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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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I think my best was something like 5 or 6 but that was with the entire tech tree discovered , the map covered and the AI down to a single base. It was getting ridiculous as each turn I was discovering more techs than the turn before as more and more population ( mainly transcendii) and satellites came online. I figured if I kept going and the tech cost did not SKYROCKET, it would be possibe to go to even higher numbers of techs per turn.. But that was just silliness.
In a real game I have gotten 2 techs in a turn in a PBEM I am in right now. I am the Drones and managed it a couple of times about a 110 years in when I went knowledge and cybernetic to go with FM-- I had the sliders at 80 or 90% Labs.
Even now I am getting just in excess of a tech a turn at 50% Labs while running PLanned, Eudomania and knowledge (I am building a lot of nanohospitals and +5 industry was just too sweet). I expect when I switch back to cybernetic that I will easily get in excess of 2 techs a turn and actually might even make a play on getting 3 if I run the allocations up to 100% Labs ( all the transcendii mean you will still get some cash).
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Googlie
and lots of power satellites, too |
yup
cloning vats+CBA with nutrient satellites allowing more and more specialists and power stellites as well. It actually gets really silly when you have dozens of size 30,40 ,50 bases. Thats why most players have never tried a highest score challenge since you have to keep playing with hundreds of bases and just build more and more satellites
But two techs a turn is VERY achievable. If I am doing it with the Drones and their inherent -2 Research, just imagine what the University could do
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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In fairness My drone game where I have gotten 2 techs a turn is on the veterans map at CGN . . . each player has several landmarks on one of the 4 identical landmasses.
So its not a normal map BUT on the flip side, there were 3 human opponents and NO AI .. . so no easy conquest and I have been in some protracted wars that have drained a lot of resources away
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Enigma_Nova
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Might I advise that next time you be on the 0wning end rather than the 0wn3d end?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Enigma_Nova
Might I advise that next time you be on the 0wning end rather than the 0wn3d end? |
what does this mean??
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Enigma_Nova
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Flubber: The best defence is a good offence.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Enigma_Nova
Flubber: The best defence is a good offence. |
I understand that point and it is doubly true in Smax-- I have posted countless times on the fact that in a war you want that to be an attacker. If you were referring to my Drone game, I was the attacker and about half my bases are captured ones. There was heavy cost to do this though
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Enigma_Nova
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Cost like what?
The units you're supporting, or preventing the bases rioting into the ground?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Enigma_Nova
Cost like what?
The units you're supporting, or preventing the bases rioting into the ground? |
Mineral costs-- I am fighting humans so Shard wave choppers are a necessity and even they die against the 8 armour of the defenders inside an aerocomplex. That plus the cost of rushing defenders and probe defenses plus the cost of the reactor 4 Planet Buster-- Oh ya and the 20+ ODPs I have up and the dozen or so energy satellites I have lost to opposing ODPs
Support is irrelevant in the clean era ( or at least nothing to get worried about) and I have the SP that prevents bases from rioting so I am quite content to let a base have 5 drones while working tiles OR conversely , convert them all to transcendii and allow my food sats to keep the base from starving
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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To be clear, the cost manifests iteself in tiles not terraformed and crawlers not built as I was building the other stuff
Also I only got the TOE and did not get the Supercollider. With both, I thing 3 techs a turn would be achievable in short order
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Enigma_Nova
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Not at all, l_i.
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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