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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Re-poll: Parthemunde
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Send 9 of our Knights to Parthemunde?
This poll is closed.
Yes, send them; 21 knights at Ruhrpott 14 43.75%
No, don't send any to Parth; send all 30 to Ruhrpott 18 56.25%
Total: 32 voters 100%
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Arrian is offline Arrian
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Jul 2001
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  Old Post 23-06-2004 21:32
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quote:
Originally posted by Master Zen
Add to that the fact that most of GWT's big cities are already at size 12 or very close to it, which makes the Pyramids pretty worthless at this point until they get hospitals.


Actually, the Pyramids would be *very* useful in rebuilding their shattered second core (if our main strike succeeds) and also in colonizing the south for GCA (build city, gift to GCA), and in pumping workers (every time a size12 fills its food box) for terrain improvement.

It's not as useful as it was earlier, but it remains a very powerful tool.

-Arrian

Master Zen is offline Master Zen
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  Old Post 23-06-2004 21:48 Visit Master Zen's homepage!
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quote:
Originally posted by Nuclear Master
Has anyone contacted CFC about the possibility of a new attack direction?


I strongly suggest we start doing this if the Parth strike goes ahead.

CFC's new role should NOT be to go against GCA in the south but rather in a direct support role for both our strikes. My suggestion would be to coordinate the CFC landing 2-3 turns before the Parthe strike (if it goes ahead) so as to lure GWT troops back over 9 tiles from Parthe.

The best spot? Near Flammburg. It's a credible threat and likely bound to attract GWT's attention. And hell, if Parthe fails who knows, maybe CFC will succeed...

-MZ

DeepO is offline DeepO

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  Old Post 23-06-2004 22:02
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While I'm quite strongly opposed to the Parthemunde strike (too late, too small, no surprise, and with the risk of failing Ruhrpot), the 690 shields in knights against 600 shields in the two wonders is not really a compelling argument.

The pyramids have been used already, most of their use is gone. It was vastly more then 400 shields, and even know building pyramids would be a good thing to do (BTW, when razing the city, it does not become available again, does it?). Col is a very nice wonder to have, and seeing that they still need perhaps 100 turns before flight, is worth 1300 commerce, or some 2600 beakers / gold. 200 shields is a bargain.

You can't just weigh the shield costs of knights vs wonders, not in the least as at the time the wonders were build, the shield price was a lot higher then now. If the Pyramid would have been a medieval wonder, it would have costed 600 shields at least, as it would be too powerful otherwise.

But cost vs reward isn't the issue here, the whole point revolves around risk. while I would think throwing away 9 knights would be a bargain for 2 wonders, I think that at best, there is a 5% chance to succeed (most likely lower then that). To compare them more accurately, weigh the shield costs of that: 9 knights of 630 shields, vs 5% of 2 wonders (with a inflated cost of 1000 shields). 630 vs 50.... hmmm... not a good choice in my opinion.

And to make matters worse: we're increasing risk on the Ruhrpot attack as well. With 30 knights, we don't have a 100% of winning, but let's say we've got 90%. With only 21 knights, how much will our chances drop, 20%? And in comparison, how many knights will return home with the large or the small group, does that change as well? My gut tells me, that with a small group, we don't need to plan a retreat, as they will all be gone. With a large group, some might survive.

So, in total, you've got a bigger cost on one hand with Parthemunde, and a lower risk at success. Not worth it. Let's concentrate on one objective, and be sure to achieve that instead of going on a wild goose race.

DeepO (back to lurking)

Lord Nuclear is offline Lord Nuclear
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  Old Post 23-06-2004 22:06
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DeepO, the main argument is not about the shields, but rather a side argument to go along with it, thus it should not be taken as the deciding factor.

DeepO is offline DeepO

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  Old Post 23-06-2004 22:18
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I was not saying that. The shield argument is a good way of viewing it, but you both need to inflate the shield cost of the wonders, and take into account the risk. At which point, it becomes a subjective case again: everybody should decide how much chance for success the strike has... for me, 5% would be a lot, but I've got to encounter the first one how truely believes the strike has a 50% chance of success. And you need that percentage before it gets worthwhile...

DeepO

Arnelos is offline Arnelos
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  Old Post 23-06-2004 23:59
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quote:
Originally posted by vondrack
Majority of our leadership (MZ & Kloreep, right? I am not completely sure where Arnelos stands ATM, but I think it's hardly the direct opposite of MZ/Kloreep)

I am not convinced that the argument of MZ and Kloreep is anything more than getting scared because 22 new Ansar Warriors have been added to the equation. It is possible that this could mean that the Parthe strike is no longer feasible, but I believe they dismiss the possibility of its success far too quickly.

