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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:37
  Old Post 25-06-2004 08:59 Visit Trip's homepage!
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Post-Invasion Naval Screen Get a bigger avatar today!

Once this almighty invasion is through, we need to adequately protect ourselves from a GWT counter-invasion.

GWT may try to send over a group of suicide Galleys over the ocean in order to get to us before they acquire Navigation. Each Galley that tries to get across has a 25% shot at making it. That might not seem very high, but if GWT sends 20 over and gets lucky with 8+ making it, that's 16+ units we could have to deal with. 16 Units could cause quite a bit of trouble for us no matter where they land, especially if all or most of our Knights are killed in the invasion.

There are 3 main points at which GWT can get across in 3 turns:

First is over north of CFC, by the GWT city of Panama and our old site of Equilibrium.

Second is over by CFC's west coast mixed with the area near the island which CFC has settled.

The third is our east coast by Memoria Firaxia and Vox Publica.

In total, setting up a naval sentry net will require 7 ships (from what I can tell, still working out the details). As the one large area to the west is CFC controlled, they can submit 3 of the ships necessary to cover this area. The other two can be handled by us.

The nets should give us at least 2 turns warning before GWT lands, giving a centralized force of Knights enough time to get anywhere on the continent in time to thwart a landing.

This, of course, means that we'll have a number of ships tied up and otherwise unable to do anything else (including using them for the second invasion). It will require us to build more boats later on for other purposes, and we should expand our net in case GWT gets Astronomy and other options open up for them before our 2nd and final wave hits home.

I'll have pictures of the nets and their exact tile coverage either later tonight or tomorrow.

Here is a simple summary image taken from the F3 screen in the meantime:



Note that the ship between the southern CFC zone and our northern zone is not actually necessary (1 tile shy of being one of the worry zones), so you can ignore that.

Last edited by Trip on 25-06-2004 at 09:12

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 26-06-2004 05:22
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brainstorming here

First off, with GWT's FP being where it;s located, it's perfect for them to build a lot of Sea Units. And, with the cities of Alpha and Beta. they can be on their coast rather quickly.

They would likely do a 3 to 4 prong approch (with GCA).
1) onto one or both the CFC islands, for an invasion fortress/close defencive Fortress
2) the Jungle area that is just west of Old Equil
3) Somewhere from Incensity to Protuberance
4) AP area

They also might send units up to the north and come down from there on the the current CGN to Mon Ab area.

Just to let you know, we do have more boats in the works.

E_T

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:37
  Old Post 26-06-2004 05:26
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How many turns would it take to get a bunch of galleys from GWT to 'Poly?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:37
  Old Post 26-06-2004 09:14
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Actually, something to consider here is that our own Ruhrpott force should be in and out of GWT territory relatively quickly. In fact, the force might very well be home and our 30 knights able to defend our shores before any GWT strike can properly organize on galleys and be sent over.

That said.... yes, we need pickets.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 26-06-2004 12:04
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quote:
Originally posted by Arnelos
Actually, something to consider here is that our own Ruhrpott force should be in and out of GWT territory relatively quickly. In fact, the force might very well be home and our 30 knights able to defend our shores before any GWT strike can properly organize on galleys and be sent over.

That said.... yes, we need pickets.


We won't need any for quite some time. GWT is not yet able to research and comming soon they will lose nearly half the ability they did have.

I'd say we have 30 turns before we'd have to "worry" about GWT having the requisite technology to invade us.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:37
  Old Post 26-06-2004 12:14
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It's unlikely GWT will invade until Navigation, but we shouldn't rule it out. They might try sending out raiding parties in their leaky galleys, hoping to make up for losses to sinking by catching us by surprise. And they just might be able to do so if we aren't prepared.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 26-06-2004 13:45
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Would we send a Galley full of units on the off chance it might not sink? Ansar's/Knights at that? I would shoot the person on this team who'd do such a thing!

We are not talking about only spending one turn at sea...

MrWhereItsAt is offline MrWhereItsAt
Emperor
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Nov 2001
time: 17:37
  Old Post 26-06-2004 14:50
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Nevertheless, if they had an expedition of surplus units set up or near set up (those units are tying down their finances now), and they see us with a large invasion fleet, which they would quite naturally assume was everything we could throw at them, they might well decide that we have minimal defences at home.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:37
  Old Post 26-06-2004 14:57
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Is chaining in? otherwise, they only risk galleys, no units... but still, it's not an efficient way of invading, if you have to be 2 turns at sea with every boat

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:37
  Old Post 26-06-2004 14:58
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BTW, how many galleys were spotted during the war? GWT already had a lot of galleys, no? ATM, they are probably scouting, or keeping ready to invade CFC or us

DeepO

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:37
  Old Post 26-06-2004 21:14
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I agree that we need pickets. As there are only a few reasonable crossing points I suggest that we get ships to those points ASAP after the invasion.

On another my I suggest that this raid not just be a one time event. Perhaps after we do the planned damage, we get back on the ships and do the the same raid elsewhere.
This would cause GWt to both perpertually guess whgere we will attack next and also force them to build a navy. If we have sea supremacy lets use it as long as possible.

Another option is to simply pillage and move northward.
This become very viable if the GWT forces are located to our Se after FP falls.

Aggie

Master Zen is offline Master Zen
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Jan 2003
time: 23:37
  Old Post 26-06-2004 22:39 Visit Master Zen's homepage!
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* Master Zen advocated the "big navy" strategy about a year ago

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 26-06-2004 23:29
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Only the AI sends units over seas while they are being overrun at home....

I'm still surprised by the amount of talk here that is based upon knowledge of what the AI does! :shrug:

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 27-06-2004 00:08
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Now, to be the Devil's Advocate here

What if GWT (and possibily GCA) are working on prebuilds for the Great Lighthouse/Magellins??

Even if they go for the Great Lighthouse, it might still be up with enough time to allow them to not have to worry about Navigation, as quickly. Yes, they would still have to have 1 turn out in the open water, but then, the overall percentage to cross would be at 50% and not 25% (based on 2 turns at 50% - cumulative).

Now, with Units to burn, so to speak, they really wouldn't care too much if they lost 1/2 of a force sent across, because it just still might cause us enough Havoc in the end. Especially if setting up a Fortress Island for their later Main Invasion.

The thing is, that we will have to be very, very careful, over the next 60 turns.

E_T

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:37
  Old Post 27-06-2004 00:10
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I'm not all that worried about them sending a counter-invasion while we have units on their land; I'm talking about after the strike.

Another good reason to see if we can run back to the ships and move down to CGN's former area. So long as they have land to defend, I doubt they'll risk an ocean crossing in galleys.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 27-06-2004 00:16
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Also, they could chain, with the Lighthouse

Try this:

First send 1 Galley across, empty
if it makes it, you them send the next across, full, but you transfer the unit to the empty one and they are safe.

Then if the 2 nd one makes it, you do the transfer again
If not, you send another empty one until you get it acrooss and repeat.

If you stay out in sea water and risk sending the empties across, your only risk is the empties and not the land units.

You then have a fairly sizeable force to go against your opponent, before they can suspect you of doing this, and surprise is on your side....

E_T

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:37
  Old Post 27-06-2004 01:47
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I thought the "Chain" was against the rules?

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