Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Capturing Enemy Units
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
I'mNowCivilized is offline I'mNowCivilized
Chieftain

May 2004
time: 05:36
  Old Post 22-06-2004 01:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Capturing Enemy Units Inflate your Upload Space

Are there any circumstances in which the game will allow you to capture military units?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 22-06-2004 02:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

You can capture artillery units, workers, and settlers (which are converted to workers upon capture). That's it for basic capture.

The only other cases of capture include units that may "enslave" enemy units. In stock C3C, that includes the English Man-O-War unique unit, which upon victory in a naval battle has a chance of "enslaving" the defeated enemy naval unit into another English Man-O-War (though typically I believe only as a "regular" unit).

The Mayan Javelin Thrower unique unit also has the "enslave" ability, but in the case of the Javelin Thrower, the chance is that a defeated unit may be converted into a captured worker for the Mayan player.

That's it, AFAIK.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:36
  Old Post 22-06-2004 02:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Doesn't the Privateer unit behave similar to the Man-O-War?

Also, I think Explorers can be captured.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:36
  Old Post 22-06-2004 02:52
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

i think explorers are killed. or maybe those were just barbarians, i'm not sure, but i think they just die?

cloudtoground is offline cloudtoground
Settler

Jul 2002
time: 23:36
  Old Post 22-06-2004 04:57
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Scouts are killed, that's for sure. I've lost enough to know.

I've never built an explorer for the express purpose of slaughter, though. I would assume the same result (dead).

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 22-06-2004 05:46
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Ah, yes, I think you're right about privateers. I've never used them for that, though.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 22-06-2004 06:20
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

Scouts are captured *if attacked by an expansionist civ*. Explorers are captured if the attacking civ has discovered Astronomy.

I'mNowCivilized is offline I'mNowCivilized
Chieftain

May 2004
time: 05:36
  Old Post 22-06-2004 06:49
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

Thanks guys, everyone who's answered. I have been reading my Civ manuals, but haven't came across that yet.

Now, about these naval captures, is this an every time event or is there a precentage chance it could happen?

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:36
  Old Post 22-06-2004 11:44 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

a percentage chance

good luck with that

we did some tests a few months ago, playing the same turn 30 times and seeing the results of several English "Man-O-War" in action....

the results were very hit and miss, with some interesting / funny differences

hope you are enjoying the game

CyberChrist is offline CyberChrist
Chieftain
Denmark
Jan 1970
time: 05:36
  Old Post 22-06-2004 19:13
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Kucinich
Scouts are captured *if attacked by an expansionist civ*. Explorers are captured if the attacking civ has discovered Astronomy.

Eh? I don't think either is correct.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:36
  Old Post 22-06-2004 19:22
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by CyberChrist

Eh? I don't think either is correct.


What happens is this: You can capture a unit ONLY if you have the capability of building it yourself. That means that if the unit requires a Civ trait that you do not possess (Expansionist), or a technology that you have not yet gained, or if it is a UU (Korean rocket cart thingy), then the unit will be killed instead of captured, since your men do not know how to use the unit.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 22-06-2004 20:36
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Full PM-box? Change here!

You can capture scouts. I just ran a test in C3C to prove it.
Make a map with an island that you and one other civ are on.

Set player1 to Russia and player2 to US. Use custom for all and give player1 a calv unit to start.

Now send the calv over and capture the scout. In my test I grabbed the worker and the scout went into the capitol.

I captured the capitol, ending the civ and ending up with a scout added. I use chief for the test to make sure no extra units.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 23-06-2004 00:33
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

Does the AI ever build Explorers? Can't recall having seen any ...

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:36
  Old Post 23-06-2004 20:10
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by vmxa1
You can capture scouts. I just ran a test in C3C to prove it.
Make a map with an island that you and one other civ are on.

Set player1 to Russia and player2 to US. Use custom for all and give player1 a calv unit to start.

Now send the calv over and capture the scout. In my test I grabbed the worker and the scout went into the capitol.

I captured the capitol, ending the civ and ending up with a scout added. I use chief for the test to make sure no extra units.


Note that both the US and Russia are Expansionist civilizations. A non-Expansionist civ will kill scouts instead of capturing them.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0391 seconds (90.61% PHP - 9.39% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net