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Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 27-06-2004 06:45
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The "While We Wait" Game Support Apolyton, buy Civilization: The Boardgame

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Anyone who wants to play this one can. Cheers!

quote:
Originally posted by Maniac
Thanks. :-) I've played since the save was waiting for a few hours already. I couldn't resist. I hope you guys don't mind, as I played a possibly rather unorthodox opening.
Here's the presend file:
http://apolyton.net/upload/view.php...2102presend.zip

As you can see, I already immediately used our two CPs to start bases two tiles from each other.
Reasons:
1> The sooner you build the bases, the sooner you get resources from them. Every turn matters in the beginning.
2> With this positioning, they both are on rivers. And one energy extra can really make a difference early on.
3> They both have access to a bonus tile (nut and min).

Rover was chosen as the production for Parade Ground, because if I built a scout instead and next turn had to begin on a CP, the CP would have been finished before the base would've grown. Also this way we'll soon have a second exploration unit.
Unfortunately I haven't see any Unity pods yet in the neighbourhood. :-(

http://apolyton.net/upload/view.php...2105presend.zip



quote:
Originally posted by Maniac
A pod was popped with 25c in it.
Also Parade Ground finished the rover. That rover has located another pod which will be popped next year.
Production to Parade Ground is set to a colony pod for now. Though perhaps changing it to a former in two turns when we get CentEcol would also be a good idea.

Btw, if anyone else wants to play, go ahead of course! :-)


quote:
Originally posted by Kassiopeia
Yeah, I'll give it a whirl if I happen to see the save game before anyone else interested.


quote:
Originally posted by Kassiopeia
Did a little exploration. A dimensional rift from a pod in the north cloned our other rover, and the southern rover popped us a unity foil.


quote:
Originally posted by Maniac
Wow brilliant. Our exploration future is assured.


quote:
Originally posted by Kassiopeia
MY 2109 - continued exploration with our three rovers and foil, didn't pop anything. Decided to hurry the colony pod at Sparta Command with 20 credits to get the pod on the move ASAP, the base will grow to 2 next turn. That means we need to decide on a base location.

Note: I'm not sure if we'll get the pod without abandoning Sparta on the next turn, but I decided to hurry regardless - if we need to delay production, it'll be my fault, but it's only a few creds so I took the risk. And I won't be turnplaying anyway with the real game.


quote:
Originally posted by Kassiopeia
MY 2110 - It appears my fears proved true, it does check the production before checking the pop. I took a 3nut1min worker off to ramp up the psych and counter the drone from 2 pop, and a colony pod will be finished in 2111. Two pods popped, only mineral and nut resources revealed. Our foil found a wormie down southeast. Also chose us a new tech, I went for Applied Physics to get Laser.

Now we need to decide on a base location:


Personally I am not an ICS proponent, so I'd put the third base three squares southeast of the southern reaches of the Sparta Command area, on the coast, so that the two bases won't overlap. The location would cover three nut resources, one erg resource and two rivers, plus lots of lush land. (The rover is covering the other nut res.)


quote:
Originally posted by Kassiopeia
MY 2111.

The rover in the south encountered a Peacekeeper scout patrol. I didn't reply their hail, but I'm fairly sure that you'll agree that this opens up an excellent opportunity to practice our momemntum trait.

We'll have laser in a few turns and can then start churning out Recon Rovers. I'm not quite sure what our bases should produce in the meantime - scout patrols to police and defend might be a good idea? I left the ColPod orders in since the other one will be finished in 3 turns and the Sparta Command CP won't reach >10 mins finished when I switch it next turn.

The rover at the dunes popped some solar collectors and has finished studying that part of the continent, the northernmost rover found out that the isthmus isn't really an isthmus at all and it's now also free for war operations.