I would rather address the issues of whether it would truly work (see my "Red Team Analayis" thread) rather than cast about blindly saying that 22 Ansar Warrior MUST mean we will lose - which is I think incredibly short-sighted.

BigFree is offline BigFree

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  Old Post 24-06-2004 00:00
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quote:
Originally posted by Nuclear Master
We are spending 630 shields on the nine knights going to Parthe, while the Pyramids and Colossus, only equal 600 shields.


Our shields are for units which are replaceable.

Their shields are not. How many shileds does that city produce? How many turns would they be without them? How many shields have they spent on improvements? How much commerce will they lose?

The comparison you give is really no comparison at all.

Not only do we take down two of GWT's GW's we take down a huge producing city at GWT's core!

Please, 9 Knights is a drop in the bucket compared to Parth.

BigFree is offline BigFree

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  Old Post 24-06-2004 00:13
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Also, please check the "Red Team" thread. It has a marvelous new plan that would increase the likelyhood of success in the Parth attack. Tiberius came up with a good one there.

Lord Nuclear is offline Lord Nuclear
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  Old Post 24-06-2004 00:28
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Since this Parthe strike seems like it's going to happen, good luck.

Master Zen is offline Master Zen
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  Old Post 24-06-2004 00:29 Visit Master Zen's homepage!
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quote:
Originally posted by Arnelos
I would rather address the issues of whether it would truly work (see my "Red Team Analayis" thread) rather than cast about blindly saying that 22 Ansar Warrior MUST mean we will lose - which is I think incredibly short-sighted.



Our estimates is that GWT HAD 32-34 Ansar 6 turns ago and now probably have around 40. In the red team thread we analized where those 40 might be deployed.

I still have no clue where you're getting those 22 Ansar figure other than those which were down on CGN which MIGHT be at home, or might not. I suspect most of them will be in the north.

The question is whether those units will ACTUALLY BE AROUND
RUHR. I said I doubt it. That does not mean they cannot be used against any of our other operations.

BigFree is offline BigFree

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  Old Post 24-06-2004 00:31
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It sounds like you are wishing someone else goodluck here. This is your team too. Just because a poll does not go the way you wished it does not mean you should distance yourself from it. Come on, get on board.

DeepO is offline DeepO

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  Old Post 24-06-2004 00:42
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quote:
Originally posted by BigFree
How many shileds does that city produce?

guessing? 25 spt at best. 26 doesn't net anything anyway, and without special resources you won't get to 30 spt.

quote:
How many turns would they be without them?

If they're smart, 10 at most. That includes a aquaduct rush... every surrounding city can give a worker, and it would be up and running in no time.

quote:
How many shields have they spent on improvements?

Quite a few... but most of it went to the two wonders. Add an aqua, market, temple and lib, and you would already get the max possible.
So, Pyramids: 400. Coll: 200. Aqua: 100. Market: 100. temple: 30. lib: 80. Total 910.

quote:
How much commerce will they lose?

Collosus is the biggest hit, that's 1300 commerce over 100 turns to flight. add some 30 cpt for the 10 turns before the city is up and running again, and you get to 1600 cpt. In shields, that's about 800 (2 gold per commerce, 4 gold per shield).

Total everything, and you get to 250+910+800 shields, or 1960 shields. Add some misguesses, and inflation, and at most Parthemunde cost them 3000 shields (which is a lot, no doubt about that).

quote:
Please, 9 Knights is a drop in the bucket compared to Parth.

Not exactly. I mean sure, 630 shields in knights is nothing compared to the 3000 shields for Parthe. But if the strike only has a 5% chance of succeeding (my opinion, not yours), the gain would relatively be 150 shields, compared to the 630 it costs.

In order to be worth it, you have to know, given this calculation, that the success rate is over 25%. And I doubt that. Anything less is like playing on the lottery: if you win, you win big. But most likely, you just lose whatever you betted in the first place.

DeepO

BigFree is offline BigFree

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  Old Post 24-06-2004 00:57
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Maybe the city can be up in 10 turns, but not running at previous levels by any means. I takes time to rebuild those improvements. You also forgot to add a Cathedral a Barracks and likely a Colliseum to the list of improvements.

DeepO is offline DeepO

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  Old Post 24-06-2004 01:07
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BF, I didn't forget anything. If, in the PTWDG, someone would take out one single GS city (let's say Hurricane, with 3 GWs), it would take less then 10 turns before it was fully productive again. I know it takes time to rebuild everything, but that is exactly the point of calculating it in shields: that is a rebuild cost. in 10 turns time, they would have a aqua, and most likely a market, and that is all they need.

