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Pizza
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Stratford, Ontario, Canada
Jan 2001 time: 05:36
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I built some barricades along my border knowing the Mongols would eventually try to invade from the north.
But the barricades didn't seem to work. They just invaded and moved right across barricaded squares as if the barricades were'nt there.
This seems to be a problem to me.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:36
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An unoccupied barricade will only force them to end their movement at that tile. It won't stop them.
Last edited by vmxa1 on 23-06-2004 at 07:36
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:36
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i'm having the same problem. A Enemy cavalry just went by my occupied barricade without problems. It went from square 1, to square 4, then to square 8 (look at numpad). And yes, i was at war with that country and the barricade was in my territory.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:36
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but that would give them a 100+ defense bonus .... why would i voluntarily give them that in my territory?
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gunkulator
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Barricades are good for chokepoints and what I call "killing corridors". Just set up a line of barricades that go a few squares deep into your territory such that the AI must pass by 2 or 3 barricades to get to its intended target. Leave an empty city at the end of the line just out of movement range to be that target. The AI will beeline for the city, ignoring your units in the barricades. When the inevitable SOD comes roaring in, most of the units will end up damaged. The beauty of ZOC is that a single unit can damage multiple AI units in a single turn. This is so powerful that it's almost an exploit IMHO.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:36
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well i suppose one use would be along the borders that prevent a 4 move army or even 3 move cavs from attacking the very first turn. Place 2 in a row and perhaps you can slow them down 2 turns. Though i don't like the 100+ defense bonus. they should of made that seperate.
Anyway, Once a enemy unit occupies a Barricade, do the subsequent units that enter that barricade still suffer the movement penalty?
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Ijuin
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Tokyo, Japan
May 2002 time: 14:36
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I like to use the "Maginot Line" defense any time I have a static border that I do not intend to expand. Basically, I build a fortress/barricade checkerboard two rows deep, and staff each one with an artillery and a defensive unit. Whenever enemy units try to pass through, I wake up the artillery within firing range, and use it to soften them up. This usually knocks them down to one HP, making them easy kills for my Cavalry/Tanks (or even by the Riflemen/Infantry defending the barricades in a pinch). If I leave a couple of Workers out in the open as bait, the AI doesn't even bother trying to take down the defenders in the Fortresses, instead waltzing right through my trap. ^_^
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:36
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Barricades are occasionally useful tools for defense and for leading AI units into a killing zone, as has been mentioned above. But the most important thing, Pizza, is that it is a barricaded fort , and an empty fort is only useful to the attacker.
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MoonWolf
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quote: Originally posted by RMS
and an empty fort is
only useful to the attacker. |
Not only. If you have multiple borders or a city (e.g with airport) lonely surrounded by the AI, a barricade will give you at least one extra turn to prepare your defence and maybe fly in extra units.
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patcon
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Barricades cause invaders to stop and remove the barricade before moving on. They also are typically designed to offer protection in one direction.
Perhaps the best way of handling barricades is this. It may not be doable in terms of current game mechanics, just an idea.
The movement sequence is (1) move in at normal move rate +2 (pillaging barricade occurs automatically), (2) move out at normal move rate.
Barricades are impassable to wheeled units (for obvious reasons).
The automatic pillaging is important to eliminate the defensive boni for the invaders.
Yes, it would be possible for a 1-MP unit to clear a barricade in 1 turn, clearing the way for following units at no real cost. So build your barricades 1 tile inside your borders.
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