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PsilonDependant is offline PsilonDependant
Settler

Jun 2004
time: 05:37
  Old Post 26-06-2004 09:03
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#1 Report this post to a moderator
Ship Armament and equipment Get a bigger avatar today!

I've gotten my hands on MOO2 the first time in this past May, and by habit from MOO1, most of my games as Psilons or any custom race with 'creative'

But I was wondering if anyone ever used Achilles targetting, Structural analyzer, and high energy focus.

Is there an additive effect of the HEF as opposed to the ATU + SA, because I've been testing two cutom modified ships over and over, firing from the same range at the same target, and the end damage range yielded by both are overlapping. (Both have the same configuration, except with or without HEF, and Ship A has had damage ranges of 117-300 while Ship B (with HEF) has had 125-450)

Anyone ever 'cheesed' their fleets by arming several battleships with this ship configuration:

BHG
Neutronium Bomb

(Battle Pods required)
Phase Cloak
Time Warp Facillitator
Sub-Space Teleporter
Automated repair
Iniertial nullifier

Essentially, 1 attacking ship can take out a whole enemy fleet. It would make for poor defense however.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 26-06-2004 09:31
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I rarely use SA or Achilles, but always use HEF for a beamer.

Rarely use BHG, cloaking, TWF, AR or Teleporter. You just don't need them.

TWF and Phase cloaks are bugged and over powered. I don't use bombs either, but I will in Moo1.

Last edited by vmxa1 on 26-06-2004 at 22:47

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:37
  Old Post 26-06-2004 19:48
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They all do different things, so they do work together.

the ATU bypasses armor and makes system hits more likely, the SA doubles damage that pierces the shields, and the HEF increases beam strength by 50% immediately. Try out the Hyper-X Capacitor, it gives you 2 times to fire on the first turn.

Yea people have done that cheese before, initiative screws it up for more then one ship though, and if the enemy has TWFs then it doesn't work at all.

logic_error is offline logic_error
Chieftain

Jun 2004
time: 07:37
  Old Post 28-06-2004 03:19
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Maybe you people will find this tutorial interesting:
http://db.gamefaqs.com/computer/dos...timate_ship.txt

(Btw, this is my first post here. )

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 28-06-2004 03:41
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Tired of ads?

I got a link error.

logic_error is offline logic_error
Chieftain

Jun 2004
time: 07:37
  Old Post 28-06-2004 04:24
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Here is the above link without URL parsing selected. Does it work then?

http://db.gamefaqs.com/computer/doswin/file/master_of_orion_ii_ultimate_ship.txt

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 28-06-2004 04:36
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Put an end to popups!

Yeah that works, but I already have that FaQ.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:37
  Old Post 28-06-2004 17:49
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I do use those specials on my ships, and also throw in Battle Scanners and probably Rangemasters; also Hyper X capacitor; Put some Hv AF disrupters and your ships are real killers

Of course it does not make any difference if you attack or defend, if you play with initiative turned on. You may want to add Augies, and even leave some empty space for better initiative.

Dunnagan is offline Dunnagan
Chieftain

Jul 2004
time: 05:37
  Old Post 08-07-2004 18:06
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Re: Ship Armament and equipment Full PM-box? Change here!

quote:
Originally posted by PsilonDependant
Essentially, 1 attacking ship can take out a whole enemy fleet. It would make for poor defense however.


attacking isn't necessary, if you get attacked just skip the first turn, it'll come back to you and the process will still work like a charm

PsilonDependant is offline PsilonDependant
Settler

Jun 2004
time: 05:37
  Old Post 09-07-2004 02:43
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It's a poor defense because the AI can destroy my star base and dent my planetary defenses. Antarans don't quit bombing the planet until their payload is empty. the other AI enemies may or may not stop attacking the colony after the defense platforms are destroyed.

thats why its a poor defense, because how good is a super defender if the AI manages to wipe out the colony? sure it may be one colony of 5 in the system, but it sure gets in the way to have to rebuild it.

