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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:36
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Thats how I always played it, and it's the best way to make the game last a long enough time. You get a nice bit old city and reasonably far up the tech tree... but I never won, and found myself getting overtaken technologically by about 1300AD. You will not have the resources to keep up, and sooner or later the AI will start sending 'planes over your island, and it all goes downhill from there.
Other people have said they found the best strategy was to start warring as soon as possible, and take out civilisations completely one- at a time, as fast as possible so they can't recover.
I designed the island so that your city should be very easy to get to a large size and high productivity, but once you hit the modern age, you simply won't have the resources to keep up with science. If you want to go for a win rather than a long and drawn out game until your eventual defeat under bombers and tanks, then aim to win with cannons and infantrymen, or maybe even before.
My advice would be to use stealth units, like your slavers and diplomats, spies etc. to do a lot of exploing pre-attacking. You need to get all their cities at once, more or less. Get a fleet of ships and when you move to attack, do so with the intention of winning each war as fast as possible. This is probably easier if you use stacks of mounted units, they have more chance of overtaking defenders and settlers that you do not want lying around.
Try to keep the civs as friendly with you as possible while you take them out one by one. I would recommend not using slavers, unless you are already at war with a civ: your city should cope without slaves. Try trading for advances, and later on, stealing ones you need. Once you drop behind, you're pretty much dead.
If you can mobilise forces early enough (Mounted Archers/Knights stage) then use two fronts to sweep both ways around the map, and therefore preventing further settlement in the cleared land. At very least keep a mounted unit behind to sweep for settlers. And be glad the scenario doesn't use the militia code 
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Mihai
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Bucharest, Romania
Jan 2000 time: 07:36
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I plan to try 2 variants : with slaves and without slaves.
If you don't have an 'official' contact with a civ, enslaving its people doesn't affect future relations with that civ after you make contact with it, right? If so, I will stay in the dark untill I'll have diplomats.
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Mihai
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Bucharest, Romania
Jan 2000 time: 07:36
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I built some mines, but pollution is getting high. I have to let my workers on minimun hours of dayly work. OTOH that improve my happiness and allow me to increase greatly my production when needed. The question is "when", as it seems that polution is destroying my tiles very quick.
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