:6), etc.
(10 points) Lightning Bolt (Destroy 5 level one creature (Lvl 1)... (Lvl 2) Destroys 10 lvl 1, 5 lvl 2) (Air Magic)
(10 points) Adv. Level Drain (drains 2 level of attack or defense [PLEASE SPECIFY] possessed by creature)
(10 points) Glittering Armor (+1 defense to hero) (Water Magic)
(10 points) Fury's Blade (+1 attack to hero) (Fire Magic)
(10 points) Dispel Protections (Dispels all protective spells) (Water Magic)
(12 points) Meteor Shower (Hits 3 Stacks) (Fire Magic)
(15 points) Armor of the Damned (+2 defense to hero) (Earth Magic)
Level 3
(15 points) Greater Ice Protection (Negates all Ice Spells- both beneficial and detrimental)
(15 points) Greater Fire Protection (Negates all Fire Spells- both beneficial and detrimental)
(15 points) Greater Earth Protection (Negates all Earth Spells- both beneficial and detrimental)
(15 points) Greater Air Protection (Negates all Air Spells- both beneficial and detrimental)
(15 points) Mass Curse (-1 attack to all enemy creature stacks) (Fire Magic)
(15 points) Haste (Stack's Attack is doubled) (Air Magic)
(15 points) Escape (Allows Hero to Run away and retreat to Castle even if Shackle is cast) (Air Magic)
(17 points) Greater Meteor Shower (Hits 4 stacks) (Fire Magic)
(20 points) Chain Lightning (As lightning bolt, but hits up to 5 stacks [none of which can hold more than 50 creatures]) (Air Magic)
(20 points) Armor of the Dragon (+5 defense to hero) (Earth Magic)
Level 4
(25 points) Armageddon (Hits All Stacks [Including your own] randomly destroys 5 stacks) (Fire Magic)
(25 points) Greater Haste (All Stacks Attacks are doubled) (Air Magic)
(25 points) Greater Escape (Allows Hero and Creatures to Auto-Retreat with the entire army intact even if Shackle is cast) (Air Magic)
(25 points) Clone (Copies one stack of creatures for the duration of the conflict)
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therefore, spells are now more powerful.
When I finish the update, I'll send people therir # of spellpoints! 
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:36
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I never concede.
I'll pay for the spell too.
If they want to finish me off, they're going to have to knock me out.
quote:
Well, it's your job as player to not send me faulty orders. If you had raised the issue in the first round I would have caught it.
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You never specified that the spell should be of the first level.
You then did not correct my order (as you did for other things.) I asked for a special power, and you said I don't qualify. So I assumed that the rest of the set up for Vokial was good, since you had looked it over, and corrected me, but not on this point.
Then, when you brought up the point, I asked for the spell to become first level because I didn't want to be deprived of spells for a round.
Then I find out you ran the round, depriving me of a spell, and leaving me to die.
What am I supposed to do? You could have at least rejected my point, and then told me to select another spell. Instead, you rejected me, and then ran the orders for the last round.
So don't blame me for the problems in the setup, and with your conduct as GM.
I have been prompt in posting my orders, and staying with the game. I will stay through until the end, and chalk up these problems as teething.
It's a complicated game, but don't blame me when I find problems with your setup, and things you did not think to correct.
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DarkCloud
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of Lists
Jul 2000 time: 05:36
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Petey attacking Gamecube.
Gamecube attacking Petey.
Kenobi recruiting forces... acting in the shadows
Once again, please specify which hero is attacking which hero... not just "I'm attacking Gamecube, etc." otherwise I just guess on who to send.
RULES AMMENDATIONS
5. War
4. Dual Attacks
If two players attack each other, both use their ATTACKING statistics.
6. The Winner's Casualties
Multiply total points of losing side's units * Losing Side Heroe's Defense Modifier / Divided by Winning
Side's Heroe's attack modifier * Difference in Units (if Winning side had more units)= # of unit points
destroyed on winning side.
If this # of unit points exceeds the number of units possessed by the winning side- the winning side
retreats before the battle is won and both sides lose 25% of their forces.
6. Trading Units
1. Each unit traded between heroes costs .5 Action Points.
BATTLES
Corribus (Gamecube) launched a preemptive attack on Petey Pistol (Spaced Cowboy), but even
with his strong magical powers, found himself unable to stand up to the Agressive Attack-oriented
juggernaut that is Petey Pistol.
Losing the battle, Corribus retreated to his CASTLE to lick his wounds and to plot a new course of action.
Petey meanwhile, gained a level and a new, YET TO BE DETERMINED special ability. 
Attacking: Petey Pistol
Attacking: Corribus
2 Magic Arrow (8 Centaur die)
Casualties
(4 Centaur+8 Centaur)=
12 Centaur- Petey Pistol
20 Pikemen- Corribus
Known Army Strengths
2 Pikemen- Corribus
---
***TURN 7
GAMECUBE64
Town: Castle.
Name: Last Hope.
Hero: Corribus the Knight
Level: 8
Stats:
Starting troops : 2 Pikemen
Starting spell: Magic Arrow
quote: (3 points) Magic Arrow (destroy 1 level one creature at Level 1 Spell power... at level 2 destroys
one level 2 or 2 level one creatures, etc.) (Ice Magic) |
Spell Points: 10
Powers: Basic Offense, Advanced Offense
LOST ONE BATTLE
---
Hero: Sir Ector the Knight
Level: 1
Stats:
Starting troops : 20-40 Pikemen
Starting spell:
Spell Points: 4
Action Points Remaining: 5
***TURN 7
SPACED COWBOY
Town: Rampart
Name: Electric Pony
Hero: Bad Bart
Level: 6
Stats:
Starting troops : 20-40 Centaur
Starting spell:
Spell Points: 6
Special Power: Basic Offense
---
Hero: Petey Pistol
Level: 5
Stats:
Troops : 20-40 Centaur
Spell : NONE
Action Points Remaining: 0
Spell Points: 4
Special Power: Basic Offense
***TURN7
BEN KENOBI
Town: Necropolis
Name: Styx
Hero: Vokial (Lvl 1)
Level: 2
Stats:
Starting Troops: 1-20 Skeletons, 1-20 Vampires
Starting Spell: Magic Arrow
Spell Points: 3
Actions Points Remaining: 8
Note: Creature Recruit Level 4
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