Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Colony City Colosseums 1863
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
What to do about those Colosseums?
This poll is closed.
Keep Building them and use Caravan Gold for Completion 1 20.00%
Convert the most Advanced 4 to Barracks 2 40.00%
Convert the least Advance 4 to Barracks 1 20.00%
Convert the most Advanced 4 to Something Else 0 0%
Convert the least Advanced 4 to Something Else 0 0%
Convert the most Advanced 4 to Settlers 0 0%
Convert the least Advanced 4 to Settlers 0 0%
Letting the Great Banana God Decide has a Certain "a peel" to Me 1 20.00%
Total: 5 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 22-06-2004 02:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Colony City Colosseums 1863 Support Apolyton, buy Civilization: The Boardgame

7 of 9 Colony Cities are building Colosseums. In an attempt to get the Senate to agree to fund some, I had to agree to Colosseums in most cities. Pork barrel politics is horrible. Now that gold is an issue, perhaps we should change some city-production.

We would lose some shields if we convert Colosseums to Settlers (a serious need in order to get more cities established). We could convert some Colosseum effort to Barracks so we have Vet Crusaders/Musketeers. We could also consider Harbors, Marketplaces, Granaries, etc.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:36
  Old Post 22-06-2004 05:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I think we should switch them all to barracks, and build Vet Musketeers for decent defenses.

This way we can at least protect ourselves, should the worst happen.

Then we can concentrate on white goods.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 22-06-2004 10:48
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

I voted banana because I didn't favour doing something with exactly four cities.

I think we need barracks - whether we need 4 barracks and in which cities I leave for the cabinet to decide. I don't want to see us losing too many shields by switching to settlers, but if there are cities where the switch wouldn't cost us too much, so be it.

RJM at Sleeper's

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 22-06-2004 18:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

Without looking at the save right now (will do that first chance I get on my Civ2 computer), I think I would like at least a few cities to build Collosea to aim to get towards celebrating, however from the war-thirsty looks in people's eyes down at the tavern it seems like some Barracks would be useful, and settlers are certainly needed whilst we have plenty of good land around.

I will vote properly when I get to my save.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 23-06-2004 16:21
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Consider "4" to mean "about half". Sorry about seeming too specific.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 24-06-2004 10:33
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by cavebear
Consider "4" to mean "about half". Sorry about seeming too specific.


OK, "about half" it is, though this citizen wouldn't mind if that turned out to be 2 or 3.

As BM has pointed out the colosseums will help our colonies grow, so if we have any that are nearly complete I'd be inclined to let them finish. And I think we need at least 1 more settler - either from a city with very few shields in the box or else from the first city to fiish a colosseum.

RJM at Sleeper's

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:36
  Old Post 24-06-2004 12:22
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

Can we also consider designing cities for various functions (producing units, happiness, science cities?

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 24-06-2004 16:37
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by rjmatsleepers


OK, "about half" it is, though this citizen wouldn't mind if that turned out to be 2 or 3.

As BM has pointed out the colosseums will help our colonies grow, so if we have any that are nearly complete I'd be inclined to let them finish. And I think we need at least 1 more settler - either from a city with very few shields in the box or else from the first city to fiish a colosseum.

RJM at Sleeper's


Is that "2 or 3" Barracks or "2 or 3" Colosseums?

The concern with the Colosseums is that I started too many at once and overlooked getting additional Settlers started. Also, none of the Colosseums are particularly near completion. The Barracks idea is that they can be built faster and we want some anyway (then get some cities back to Settlers).

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 25-06-2004 11:13
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by cavebear


Is that "2 or 3" Barracks or "2 or 3" Colosseums?



Barracks, but who's counting

RJM at Sleeper's

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 25-06-2004 12:01
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

In none of these cities is a colosseum justified right now. The cities are all too small, more cities (at least the three projected for the river complex) are desirable, and many more should be carrying a settler (engineer, even better). All the additional settler/engineer building further puts off the need for colosseums.

There are no great solutions that I can see, I am sorry to have to say. With cash so dear, even building a bunch of barracks is unthinkable. Looking over the save I sent that showed the development plan, the four northern most cities appear to have the greatest longterm potential in terms of bothe shields and food surplus. So, those are the cities I would look at first for colosseums and of those, Malaca would be my choice. A Temple is needed NOW in one city and in another in about three turns. That's three white goods builds which is about all there is cash for, assuming the Beads van brings in a good profit. The rest I would change to settlers.

That's my take. It's not pretty. But you did ask for input.

Monk

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 26-06-2004 10:25
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Bloody Monk

A Temple is needed NOW in one city and in another in about three turns. That's three white goods builds which is about all there is cash for, assuming the Beads van brings in a good profit. The rest I would change to settlers.

That's my take. It's not pretty. But you did ask for input.

Monk


Definitely switch to temple in any city without one - I'm surprised we've managed to get this far with cities lacking one. And I agree with Monk about the size of our cities. They won't need a colosseum for ages so any sensible switch will be worthwhile. It may even be worth building a granary which I normally wouldn't consider.

RJM at Sleeper's

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 26-06-2004 11:55
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

Rusucurru is about to build a 2nd citizen without a Temple, and will get that Temple. It will bring our gold to 2 gold for a turn, but we have little choice. Gades will need one soon, but I expect to have Caravan gold to use for that.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0384 seconds (87.79% PHP - 12.21% MySQL) with 39 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net