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Gilgamensch
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France
Jun 2002 time: 06:36
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Could somebody/governours give me a breakdown of the systems? (would like to update the html-table)
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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:36
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Well Heres the tech breakdown.
Construction: we can head for 3500 from 900.
Robotics factories,deep core mines,waste dumps,planetary construction,recyclotrons,assault shuttles are all noteable techs we'd get. However none of these solves our defense problem.
Power we can get AM drives,teleporters,megafluxers,HEFs by going to 3500. AM drives will help the defense situation but not nearly as much as interdictors.
Chemistry we can get Neutronium armor and better fuel cells, both of which are fairly useless to us by going to 4500.
Sociology we can get astro universities and maybe Imperium. This will help command points production,research,morale by going to 4500
Computers we can get structural analysers and autolabs. by going to 2750.
Genetics we can get universal antidotes by going to 4500.
Physics we can get jump gates, better ground assault stuff and miniaturizations for both plasma and phasors by going to 4500.
Force fields we can get troop combat/spying bonuses and warp interdictors by going to 2000.
Considerations:
We can not send a fleet out to conquer anyone else until we have interdictors in place.
We don't have the research yet to go for some of the higher tier stuff(only 450 per turn), and interdictors are the cheapest cost tech we can go for right now..
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