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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Barricades not working
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Pizza is offline Pizza
Chieftain
Stratford, Ontario, Canada
Jan 2001
time: 05:36
  Old Post 23-06-2004 00:34 Visit Pizza's homepage!
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Barricades not working Remove this text

I built some barricades along my border knowing the Mongols would eventually try to invade from the north.

But the barricades didn't seem to work. They just invaded and moved right across barricaded squares as if the barricades were'nt there.

This seems to be a problem to me.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:36
  Old Post 23-06-2004 01:56 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I can't remember if barricades are upgrades to forts or whatever, but you need to put units on those squares, too .

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 23-06-2004 02:42
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An unoccupied barricade will only force them to end their movement at that tile. It won't stop them.

Last edited by vmxa1 on 23-06-2004 at 07:36

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:36
  Old Post 23-06-2004 06:28
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i'm having the same problem. A Enemy cavalry just went by my occupied barricade without problems. It went from square 1, to square 4, then to square 8 (look at numpad). And yes, i was at war with that country and the barricade was in my territory.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:36
  Old Post 23-06-2004 06:32
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As far as I know, enemy forces can pass by barricades without a movement hit. The movement hit occurs when the enemy force enters into a square with your barricade - then it will be forced to end its turn.

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:36
  Old Post 23-06-2004 07:12
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but that would give them a 100+ defense bonus .... why would i voluntarily give them that in my territory?

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 23-06-2004 09:17
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quote:
Originally posted by MattPilot
but that would give them a 100+ defense bonus .... why would i voluntarily give them that in my territory?


You just did. Not sure what you were expecting but its all part of the learning process.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 23-06-2004 11:07
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quote:
Originally posted by MattPilot
but that would give them a 100+ defense bonus .... why would i voluntarily give them that in my territory?


I have no idea, I never built fortress or barricades. If I need them, I have done something wrong.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 23-06-2004 11:16
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I think it's pretty well accepted that the advertised "feature" of barricades having a "zone of control" is actually meaningless, since as pointed out here and many times previously, units can easily pass by a barricade, although they do risk getting shot at by units inside. And having units stop if they go into your unoccupied barricade is a pretty pointless exercise if they decide to stay there with 100% defence bonus!

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:36
  Old Post 23-06-2004 20:04
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quote:
Originally posted by vmxa1


I have no idea, I never built fortress or barricades. If I need them, I have done something wrong.


Barricades and fortresses have some perpose, sometimes to defend choke points when the ai has about 900 units . But more often I build them because my workers have already done every other possible action.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:36
  Old Post 23-06-2004 21:56
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Barricades are good for chokepoints and what I call "killing corridors". Just set up a line of barricades that go a few squares deep into your territory such that the AI must pass by 2 or 3 barricades to get to its intended target. Leave an empty city at the end of the line just out of movement range to be that target. The AI will beeline for the city, ignoring your units in the barricades. When the inevitable SOD comes roaring in, most of the units will end up damaged. The beauty of ZOC is that a single unit can damage multiple AI units in a single turn. This is so powerful that it's almost an exploit IMHO.

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:36
  Old Post 25-06-2004 02:25
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well i suppose one use would be along the borders that prevent a 4 move army or even 3 move cavs from attacking the very first turn. Place 2 in a row and perhaps you can slow them down 2 turns. Though i don't like the 100+ defense bonus. they should of made that seperate.

Anyway, Once a enemy unit occupies a Barricade, do the subsequent units that enter that barricade still suffer the movement penalty?

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:36
  Old Post 25-06-2004 05:29
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quote:
Originally posted by MattPilot
i'm having the same problem. A Enemy cavalry just went by my occupied barricade without problems. It went from square 1, to square 4, then to square 8 (look at numpad). And yes, i was at war with that country and the barricade was in my territory.


Single Barricades are only useful at a chokepoint. For Barricades to be useful you need to build them as a system of fortifications. This requires a lot of worker turns and quite a few garrison units, but when used correctly they provide a huge deterent to the AI.

Barricades DO NOT prevent movement into your country, but what they do is prevent a second movement by fast movers if they are in a Barricade ZOC. By building a system of barricades you can make an invasion move one square at a time. This allows you to set up kill zones with artillery units and your own fast movers.

A typical barricade system is set up in checkerboard style and should be extended at least two tiles in depth along the length of the border. Also barricades do not affect movement outside of your cultural borders so any sharp corners should be protected by a barricade.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:36
  Old Post 25-06-2004 19:33
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I like to use the "Maginot Line" defense any time I have a static border that I do not intend to expand. Basically, I build a fortress/barricade checkerboard two rows deep, and staff each one with an artillery and a defensive unit. Whenever enemy units try to pass through, I wake up the artillery within firing range, and use it to soften them up. This usually knocks them down to one HP, making them easy kills for my Cavalry/Tanks (or even by the Riflemen/Infantry defending the barricades in a pinch). If I leave a couple of Workers out in the open as bait, the AI doesn't even bother trying to take down the defenders in the Fortresses, instead waltzing right through my trap. ^_^

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 25-06-2004 19:46
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Barricades are occasionally useful tools for defense and for leading AI units into a killing zone, as has been mentioned above. But the most important thing, Pizza, is that it is a barricaded fort , and an empty fort is only useful to the attacker.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:36
  Old Post 30-06-2004 20:26
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quote:
Originally posted by RMS
and an empty fort is
only useful to the attacker.


Not only. If you have multiple borders or a city (e.g with airport) lonely surrounded by the AI, a barricade will give you at least one extra turn to prepare your defence and maybe fly in extra units.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:36
  Old Post 30-06-2004 22:02
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quote:
Originally posted by MoonWolf


Not only. If you have multiple borders or a city (e.g with airport) lonely surrounded by the AI, a barricade will give you at least one extra turn to prepare your defence and maybe fly in extra units.


Empty Barricades do nothing to aid in a defense. The movement restrictions only apply if the barricades are garrisoned. The only thing you accomplish by leaving barricades and forts empty is allow the attacker a base in your territory.

patcon is offline patcon
Warlord

Jan 2004
time: 00:36
  Old Post 30-06-2004 22:42
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Barricades cause invaders to stop and remove the barricade before moving on. They also are typically designed to offer protection in one direction.
Perhaps the best way of handling barricades is this. It may not be doable in terms of current game mechanics, just an idea.

The movement sequence is (1) move in at normal move rate +2 (pillaging barricade occurs automatically), (2) move out at normal move rate.
Barricades are impassable to wheeled units (for obvious reasons).
The automatic pillaging is important to eliminate the defensive boni for the invaders.
Yes, it would be possible for a 1-MP unit to clear a barricade in 1 turn, clearing the way for following units at no real cost. So build your barricades 1 tile inside your borders.

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