I also sent the SpaCom CP on its merry way, it's heading to the location I specified in the above post.


quote:
Originally posted by Kassiopeia
Mission Year 2112 - the two rovers at north are heading down south, the other will report at Sparta Command, the other will study the area directly northeast of Sparta Command, where the Peacekeeper holdings probably lie. The southern rover tried to pop a pod but got blocked by a PK scout patrol, we shall see what'll come out of this stand-off (should've probably demanded withdrawal from them). The CP is on it's way, SC will produce a scout patrol in a few turns, we'll have Laser in four turns and our other base will go to pop 2 next turn, will produce a CP in 5 turns (that'll stretch when I'll have to divert a worker to psych).


quote:
Originally posted by Kassiopeia
2113 - just a continuation of previous plans, nothing special. I'm itching to kick some Peacekeeper butt though


Who knows if it will continue or not though.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 27-06-2004 11:03 Visit Kassiopeia's homepage!
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2114. I used the nifty river between Sparta Command and Parade Ground to take our scout patrol to police there, as PD now has more pop than Sparta Command for the time being. SC will churn out its own Scout Patrol in a few turns.

I sent our free rover at the PK border deep into their territory to both provoke them and to see what they've got there. The foil ran into the southern polar area, I'll probably bring it back north alongside that island string.

Laser in three turns, IIRC.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 28-06-2004 22:54
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Hi Kassi, I had a look at the latest turn MY 2114. Things are looking good.
I was wondering, what would you think of moving that CP one tile further to (68.78)? That way we'd have an extra energy in our base square.
Also what would be your opinion about working that nutrient bonus near Sparta Command, and instead working that mineral bonus by Parade Ground?
(Though of course I haven't seen what you've done during MY 2114, so perhaps you already placed the second PD worker there. )

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 28-06-2004 22:58 Visit Kassiopeia's homepage!
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I don't honestly remember what I did on MY 2114... I'll consider those things when I get 2115. One tile further... you mean on the river? Sure, why not.

(This is why I'm not a good turnplayer, I don't have the tendency to stop by and consider the small things )

Kassiopeia is offline Kassiopeia
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Jul 2001
time: 07:37
  Old Post 02-07-2004 21:25 Visit Kassiopeia's homepage!
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2115. Okay. The pod was already moving to the square you mentioned, Maniac, against my previous plans. Weird. Well, all is well. I sent our new CP to the same direction, there should be another nice base site along that coast. I also redirected the workers as you suggested.

Now, initial intel would show that the PK's might be restricted to only one base. Also, my explorers discovered something very interesting within their territory: the Borehole Cluster.

Maniac is offline Maniac
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Jul 1999
time: 06:37
  Old Post 02-07-2004 23:03
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quote:
Originally posted by Kassiopeia
Now, initial intel would show that the PK's might be restricted to only one base.


Hmm, would it be worth going after him right now then? We'd have to build some laser or impact rovers, while right now the only payback could be one or two bases. He should have Biogenetics though. How about researching to PlaNets and probes and see if we can... err... "acquire" that tech?

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 02-07-2004 23:39 Visit Kassiopeia's homepage!
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Hmm, you mean letting the prey grow fat before hunting it down? Or better still, milking it for all it's worth? Those boreholes won't be of much use before we can have the min and erg restrictions lifted, either.

We'll get laser in three turns. I think I did see a PK CP leave UN HQ up north. We could pull back from PK territory and leave it at that, and maybe expand with a few more bases. If they wish to declare vendetta, vendetta it is.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 03-07-2004 02:37 Visit Kassiopeia's homepage!
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2117. Screenshot:



Red circles signify what I think might be good base locations. Parade Ground will grow in pop in eight turns, the CP will be finished in nine.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 03-07-2004 18:18 Visit Googlie's homepage!
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Avatar Enlargement: We've got the solution

The 2118 turn was in the general forum - here it is (unopened)

Attachment: acdg3_mini_spartans_2118.zip
This has been downloaded 1 time(s).

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 03-07-2004 21:31
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Yeah, I think we should leave Lal to himself for now. Let him fatten up, as you say. We could even add to plumping him up by giving him some techs so that he'll have several for us when the time comes to collect some tech from him. Kind of like how one gives techs to submissives. I don't think we need to be too worried about making him too strong (although it would probably be a good idea to withhold NLmath and High energy chemistry from him until he's a submissive. That will just make the conquest easier and more painless.)