As to having a cathedral: perhaps. those 80 shields can be contributed to the wrong estimate, I take care of that in the >1000 shields extra. A colleseum is higly unlikely, as they will get into WLTKD without one. And barracks are unlikely as well: this is a wonder city, set aside for wonder building. It was never a unit producer.

But the details don't really matter: it is not important if the reward is 2500 shields, or 3500 shields. The whole point is that you can't be blinded with the reward, when the risk is so high. Now if it would be a 50% shot, I would be voting for Parthe without any doubt, and perhaps, with better plans (Tibi's idea might help a little) we could get there. But to me, it doesn't like that way, this seems a long shot in the dark.

DeepO

Kloreep is offline Kloreep

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  Old Post 24-06-2004 01:09
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quote:
Originally posted by vondrack
Whatever the result, I would like to ask everybody to think twice before calling others cowards. Repolling on an issue that evolves every turn is no sign of cowardice, but of wisdom.

Majority of our leadership (MZ & Kloreep, right? I am not completely sure where Arnelos stands ATM, but I think it's hardly the direct opposite of MZ/Kloreep) is against the Parthe strike. Even one of the most vocal proponents of the strike, E_T, has changed his mind. CGN did not make their last stand in Micco and the bulk of the GWT army will likely be heading back to their homelands very soon. Plus, GWT apparently used their MGL to rush the Sistine, making it less likely that rebuilding their FP would be instantaneous.

If this is not enough to justify a re-poll...

Frankly, I would only mildly object a simple consular override - and only because there is still time enough to re-poll.

So, let's stick to the issue at hand and avoid labelling people with cowards and such, please.


Thank you for your post Vondrack. I'm glad someone remembers this thing called "civility."

I'm tired of being called, coward, chicken, etc. But, I knew I would have to take **** eventually when I went for this job.

Tiberius is offline Tiberius

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  Old Post 24-06-2004 02:38
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quote:
Originally posted by DeepO
In order to be worth it, you have to know, given this calculation, that the success rate is over 25%. And I doubt that. Anything less is like playing on the lottery: if you win, you win big. But most likely, you just lose whatever you betted in the first place.

DeepO


If my memory doesn't betray me, the history records only rare cases of people winning at the loterry without actually playing on it.

DeepO is offline DeepO

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  Old Post 24-06-2004 03:12
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Ah, but call me conservative, but I don't gamble when the odds are against me. Gambling when I believe there is more to win then there is to lose is perfectly fine to me

DeepO

Lord Nuclear is offline Lord Nuclear
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  Old Post 24-06-2004 03:16
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Exactly. I'll bet three dollars to win five million. But not three million for five million

Kloreep is offline Kloreep

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  Old Post 24-06-2004 03:29
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quote:
Originally posted by Tiberius
If my memory doesn't betray me, the history records only rare cases of people winning at the loterry without actually playing on it.


If my memory doesn't betray me, history records only rare cases of people winning the lottery.

Question is, is Parth a lottery?

Hard to tell, but I think it is.

civman2000 is offline civman2000
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  Old Post 24-06-2004 03:44
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I'm tentatively voting yes, but only if we keep CFC's force and survivors from Parth far enough north to effectively distract GWT.

E_T is offline E_T
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  Old Post 24-06-2004 04:58
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the thing is, this the the main decision point, once we go one way or the other, it's no turning back.

Again I say, If Micco had held out for EVEN 1 turn, this issue would be more or less MOOT. But that ISN'T the case and we are very much flirting with disaster, if we do go for the Parth Strike.

The Parth Strike was my idea, BASED on CGN holding out for longer than they did. Even if GWT had taken Micco, the next turn, their forces would have had to stay down in the south (to heal and regroup) Long enough to make a Massive difference, because, by then, it would have been TOO late.

Sadly, this is NOT the case and thereby, making a stab at Parth IS fool hardy. And further, we very much, now, run the great risk of not even taking out their FP.

Please, Please, Please vote NO .... OR change your vote.

E_T

Arnelos is offline Arnelos
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  Old Post 24-06-2004 05:32
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From my post in my "Red Team" Analysis Thread:

quote:

My own suggestion, as I made before, is that the Parthe strike be sent, but that the caravels hover 2 tiles outside of GWT cultural borders in the ocean (so they are not seen) until the timing is right.

If the timing never comes and GWT's entire army remains in their north, we abort the attack and they go home.

The point is that at least sending the 9 knights in 3 caravels to take advantage of an opportunity GWT may give us... well, that's DEFINATELY worthwhile in my book. We can make the decision about whether to LAND those forces and go through with the Parthe strike when we have a better idea of how GWT is reacting to our plans.

