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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:36
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5 factions successfully landed from the Unity: Morgan and his cronies, Yang and his trusting laborers, Aki Zeta-5 and the remnants of the Unity research crew, Svensgaard and the remnants of the Spartans, and against all odds, Miriam and those in the damaged 7th landing pod.
Over the first twenty years on Planet, Morgan and Yang met and formed a business alliance, with Morgan carefully developing Yang's laborers' initiative without inducing any desire for freedom, and with Yang training Morgan's followers in asceticism.
Svensgaard claimed the infinite seas and started preying on Morgan's commercial transports. In return, Morgan has sent some decoy transports, rigged to explode when boarded.
Miriam has decided that Yang and Aki Zeta-5 are abominations for their inhumanity and must be wiped off the face of Eden. She's not too fond of Morgan, either, for being a demon's ally. Svensgaard has carefully avoided attacking Miriam's transports, content to not be a target of her fanaticism.
Aki Zeta-5 has more or less carved out a peaceful niche for herself and her followers, but now is threatened by Miriam. In response to that, she has allied with Yang, on the principle that her enemy's enemy is her friend.
In the year 2120, Foreman Domai in Laborer's Throng successfully revolted against Yang's rule and formed the Free Drone faction. Although the base was quickly reconquered, with nerve gas, Domai and his fellow laborers fled to a remote region of Planet to found Utopia.
Domai views Aki Zeta-5 as dangerous, with her conflicting notion of Utopia, but has found a friend in Svensgaard, a fellow freedom-lover.
Taking advantage of the disruption caused by Domai, Asa Wright, head of Quality Assurance in Morgan Industries, capitalized on a plan she had been working on since Planetfall. She and some fellow hackers stole all of Morgan's technology and incited drones throughout his empire, while smuggling out supplies with which to found a freer, more cooperative society.
Roze's actions of course made enemies of both Yang and Morgan, but her love of Democracy has drawn some of Miriam's wrath, as well.
You will play Roze, with the following turn order:
Miriam
Yang
Sven
Morgan
Aki
Domai
Roze
The modes of victory will be:
Transcendence (but only if the AI does not have the Voice of Planet - no stealing the win from the AI!)
Destroying what all of the other factions hold dear (this will be apparent in the scenario)
Diplomatic
Economic (but first you must crush Morgan)
Cooperative victory is disabled
Whenever you capture an enemy HQ, you have a choice:
1. Return it to its original owner, or
2. Let your probe teams go to town with mind control probes on the faction leader who lives there. Burn down the base to complete the ravaging of his mind. The victim will become unable to experience that which he loves. The faction will hate you for the rest of its life, but will (hopefully) fight less effectively from then on.
Thanks to Dilithium Dad for the Ultimate Builder Map which I tweaked for this scenario.
Other odd features:
The power graph is broken. You do have an aversion to power...
The AIs have new abilities, some secret, some not. Find out for yourself.
Edit: Updated challenge with fix to Roze's techshare ability and faction files.
Attachment: solsticeaichallenge.zip
This has been downloaded 27 time(s).
Last edited by Chaos Theory on 27-12-2004 at 04:11
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Enigma_Nova
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So I'm fighting against 3 accelerated start factions with boosted starts and special abilities?
GREAT fun. Where's my nervestapler?
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Senethro
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Another one for the beaten and broken.
What rules have you changed? The lack of techshare with infiltration was very upsetting.
Also, forgot to use the rusty old stapler. Very poor show.
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mart7x5
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Game starts in a quite interesting way. Terrain is wonderful, if only that was inuf for those energy fattened AIs. I sense some locked conflicts, Svensgard is very much sure he is not going to sign peace with some other factions. Domai refuses to trade Biogen...
Has anyone won this one yet? I haven't seen any victory reports here
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:36
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quote: Originally posted by Chaos Theory
Did you need to infiltrate to get tech sharing, or were you completely unable to share in the AI's techs? This mechanism has never worked as advertised for me. In unmodded SMAX, Roze appears to need infiltration to share techs, despite not having such an entry in angels.txt |
In the SMAX manual it states that the "Angels gain any technology known to 3 other infiltrated Factions".