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 03-07-2004 23:19 Visit Kassiopeia's homepage!
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2118. Sparta Command finished a scout patrol, I set it to build a former. We finished researching Applied Physics though so we might consider Recon Rovers. I selected IndBase as next tech, aiming for IndAut.

My general idea regarding terraforming for now is to plant forests and crawl them for minerals, and build a road network between bases to make deploying forces swift. Fort Superiority is building a colony pod, Parade Ground is building a scout rover though I'll switch that to a former asap.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 04-07-2004 22:01 Visit Kassiopeia's homepage!
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2119. Did some exploring. Took a good hard look at the population growth and policing abilities of all bases and decided to produce at least one more colony pod from each of them. The coast with rivers and rainy squares has lots of ideal base spots.

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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 07-07-2004 07:13 Visit Kassiopeia's homepage!
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2120-2122. Not much. Exploration with the rovers mainly. Oh, there was one thing. A haphazard scout party ventured off east of UN Headquarters deep into PK territory. They discovered the wreckage of the Unity, completely untouched. In 2122 they managed to recover a scout chopper which is on its way to Fort Superiority. In 2123 I hope we'll get the nav beacon.

We also had a dimension rift clone one of our rovers down south. Refitting these guys with real weapons ought to pay off with the inevitable clash with the PKs.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 08-07-2004 22:21 Visit Kassiopeia's homepage!
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2124. Popped 150 credits and the nav beacon from Unity. Lal is getting grouchy, so a withdrawal from PK territory is probably imminent. Hurried the CP in Sparta Command to speed things up.

Screenshot, notice the locations of the other factions in the minimap:

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 10-07-2004 21:11
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I had a look at MY 2127. Things are looking good.
Btw, a little tip. I noticed you don't use stockpile energy in the build queue after unit productions. If you would, we'd get a few extra credits after every unit produced. Every bit helps to defeat our opponents.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 10-07-2004 21:28 Visit Kassiopeia's homepage!
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Ah, I just noticed that from the actual game turns you guys are playing. We do have 171 credits at the moment but I guess a few extra won't hurt.

We have the largest military on Planet, by the way. Four scout rovers, three scout patrols, a scout chopper and the unity mining laser.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 22-07-2004 05:36 Visit Kassiopeia's homepage!
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What do you think? Should we study AppPhys after PlanNets instead of IndAuto and start churning out transport foils and recon rovers, or should we just land a diplomatic team and let the Morganite pigs gain fat too? After all, we could probe IndAuto from them, by the looks of it.

(Can I contact them after just a contact with a foil?)

Oh and I wouldn't mind losing this game either, that would let the others have a false sense of security.

They will have 1-2-1's, though, we would need to build 2-1-1's from Command Center bases and have them visit a monolith to really gain an upper hand.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
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  Old Post 23-07-2004 01:58 Visit Kassiopeia's homepage!
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quote:
(Can I contact them after just a contact with a foil?)


That question was quickly answered, the Morgans have initiated diplomatic talks. I'll have a chat with the Morganite representative in nine hours. I think I'll threaten their pants off of them.

Zeiter is offline Zeiter
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Dec 2003
time: 23:37
  Old Post 29-07-2004 22:17
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I'm curious, how's the game going? I read in the turn tracking thread that Morgan got the HGP. Were your bullying efforts successful?

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 30-07-2004 02:04 Visit Kassiopeia's homepage!
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Yes and no. I decided that Sparta's interests for now will be the eradication of the Peacekeepers and the Believers, and I ended up signing a treaty with AndiD and trading our map for PlanNets. Now I'm getting to the crawlers phase, I get to crawl mins out of forests and hurry the WP and we're researching nonlinear math.

It's going alright, though I'm not too concerned, I'm just playing it for fun like any regular PBEM.

