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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > 1 Planet
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Kinder_Pingui is offline Kinder_Pingui
Settler

Jun 2004
time: 05:36
  Old Post 26-06-2004 20:15
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#1 Report this post to a moderator
1 Planet Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I have a problem. How can I set to be ONLY 1 planet in each system? Is there any mod for this? Anything? Thx for help

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:36
  Old Post 27-06-2004 01:36
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

go through the save file with the editor a guy made and painstakingly remove all but 1 planet per system.

Kinder_Pingui is offline Kinder_Pingui
Settler

Jun 2004
time: 05:36
  Old Post 27-06-2004 03:12
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#3 Report this post to a moderator
Full PM-box? Change here!

Thx! could you give me link to this editor? or its name?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:36
  Old Post 27-06-2004 07:44
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#4 Report this post to a moderator
Support Apolyton or Terrorists Win

hmm ill try to dig that up...


http://www.ataricommunity.com/forum...ght=save+editor

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 27-06-2004 09:18
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

Why would you want to do that?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:36
  Old Post 27-06-2004 09:37
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#6 Report this post to a moderator
Increase the size of your Attachments

It would greatly simplify the game for one thing.

even small clusters are alot to tackle on your first time going in.

Kinder_Pingui is offline Kinder_Pingui
Settler

Jun 2004
time: 05:36
  Old Post 27-06-2004 15:07
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Lose 30 kilos (of popups)

Thx very much!

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 27-06-2004 15:20
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Help yourself to an AD-FREE life

Oh. That may be good for those starting out I guess. I'm looking for ways to make the experience richer and more complex (without being too extreme).

Bhruic is offline Bhruic
Settler

Jun 2004
time: 00:36
  Old Post 27-06-2004 20:47
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Support Apolyton, buy Civilization 2

The editor doesn't allow you to add/remove planets.

The best thing to try is modifying the "NumPlanetProb" table in "MOO3_Starsheet_EXP.txt". I'm not entirely sure it's read by the game, but it's the best idea I can think of.

Bh

Kinder_Pingui is offline Kinder_Pingui
Settler

Jun 2004
time: 05:36
  Old Post 27-06-2004 20:53
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Support Apolyton

Yep, I checked it and I agree man, I found that line too, but the problem is HOW to edit it correctly, to prevent some **** like not working game -_- I really dunno, anyone? Some clever ideas? By the way, thx 4 all this attention, bro

Bhruic is offline Bhruic
Settler

Jun 2004
time: 00:36
  Old Post 28-06-2004 00:18
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#11 Report this post to a moderator
Browse Apolyton AD-FREE

Well, there are only 2 rows for that table, "probability" and "cumulative probability". So if you wanted to have only one planet per system (and always one planet per system), in theory what you'd do is for the first row, put 0 in every column but the one labelled "1', and put 100 into that column. For the second row, you would put 0 into columns "0" and "1", and put 100 in every column from "2" on.

You should end up with this:

code:
TableStart NumPlanetProb ColumnHeadingsStart 0 1 2 3 4 5 6 7 8 Limit RowHeadingsStart Probability 0 100 0 0 0 0 0 0 0 0 1 Cumulative Probability 0 0 100 100 100 100 100 100 100 100 2 TableEnd


Bh

Pellinore is offline Pellinore
Settler

Feb 2003
time: 05:36
  Old Post 28-07-2004 00:30
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Support Apolyton, buy Civilization 2

quote:
Originally posted by Bhruic
Well, there are only 2 rows for that table, "probability" and "cumulative probability". So if you wanted to have only one planet per system (and always one planet per system), in theory what you'd do is for the first row, put 0 in every column but the one labelled "1', and put 100 into that column. For the second row, you would put 0 into columns "0" and "1", and put 100 in every column from "2" on.

You should end up with this:
code:
TableStart NumPlanetProb ColumnHeadingsStart 0 1 2 3 4 5 6 7 8 Limit RowHeadingsStart Probability 0 100 0 0 0 0 0 0 0 0 1 Cumulative Probability 0 0 100 100 100 100 100 100 100 100 2 TableEnd


Bh


Bhruic,

I assume that if you wanted to set the minimum size of available planets in a system you would do a similar mod to the PlanetSizeProbBase and PlanetSizeProbCum tables. If, for example, you wanted the minimum planet size to be 6, you would simply set the size 4 and 5 column numbers to 0, thereby eliminating the two smallest size possibilities from the game? I haven't seen a pattern in the numbers in these two charts to suggest that the values in the size 4 column are linked to the values in the size 5 column, which are linked to the values in the size 6 column, and so on. I haven't tried this yet, but I might, considering the number of small (=useless) worlds in the various systems my scout ships explore.

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