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PsilonDependant
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I've gotten my hands on MOO2 the first time in this past May, and by habit from MOO1, most of my games as Psilons or any custom race with 'creative'
But I was wondering if anyone ever used Achilles targetting, Structural analyzer, and high energy focus.
Is there an additive effect of the HEF as opposed to the ATU + SA, because I've been testing two cutom modified ships over and over, firing from the same range at the same target, and the end damage range yielded by both are overlapping. (Both have the same configuration, except with or without HEF, and Ship A has had damage ranges of 117-300 while Ship B (with HEF) has had 125-450)
Anyone ever 'cheesed' their fleets by arming several battleships with this ship configuration:
BHG
Neutronium Bomb
(Battle Pods required)
Phase Cloak
Time Warp Facillitator
Sub-Space Teleporter
Automated repair
Iniertial nullifier
Essentially, 1 attacking ship can take out a whole enemy fleet. It would make for poor defense however.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:37
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I rarely use SA or Achilles, but always use HEF for a beamer.
Rarely use BHG, cloaking, TWF, AR or Teleporter. You just don't need them.
TWF and Phase cloaks are bugged and over powered. I don't use bombs either, but I will in Moo1.
Last edited by vmxa1 on 26-06-2004 at 22:47
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Dunnagan
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quote: Originally posted by PsilonDependant
Essentially, 1 attacking ship can take out a whole enemy fleet. It would make for poor defense however. |
attacking isn't necessary, if you get attacked just skip the first turn, it'll come back to you and the process will still work like a charm
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PsilonDependant
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It's a poor defense because the AI can destroy my star base and dent my planetary defenses. Antarans don't quit bombing the planet until their payload is empty. the other AI enemies may or may not stop attacking the colony after the defense platforms are destroyed.
thats why its a poor defense, because how good is a super defender if the AI manages to wipe out the colony? sure it may be one colony of 5 in the system, but it sure gets in the way to have to rebuild it.
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Dunnagan
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quote: Originally posted by PsilonDependant
It's a poor defense because the AI can destroy my star base and dent my planetary defenses. Antarans don't quit bombing the planet until their payload is empty. the other AI enemies may or may not stop attacking the colony after the defense platforms are destroyed.
thats why its a poor defense, because how good is a super defender if the AI manages to wipe out the colony? sure it may be one colony of 5 in the system, but it sure gets in the way to have to rebuild it. |
if I see a super sized fleet going towards one of my colonies with no planatary stuff, and rushing mb/sb isnt an option, I send my fleet to their homeworld , usually if you can bomb it before they bomb you ,they'll fall back to defend I've found
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Dunnagan
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quote: Originally posted by vmxa1
TWF and Phase cloaks are bugged and over powered. I don't use bombs either, but I will in Moo1. |
imo getting those two on a ship are just as bad as going non repulsive, its fun to play around with it though
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Dunnagan
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quote: Originally posted by vmxa1
How lame are the anties?
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I wish the anties had separate planets and actual race characteristics
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AvA_Majestic
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do you always base your entire strategy around taking orion vmxa1? what about in multi games?
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