Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Alien Artifacts and their uses
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 26-06-2004 05:13
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Tired of ads?

I never rehome my units before scrapping them, and I use it alot to accelerate production, both of early SP's and later to get rid of junk units (especially green morale AI gifts) to break the 10 mineral threshold (or to accelerate production of new units, enabling them to complete in 1 turn...). I assure you I would have noticed if the minerals didn't go to the base the unit is scrapped at.

Getting back to rush sp vs free tech.
When building the WP, I use AA's to rush 100% of the time. (the WP is THAT important to prevent stagnation - only exception may be Morgan)
Post-crawlers, I use AA's for techs 100% of the time (but I may wait for env.eco and bioengineering)
At points in between it really depends on a lot factors.

Qwerty88 is offline Qwerty88
Chieftain

Jun 2004
time: 05:37
  Old Post 26-06-2004 05:18
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Increase Your PM Length

For scrapping units I don't think natives give any minerals.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 26-06-2004 07:43
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Battle ogres give great minerals, but aren't technically native. It's still a good use for a 90% damaged ogre to shave turns off a SP.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 26-06-2004 18:24 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Remove this text

I think disbanded mind worms give a single mineral

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:37
  Old Post 26-06-2004 18:28 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Why's that? Do Battle Ogres not heal themselves?

(I had a d/l version of SMAX on another computer, but it wouldn't run properly. Haven't put it on this one.)

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 26-06-2004 18:28 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Tired of ads?

Battle Ogres never recover by any means.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 26-06-2004 19:40
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton buy from Amazon

Tested with:
Capture enemy base
Spend 1 turn in friendly base
Go to monolith

The buggers just don't repair.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:37
  Old Post 26-06-2004 21:17 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Suffering from ads?

I didn't think Worms gave anything. But with a Project or big prototype I might have just not noticed the 1 min when I tried it.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 26-06-2004 21:27
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

In SP I nearly always save the AAs 'till the end of the game. Recently I've used a few for SProjects with beefed AI. Otherwise it's an easy way to increase the difficulty. The only projects I rush this way are the ME and perhaps the HGP. The ME because it's location is so important. Capturing it far away is kinda sad. The HGP because I feel entitled to a little drone control vs. the AI. But it's a great one to let the AI build. Even Miriam with the HGP is formiddable sometimes.

-Smack

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:37
  Old Post 28-06-2004 10:06
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Remove this text

quote:
Originally posted by Hydro
Sik - you re-home the unit so when you scrap it the minerals go to the target base. Otherwise I'm pretty sure (but not 100% sure) the minerals are lost if the scrapped unit is not at its home base (anyone experiment with this? I’ll have to check). This is inefficient but only feasibly way of transferring mineral resources before you have supply crawlers. Scrapping nets you half the minerals of construction, so you do pay a penalty. My favorite sacrificial units are probes since they don’t take support, are useful for defensive and some offensive purposes, and have a move of two (unless they are cheap-o move 1 defensive probes).

The benefits of re-homing and scrapping are:

* You can do this for ANY unit or improvement, even one that has already been prototyped and is not a Project.
* It can be easily used with rushing. For instance, you could scrap an old scout (adding 5 minerals of its 10 construction cost to the base’s unit/improvement) to get the minerals over the magic 10, and then rush for much less cost. This eliminates the need to over-rush the previous item (with carryover to the next item), which is very energy expensive
* It is useful if you are unit-heavy and energy-limited. Rushing is great if you have lodes of cash, but if you are can’t use FM (Gaians), are pre-FM, can't reasonably run FM (Hive), or it isn't convenient to do so (drone control or war footing issues) then this can be used to good effect.
* If someone is snooping on you can surprise them by getting critical unit or improvement/Project done before they would otherwise suspect (eg - it is another in a bag of tricks to be used judiciously)

For those that B-line via directed research to IA this tactic is probably not of much use since you get crawlers early (as folks have posted, many go for AI before all else save CE). For those using Blind or Semi-Blind research this can be critical.


I agree with Blake. When I disband in the base screen I can see the minerals added. This is SMAX with the latest patch, I'm not sure about SMAC or earlier versions. I like to send Probe Teams to the SP building base before I have IA and really need the WP or the HGP. They are clean and move 2, which are both advantages. If I'm beat to the project, at least I'll still have some useful units that didn't cost me a bunch of support in the interim. Oh, btw don't "burn" the Probe Teams until you can get your project finished that turn. Waste not want not.

mmontgomery is offline mmontgomery
Chieftain

Jul 2004
time: 05:37
  Old Post 10-08-2004 06:02
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I would say that I get about an average of 6 AAs per game on a normal size planet. (Much more on huge.) Many of these come from popping sea pods with Isles.

Although I might cash an AA to get an early SP that would otherwise be lost, my typical use is to first trade/steal every tech that anyone has to date, and then to cash every AA at once for a massive tech gain. (Carefully prepare ahead of time to defend yourself against enemy probes which will try to steal your new techs.) Usually this is right around the time of copters.

I keep hearing some people say that getting the techs earlier is not useful since they are not ready to capitalize on them. This is baloney! Some techs just are not that useful, early or later. But the good techs change the game as soon as you get them, and there is no excuse not to change strategy immediately to capitalize on some great tech.

I have had many games where I conquered the board very quickly due to early copters. Even games where I disallow victory by conquest, I can often get most if not all factions to surrender to me, making the run to transcendence fast and painless.

To summarize, early in the game, the tech boost won't help much; better to trade and/or steal everything first. In mid-game (where it might take 10 - 20 turns to research a tech), a 6 tech boost can break the game wide open. But don't save the pods until late game. By late game, you will often be getting 1 or 2 techs per turn, and the game is already decided anyway.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0516 seconds (82.95% PHP - 17.05% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net