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CarnalCanaan is offline CarnalCanaan
Chieftain
The Biggest Little City in the World
May 2004
time: 05:36
  Old Post 22-06-2004 23:20
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Revolutions Support Apolyton, buy Civilization 2

Is there any serious work going on to create a Revolution MOD?

I always thought Civ3 needed some kind of revolution-event (a la CtP). Something to allow distant/corrupt/"abused" colonies and regions to declare their independence. Or even cooler, for a dead civ to rise up, Phoenix-like, from the ruins of its humiliation!

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 23-06-2004 00:37
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Support Apolyton, buy Call to Power 2

That's not possible in the current game engine. Pray for its inclusion in CivIV.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 23-06-2004 09:01
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Support Apolyton, buy GURPS/ Alpha Centauri

An excellent idea, something I always liked. I hope we see it.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:36
  Old Post 24-06-2004 11:17 Visit EPW's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The problem with it in CTP2 was that when a city rebeled all the units inside were automatically killed and the next turn you could retake it Even when a slaveuprising occurs it usually only consists of a few archers or other lesser units...easily squashed. It could also be buggy if it occurred too often.

Hopefully they'll get it right in civ4! (or better yet fix it in the ctp2 sourcecode project )

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 24-06-2004 17:17
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Support Apolyton, pre-order Civilization IV

I remember the slave revolts of ctp2, higly annoying and not very realistic(!).

Ok, I like the general idea of cities, even regions revolting but in ctp the there were exactly 0% change of a slave revolt if you had enough units in the city(1 unit per 3 slaves I think), once you got under the treshold (like 19 slaves and 6 units) you would get a revolt with 100% certainity. Hello? From 0 to 100% after adding just one slave? The idea would have been much better had they used some percentage instead.

The ideal would probably been a combination between the CF model of civ3 and the revolts of ctp2, both are interesting concepts but both are flawed in their implementation.

Edit: a typo..

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