Zeiter is offline Zeiter
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Dec 2003
time: 23:37
  Old Post 30-07-2004 02:50
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Cool, sounds like fun. I see that in this game Morgan had crawlers before 2130. I guess we can expect the same pace or even earlier in the ACDG.

Kassiopeia is offline Kassiopeia
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Jul 2001
time: 07:37
  Old Post 30-07-2004 03:03 Visit Kassiopeia's homepage!
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True.

The Morganites are growing in power early game, and I'm hoping I can use that to my advantage. I'll be all touchy-feely with them, but once I can assemble a grand alliance from the other weaker human players, his days are numbered. Sparta will be the closest human faction with the largest military effort, so we should also benefit the most.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
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  Old Post 02-08-2004 20:56 Visit Kassiopeia's homepage!
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Deidre: 10 -> Abstain
Miriam: 8 -> Domai
Lal: 20 -> Domai
Domai: 24 -> Domai
Morgan: 33 -> Morgan
Santiago: 16 -> Abstain
Roze: 17 -> Abstain

Morgan didn't ask me for a vote, because the election was lost for him anyway.

Domai and Morgan seem to be the big guns right now. Morgan's early crawler flush and PTS have allowed him to perform an early boom or such, which doesn't worry me one bit: this was expected, really, and if all goes well I'll be able to talk the Angel and Gaian players into a nifty league against him when the need arises. For now, though, I plan to Crush Lal and the Believers: the Believers bases appear to be land-connected to Gaian ones, which again means that they'd form a very interesting foothold on that continent. Intimidate the Gaians a bit there.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 05-08-2004 01:56 Visit Kassiopeia's homepage!
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Lose 30 kilos (of popups)

The Angels beat me to the punch with the Weather Paradigm , but through some tech trading I'll be able to research Doc:Loyalty after NonlinearMath. This means that we'll be able to get the Command Nexus if all goes well, to train our impact troops, or the CDF is all else fails. Then just churn out some impact infantry and whack Lal's butt, and then churn out transports and whack Miriam's butt. That ought to give a nice early advantage.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 15-08-2004 00:51 Visit Kassiopeia's homepage!
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Our first impact rover leaves the factory. A nice Commando (+), I'll have it stop by a monolith to make it Elite. DocLoyalty is 8 years away, with proper timing that means we'll have the Command Nexus in nine with the mins piling up from the production of Weather Paradigm. By that time we ought to have enough Impact units, infantry and speeders, to make a grab for Lal. Probing Lal has been most difficult, two times a PK unit has happened on our intrepid team.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 18-08-2004 13:41 Visit Kassiopeia's homepage!
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Things are going perfectly. Two Commando(+) and one Elite(+) Impact rover are two turns away from taking UN Headquarters, and we've probed SOTHB from them - Morgan is willing to trade Gene Splicing for it, and Ecological Engineering for Doctrine: Loyalty once we get it (I intend to secure the Command Nexus before giving it though, with the stockpiled minerals from building the WP). By the looks of it, it appears we'll be able to conquer Lal and have the Command Nexus within the next ten years.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
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  Old Post 18-08-2004 16:11 Visit Kassiopeia's homepage!
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AndiD informs me that the Gaians are six turns away from completing the Command Nexus. That means they'll have it in 2179. At the going rate I'll have DocLoyalty in 2175 and the CN built in 2176, as long as the Gaians don't purchase it everything will fall in to place wonderfully in a "nyah nyah beat you to it" fashion.

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Jul 2001
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  Old Post 20-08-2004 16:58 Visit Kassiopeia's homepage!
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Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
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  Old Post 20-08-2004 17:02 Visit Kassiopeia's homepage!
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Also, we jumped quite a bit closer to the Angels with the SP. Still the lagging human faction, though, hopefully that'll change. Especially since Spoils of War is on.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
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  Old Post 21-08-2004 03:13 Visit Kassiopeia's homepage!
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#1 in military and in territory. We are connected by land to Miriam and Deirdre, so there's a lot of room for easy expansion.

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