Dunnagan is offline Dunnagan
Chieftain

Jul 2004
time: 05:37
  Old Post 09-07-2004 08:34
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quote:
Originally posted by PsilonDependant
It's a poor defense because the AI can destroy my star base and dent my planetary defenses. Antarans don't quit bombing the planet until their payload is empty. the other AI enemies may or may not stop attacking the colony after the defense platforms are destroyed.

thats why its a poor defense, because how good is a super defender if the AI manages to wipe out the colony? sure it may be one colony of 5 in the system, but it sure gets in the way to have to rebuild it.


if I see a super sized fleet going towards one of my colonies with no planatary stuff, and rushing mb/sb isnt an option, I send my fleet to their homeworld , usually if you can bomb it before they bomb you ,they'll fall back to defend I've found

Dunnagan is offline Dunnagan
Chieftain

Jul 2004
time: 05:37
  Old Post 09-07-2004 08:37
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quote:
Originally posted by vmxa1

TWF and Phase cloaks are bugged and over powered. I don't use bombs either, but I will in Moo1.


imo getting those two on a ship are just as bad as going non repulsive, its fun to play around with it though

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:37
  Old Post 09-07-2004 08:50
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quote:
Originally posted by PsilonDependant
It's a poor defense because the AI can destroy my star base and dent my planetary defenses. Antarans don't quit bombing the planet until their payload is empty. the other AI enemies may or may not stop attacking the colony after the defense platforms are destroyed.

thats why its a poor defense, because how good is a super defender if the AI manages to wipe out the colony? sure it may be one colony of 5 in the system, but it sure gets in the way to have to rebuild it.


I have yet to see the ai glass a colony in tactical mode.

Of course antarans are pushovers once you get that kind of tech in any event.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 09-07-2004 11:31
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They can if they can get a huge fleet there with no defenders. This should not happen if you build warp interdicters in each system.

How lame are the anties? On the test run I did for barriers the other day, I was waiting for the AI to build a barrier and lost track of an antie attack. I did not see it and I thought it was going to the AI planet (too lazy to look hard).

Anyway they sent three titan class ships and I had no ships and they still got killed. They did manage to bust the Star fort.

I rebuilt it the next turn.

Dunnagan is offline Dunnagan
Chieftain

Jul 2004
time: 05:37
  Old Post 09-07-2004 11:38
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quote:
Originally posted by vmxa1

How lame are the anties?


I wish the anties had separate planets and actual race characteristics

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:37
  Old Post 09-07-2004 19:42
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I go for boarding shuttles and try to capture the antaran ships early on. It can be pretty nice to get their dampers and particle beams early on.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 09-07-2004 23:04
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I suppose it can't hurt, but I cannot afford to use ship turns to sit arounding waiting for Anties to show up and hope I can capture one.

First I don't need their tech and second, I want my ships to capture or kill races or defend planets. I wil not have a lot of ships early in the game.

Later when I have lots of spare ships, there is no longer any reason to care about anties tech. I have already hit Orion by then.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:37
  Old Post 13-07-2004 01:48
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well, you could take orion and get stuck with two useless techs like the quantum detonator and reflection field plus Death ray and particle beam. That has happened to me, and then I go hunting for xetronium and damper fields, which I think are the two most useful Orion techs.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 13-07-2004 02:24
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They may be useful, but I don't need them. In fact it is rare that I use damper fields.

Like I said, after I bust Orion, it all over but the shouting. Yeah we will have some decent fights, but I will win them.

If the AI does not stop me from getting Deep Core and Hef, they lose. Their best bet is to make it take too long for me to get those techs and them to get Orion first. Now I will have my hands full.

AvA_Majestic is offline AvA_Majestic
Settler

May 2004
time: 05:37
  Old Post 13-07-2004 18:00
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do you always base your entire strategy around taking orion vmxa1? what about in multi games?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 13-07-2004 22:17
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Orion is only a milestone. It lets me know I am on target. But in fact I play races that I do not even go for Orion.

In those games I just kill all the other races.

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