EDIT (now that 'poly is back up):

Since it seems quite doubtful that there will be much difference between 21 Knights and 30 Knights at Ruhrpott (if GWT has their ENTIRE Ansar force close, even 30 knights don't stand a chance... if they have a token force, even 15 knights could probably do the job), why not send the 9 knights to be off Parthemunde just in case the opporunity presents itself?

We'll do everything we CAN to encourage GWT to let us take that opportunity, but ultimately the decision about whether to send the bulk of their mlitary south will be up to GWT.

The idea of what to do with CFC is another thing we may want to decide on an ad hoc basis given how things are going. Have we considered the idea of CFC sending their force to a point in the ocean BETWEEN the Flammburg landing and a landing further south and then trying to decide (in collaboration with us) which one to hit at the time based upon what we know then?

Arnelos is offline Arnelos
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  Old Post 24-06-2004 05:37
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I've voted yes. After really looking at this issue, I am compelled to vote yes by the timing and the likely distribution of GWT forces. The liklihood that a mere 9 knights will make any difference on the Ruhrpott strike is exceedingly low (if GWT station's the bulk of their forces within reach of Ruhrpott, it's a suicide mission regardless and if they station a token force, even 21 knights will be overkill), whereas the utility of those same 9 knights on the Parthe gamble could be EXTREMELY VALUABLE.

Again, look at the map I posted in the "Red Team" Analysis thread. It is impossible for GWT to cover all of the things they need to cover at once. Of necessity, they must split up their forces or they must prioritize some locations over others. Once we start making landings, this decision will become even more difficult for them. The Ruhr strike is highly likely to succeed because it is a relatively low-priority point for them to defend versus the many locations in their main productive core along with all of their wonders. They're going to put the bulk of their Ansars defending those at least until we make our landing and their entire thinking has to change.

As for the Parthemunde strike, the trick to making the Parthe strike work is deception. In order for the Parthe landing to work, we must deceive GWT into moving the bulk of their Ansars after our and CFC's other forces further south. We can do that by taking the hit-and-run Ruhrpott force and moving it to a location that, in conjunction with CFC, forces GWT to either send the bulk of their army to contest us or abandon that location - letting us raze it for FREE.

In effect, by using such a strategy, we force GWT into the rather uncomfortable position of having to choose between taking on our forces with their army to defend GCA or what other target we might choose or letting us have our way while being so paranoid as to just sit back thinking we'll go for Parthemunde. Either way, they lose.... if they go for our main force, we hit them from behind in Parthemunde. If they stay back, we raze all of the new GCA cities and then go home.

If we send only one of those forces, we deny ourselves the ability to take advantage of that dynamic.

So, on the chance that the Ruhr campaign works, we should at least SEND the 9 knights to stand off of Parthemunde. If GWT doesn't take the bait that we and CFC lay for them further south, we abort the Parthemunde strike while razing GCA cities. If they take the bait, we pull out the anti-GCA force and we do a surprise landing of the 9 knights and hope to raze Parthe.

I think it's pretty clear that we take the shot.

Last edited by Arnelos on 24-06-2004 at 05:45

Trip is offline Trip
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  Old Post 24-06-2004 05:49 Visit Trip's homepage!
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The landings are 6 turns apart.

Is there enough time for the Ruhrpott force to succeed in its mission and get out to serve as a decoy in time?

Lord Nuclear is offline Lord Nuclear
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  Old Post 24-06-2004 05:58
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When does this poll end?

Arnelos is offline Arnelos
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  Old Post 24-06-2004 06:13
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quote:
Originally posted by Nuclear Master
When does this poll end?


I believe the poll's timer will end in another ~26 hours. That said, we need to play the save already and this is an unofficial poll.

E_T is offline E_T
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  Old Post 24-06-2004 06:17
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And can you tell us, how we would know that GWT has taken the bait??

E_T

Togas is offline Togas
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  Old Post 24-06-2004 06:34
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The only thing we gain by not sending our forces into Parth is the upkeep on 9 knights.

We built those knights for this purpose. We have ships stationed, ready to deliver them. Send them. If they fail, at least them them die fighting. Let those 9 knights take a chance at glory. A chance that is far better than the cowards and skeptics want to give them.

I fail to see how we're "wasting" those 9 units by keeping them at home and doing nothing with them. It seems to me that keeping them at home is the true waste of their ability and their opportunity.

But if we send them there and if we catch GWT offguard ... which is highly likely given the immense danger that our Ruhrpott strike will cause ... then we take out their greatest city and destroy wonders which can never be replaced.

The risk of losing 9 units is acceptable given the immense cost to GWT.

--Togas

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Togas

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Togas, are you forgetting that we're most likely going to invade again with Cavalry for the win? 9 Knights lost ends up being 9 Cavalry lost. These units aren't expendable you know. Especially with GWT having Leo's now...

 
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