In the angels.txt file it states "techshare, 3". Looking the "TECHSHARE" parameter up in the "SPECIAL RULES" Section of the alphax.txt file it states, "TECHSHARE = When used with SHARETECH, requires one to be spying on the other factions (by probe, Empath Guild, Governor, or Pact). Parameter is ignored.". Since that makes things as clear as a Progenitor's opening comments, why I looked up the SHARETECH rule, which states as follows: "SHARETECH = Gain any technology known to # other players", which I think means that a Faction endowed with this feature would automatically get any tech known to "x" number of players, without having to infiltrate, have Empath Guild, be Governor, etc... Or to phrase slightly differently: if someone were to create a Faction with the feature "sharetech, 4", then I'd assume that such a Faction would then automatically get any tech simultaneously known to 4 other Factions, regardless of infiltration, Empath Guild, etc. Extrapolating on that then if a Faction were given a parameter "techshare, 4", then instead of just getting the techs for free (as is the case for the "sharetech" parameter) why now the player must go out and gain infiltration in some fashion in order to receive the specified techs.
My take on the subject.
Anyways, one of my upcoming Challenges will star the Angels, so if anyone is interested, they can play that Challenge as well and see how the Angels special features come into play.
My $0.02.
D
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Senethro
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My problem with the techshare was that having infiltrated 5 other factions (the cyborgs acquired HSA and locked me out), no tech was being share with me. This led to the Buh-lee-vurs walking over me with chop'n'drop.
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dacole
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how is the vinalla smac version comeing might be interesting to try this!
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:36
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quote: Originally posted by dacole
how is the vinalla smac version comeing might be interesting to try this! |
Ready in time for the other solstice! I *think* it works...
Edit: glitch in scenario fixed
Attachment: smac_ai_challenge.zip
This has been downloaded 5 time(s).
Last edited by Chaos Theory on 23-12-2004 at 05:00
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Blake
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Brainfallocatione
Oct 2000 time: 17:36
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Okay second try, at 2154 the state of the game was thus:
At the start I switched to Planned then Wealth, and expanded to 9 bases, at which point I started building crawlers. Then I built/rushed the WP, VW and CN - the latter two built in the same turn. This trio of SP's should be very useful.
Swen offered an Alliance versus Morgan, and I took it. I had a probe in morgan lands (on a road near the magtubes) and took a magtube to one of his bases and yoinked non-linear mathematics.
The elections were called much earlier this game, and Morgan won them.
Some time later, Aki offered me a pact, the condition being declaring vendetta on Domai. I agreed, as The Drones have some tech I would like.. eco.eng and so on. This game I teched to int.int in order to get police and thus reduce drone control costs. With CN and police scout infantry I can slap down a new base and start pumping out artillery infantry and junk like that.
At 2180 the Data Angels became Fundamentalists, utterly convicted of their need to stop the Lords Believers from gassing everyone off the face of planet - by any means nessecary (except actually resorting to gassing too). The new SE being the somewhat powerful Fundie/Planned/Wealth - with Creches nearly standard the morale penalty is negated, +2 industry and +3 probe provide for excellent military production.
I buy D:AP from Sven as one of our last friendly communications. The Infamous Freedom Flitters immediately go into production, these skittery flying contraptions armed with an impact weapon (quite possible duct taped on) arrive just in time to thwart a prong of the Believer impact rover attack.
The Believers mount a massive invasion, halted at two chokes only by the use of freedom flitter ZoC blocking, their main thrust must go through Coder's Pit, which is crammed to the gills with impact rovers and missile artillery.
In 2194 Aki gifts fusion tech (after gifting Eco.Eng and Env.Eco). In 2195 Miriam builds the CBA, looks like Domai will get the CF. Miriam gasses one of my bases of the map, I'll probably need to remove all the garrisons. If i had AMA I would switch to FM and institute a punishing regime in a hearthbeat...
Last edited by Blake on 26-12-2004 at 15:09
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