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I'mNowCivilized
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Are there any circumstances in which the game will allow you to capture military units?
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gunkulator
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Doesn't the Privateer unit behave similar to the Man-O-War?
Also, I think Explorers can be captured.
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cloudtoground
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Scouts are killed, that's for sure. I've lost enough to know.
I've never built an explorer for the express purpose of slaughter, though. I would assume the same result (dead).
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I'mNowCivilized
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Thanks guys, everyone who's answered. I have been reading my Civ manuals, but haven't came across that yet.
Now, about these naval captures, is this an every time event or is there a precentage chance it could happen?
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CyberChrist
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Denmark
Jan 1970 time: 05:36
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quote: Originally posted by Kucinich
Scouts are captured *if attacked by an expansionist civ*. Explorers are captured if the attacking civ has discovered Astronomy. |
Eh? I don't think either is correct.
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Ijuin
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Tokyo, Japan
May 2002 time: 14:36
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quote: Originally posted by CyberChrist
Eh? I don't think either is correct. |
What happens is this: You can capture a unit ONLY if you have the capability of building it yourself. That means that if the unit requires a Civ trait that you do not possess (Expansionist), or a technology that you have not yet gained, or if it is a UU (Korean rocket cart thingy), then the unit will be killed instead of captured, since your men do not know how to use the unit.
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Ijuin
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Tokyo, Japan
May 2002 time: 14:36
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quote: Originally posted by vmxa1
You can capture scouts. I just ran a test in C3C to prove it.
Make a map with an island that you and one other civ are on.
Set player1 to Russia and player2 to US. Use custom for all and give player1 a calv unit to start.
Now send the calv over and capture the scout. In my test I grabbed the worker and the scout went into the capitol.
I captured the capitol, ending the civ and ending up with a scout added. I use chief for the test to make sure no extra units. |
Note that both the US and Russia are Expansionist civilizations. A non-Expansionist civ will kill scouts instead of capturing them.
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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