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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 24-06-2004 02:51 Visit Trip's homepage!
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Turn 126, 70 BC Help yourself to an AD-FREE life

Diplomacy

Accepted 200g from Monkey. Sent back Engineering accepted.

Accepted WM from MAST, send back ours accepted.

City Management

Sunshinia gives a flood plains to Suntanland this turn in order to let it grow. Next turn it’ll give the flood plains back so that Sunshinia grows also.

House of Style switched to furs plains tile – irrigation finishes this coming turn, so we won’t lose any growth.

Units

Worker Little Joe (S) begins irrigating.
Unnamed Worker (E, named him Mr. Bean) begins irrigating.
Workers English and Goodwrench (N core) begin mining hill for Happy Hills – 6 turns.
Worker Charles (NW core) moves to forest between Paradise and Happy Hills – will chop it in order to give another grass tile (that can be irrigated) to Happy Hills for our FP project.
Workers Standridge and Jeeves (N) begin roading iron tile. We’ll have iron in 2 turns.

Elite Hoplite Dudley (N) goes after barb camp, killing it and losing 1 HP (down to 3/5).
Horseman Comet (W) moves 6-6 in order to clear up fog for more camps.
Horseman Dasher (SW) moves 4-4 to his permanent stationing point to watch for camps in the far west. Will heal next turn.
Hoplite Barry (SW) fortifies; protecting Workers as they move outwards.
Horseman Mars (S) moves 7-8 onto our road network. From there he’ll head for Paradise and then either N or W.
Horseman Apollo (SE) fortifies; waiting for new camps in the area.
Horseman Zeus (S) moves 3-6; waiting for new camps in the area. Finds a MAST Jag. Didn’t know he was there.
Horseman Nova (S) moves 1-2; heading for camp just south of him.
Warrior Jimmy (NW) moves 4; protecting what will soon be cities.
Hoplite Bart (SE) moves 9; stationing between HoS and our new city going up in the area.

Summary

5th in GNP at 155 and 7th in MFG at 51. Over time this will improve drastically (but it will take work).
971 big ones in the treasury, making +60 per turn. 480 of this will be used to upgrade our current force of Horsemen to Knights. I want to use about ~250 more to rush a Granary in our future Palace city (in order to get its size up ASAP). Additionally, some of it can also be used to rush a Barracks in our new military camp city going up in a few turns. The rest I’d like to stockpile for emergencies and a massive Horseman-to-Knight upgrade.

Theology in 26 turns (yawn).

Strong to MAST, average with LL, weak to everyone else (as always).

Destinations for all of our Settlers

Figure I should outline this for everyone.

Current Sunshinia Settler is heading for future Palace site, next to the game in the south. A Worker will chop the forest to help speed up a Granary in the city, and the rest of the shields will be rushed.

Settler that finishes in Las Vegas will build a city 2-1 from it, and will be used as a military camp (rushing a Barracks and then beginning military units). Workers will be needed to get some more irrigation up for it to use.

Friendship City Settler will be used to build a city between it and HoS, to fill in the gap in our border with MAST. I’m undecided about whether to put it on a plains tile or on a hill tile as of yet. The problem with the hill tile is that it leaves fewer food tiles for the city to work, ultimately limiting its growth quite a bit. Additionally, if placed on plains it fits well into a RCP scheme which will reduce corruption for all cities at its distance. Because of that I’m leaning towards the plains site. City starts on CH once built.

Paradise Settler will be used for a city just across the lake on the peninsula to our west (1-1-1 of Paradise). After the Settler the city will build a Galley (the beginnings of our mighty navy!). The city will probably start on a CH right off the bat.

Suntanland Settler goes to our 2nd Horses site down south, next to our future Palace site. Will begin Market or Library.

Funky Town Settler will build a city down south 6-9 of the fish tile. Starts on Market/Library.

Sunshinia Settler 2 will build a city down south in between the Horses tile and the spices tile. Starts on Market/Library.

After this round of Settlers, our Granary cities will focus on Catapults/Galleys/Hoplites (depending on whether they’re on the coast and whether they have Barracks), recharging population. After that the cities will do a mix of Workers and Settlers again, then back to units. One final round of Settlers should finish off our major expansion phase. Then we will begin our real military buildup, cutting (or trading away) our iron and focusing on Horsemen as we approach the Palace jump date.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 24-06-2004 02:55 Visit Trip's homepage!
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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:36
  Old Post 24-06-2004 23:48
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Avatar Enlargement: We've got the solution

Why don't we have a city in between Frienship City and Disneyland? I think there's room for two in there!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 25-06-2004 01:01 Visit Trip's homepage!
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quote:
Originally posted by BigFree
Why don't we have a city in between Frienship City and Disneyland? I think there's room for two in there!

Current plan has a new city (from Las Vegas) going up in that area in 2 turns and another city going up as soon as Friendship City finishes its Settler.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:36
  Old Post 28-06-2004 20:25 Visit HarryH's homepage!
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Hi. Been busy with RL. After getting back from Las Vegas I have been busy getting the rest of my stuff out of my old house and doing cleanup to get ready for remodelers before selling.

That MAST Jag on the iron mountain has been there for some time. They have another in the woods NE of him. I think they are staking out territory to keep barbs out. My guess is they are preparing that area for settlement.

What are your plans for the chop by HH? I believe the shields will go to HH. If you chop while building a marketplace you will need to complete the marketplace before building the FP. If you switch to FP before the chop the shields will be lost.

I have not looked at the settler destinations yet. I will try to take a look later today.

I have been going over the RC courthouse/worker situation. I think building workers first will be as fast or faster then going straight for the courthouse. I will put the numbers into a table and see if I can prove which way is best.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 29-06-2004 12:31 Visit Trip's homepage!
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quote:
Originally posted by HarryH
That MAST Jag on the iron mountain has been there for some time. They have another in the woods NE of him. I think they are staking out territory to keep barbs out. My guess is they are preparing that area for settlement.

I figured as much. I also assumed that they probably had a unit there simply to avoid other teams' units camping on that spot - it is their only resource within reasonable distance.

quote:
What are your plans for the chop by HH? I believe the shields will go to HH. If you chop while building a marketplace you will need to complete the marketplace before building the FP. If you switch to FP before the chop the shields will be lost.

The shields can go to either HH or Paradise (which is where I intend them to go for the exact reason you mentioned). I need that tile in order to irrigate it and allow HH to work 4 hill tiles for max SPT. I could irrigate over another mined tile nearby, but that would mean I would have to irrigate over two already mined tiles, which would be quite a waste. I'd rather simply cut down that forest and build some new improvements than redo others.

quote:
I have been going over the RC courthouse/worker situation. I think building workers first will be as fast or faster then going straight for the courthouse. I will put the numbers into a table and see if I can prove which way is best.

Sounds good, I will await your analysis and the results.

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