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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Two techs per round?
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Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 00:35
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#31 Report this post to a moderator
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2 Mega SSCs next to one another (if one has the ME), and a whole bunch of little bases.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 01-07-2004 00:50
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#32 Report this post to a moderator
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Since I am never going to be getting more than one tech per turn any time soon, I guess I don't have to worry about lab points being wasted...

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:37
  Old Post 01-07-2004 13:23
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#33 Report this post to a moderator
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quote:
Originally posted by Flubber



That would be a problem. The F3 screen does not show how many techs per round you get but it does show

1. accumulated lab points
2. lab points earned on the turn
3. tech cost


In the later game the tech costs do not rise so dramatically so if you can earn double the tech cost plus perhaps 10-15% more to compensate for wasted labs and the increase, you should be fine.

Just be careful to assess where your better science bases fall in the order of bases to be counted since all labs beyond those necessary to make the discovery are wasted for the base that contributes those final lab points.


If I were even more anal retentive than I already am I could foresee switching specialists and crawlers galore in order to maximize lab production / mimimize wastage. A whole mini game unto itself, turning the 30 minute turn into a 2 hour ordeal.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 16:15
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#34 Report this post to a moderator
Increase Your PM Length

6 hour ordeal.

 
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