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Ijuin
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Tokyo, Japan
May 2002 time: 14:36
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A better idea on the effects of the Transcontinental Railroad: All roads in your territory automatically upgrade to railroads AND all workers henceforth who build roads/railroads INSIDE your territory will construct them in only one turn regardless of your normal worker rate of speed.
Personally I dislike Wonders that give you an instant-acting benefit and then give nothing later on.
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Theldion
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Oregon
Oct 2003 time: 05:36
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An idea for wonders could be "dark wonders". History is replete with things that shouldn't have happened.
Example:
"The Inquisition", if built in a monothiestic civ, would grant a 25% combat bonus vs. units from a polythiestic civ, and lower the diplomatic relations between the builder and the polythiestic civs.
Or:
"The Holocaust", if built in a socialist civ, finds the smallest minority in most (all?) of your cities, and turns them into special workers (laborers, researchers, farmers, what have yous, except they work twice as hard as regular special workers) and kills them off at a rate of 10% a turn. Democratic civs WILL declare war on you if you build this, though. (e.g., the socialist Zulu builds the Holocaust, they have small amounts of Aztec citizens in many of their cities, and over a period of 10 turns they're wiped out, but do twice the amount of work before dying out)
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Drachasor
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I think that a "Holocaust" wonder is a really, really bad idea, on many levels. PR nightmare, but also it isn't really historically accurate in many ways. One, the holocaust was kept hidden; two, even if it had been known, most Americans might well of wanted to stay out of the war anyhow (cursed American isolationism!)
And why the railing on the socialists? I think any country of decent people would want such killings stopped. It is hard to define such deceny and harder the willingness to combat such atrocities. As such, the wonder just wouldn't work.
Inquisitions work with all religions as well, just the most famous western example if the Spanish Inquisition. I this is probably a workable idea but it needs to be generalized a bit more (and the 25% bonus is a bit overpowered).
-Drachasor
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Enigma_Nova
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Do you know how much playtesting would be required to get the balance right for something like this?
And we know how lax firaxis is with Playtesting...
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Maquiladora
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quote: Or:
"The Holocaust", if built in a socialist civ, finds the smallest minority in most (all?) of your cities, and turns them into special workers (laborers, researchers, farmers, what have yous, except they work twice as hard as regular special workers) and kills them off at a rate of 10% a turn. Democratic civs WILL declare war on you if you build this, though. (e.g., the socialist Zulu builds the Holocaust, they have small amounts of Aztec citizens in many of their cities, and over a period of 10 turns they're wiped out, but do twice the amount of work before dying out) |

On the CtP2 feats, yes they were unique and an excellent idea. Sailing around the world got you +1 move for all boats for 25 Turns. Building Theatres in 8 cities before anyone else got +5 Happiness for 15 Turns or discovering Gunpowder first everyones city walls were less effective against you for 25 Turns. There were many others.
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Enigma_Nova
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Prerequisite wonders...
I like the idea as it stands, but wouldn't it get just a little frustrating to prep a few turns for the wonder, when someone beats you to it?
BTW don't go for the 'first time' feats.
That just means whoever's in 1st position stays in 1st position and PWNs the crap out of everyone else - endlessly frustrating to balance in Multiplayer.
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Enigma_Nova
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I agree with you - just that the action-triggered events shouldn't always be the FIRST player to do something.
If you reward everyone's first global voyage, it's a lot easier than trying to balance the game so those who miss the first few event wonders can still catch up later.
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Vince278
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quote: Originally posted by Enigma_Nova
Prerequisite wonders...
I like the idea as it stands, but wouldn't it get just a little frustrating to prep a few turns for the wonder, when someone beats you to it?
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Make the pre-requisite wonders small wonders.
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Enigma_Nova
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That would fix the frustration, but someone will inevitably come up with a bright idea for a Major pre-req wonder.
I suppose if you made the prereqs sensible, like armies for a national defence grid, then it would work.
If the prepping stuff is useful anyway, it won't be frustrating.
Anyone ever beeline to Adaptive Economics in SMAX, only to lose the PEG? Man, the Secret Project is -the- reason to go off the beeline. Someone takes that, you've just wasted lots of lab points.
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Drachasor
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quote: Originally posted by Enigma_Nova
I agree with you - just that the action-triggered events shouldn't always be the FIRST player to do something.
If you reward everyone's first global voyage, it's a lot easier than trying to balance the game so those who miss the first few event wonders can still catch up later. |
I agree with this on action wonders. They should be available to everyone with one caveat. If your technology advances to a certain point then it should eliminate the bonuses you get, or if you haven't done it, make it so you can't do it. Afterall, sailing around the world in a destroyer is nothing special.
Perhaps there should be extra bonuses for doing it early or with a special unit. If you manage to sail around the world in a tireme then you deserve something.
-Drachasor
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Enigma_Nova
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Continued competition for second place makes sense.
...
How many civs are on a map total? If the number is more than 9, competition for 3rd place makes sense, too.
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