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Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 27-06-2004 14:52 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:

Hydro:

Vel gives us the basics in his strat guide:

Arid or flat: forest
Moist rolling or wet rolling: farm and solar
Rocky in base resource area: borehole
Rocky outside of base area: mine
Sensor in base hex, if this doesn't delay base construction
All bases connect by roads
Roads constructed BEFORE sending out pods, is possible
Condensor where moist to get wet

Rocky in base that is flat:

quote:

HongHu:

Ok here's a few of my preference

Sensor every base before it is built
road and gang terraform using multiple formers
farm+condensor in rainy squares and nut bonus squares, two of these per base in mid game, and cluster them together since condensor will make moist squares rainy
Mine+road rocky squres
forest river squares
If have WP, borehole the mineral/energy squares before restriction lifting

I almost never do farm+solar.

quote:

Net Warrior:

I agree almost completely with HongHu. My only quibble is with sensoring every base. If we can sensor them, fine, but don't delay a build just for that. We should plan well in advance so that we can have a sensor for every base but sometimes things happen.

quote:

obstructor:

Ah, but one of advantages of Gaians is fast spreading and growth. We should make expansion a priority, and if we can build a sensor before base, good, but if not, turn advantage is more important

quote:

HongHu:

I agree totally. Building a sensor should not delay our expansion. Especially the first four or five bases may not need sensors. We won't have enough formers for the job, they likely don't need sensors also since they will likely not be in the outside of our territory.

After we set up these bases and considers further expansion, we should always keep in mind to prepare the future base sit as much as possible.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:37
  Old Post 18-10-2004 16:42
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quote:

Ah, but one of advantages of Gaians is fast spreading and growth. We should make expansion a priority, and if we can build a sensor before base, good, but if not, turn advantage is more important


Might I just ask - why is this? Also surely farm + solar is useful before you get to Tree Farms to enable you to have +2 nut tiles in the early going. Without these you don't grow.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 18-10-2004 18:35 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

We have tons of 2-nutrient tiles around our starting location. Farms aren't useful until Gene Splicing (or with condensors).

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:37
  Old Post 18-10-2004 20:38
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quote:
Originally posted by Chaos Theory
We have tons of 2-nutrient tiles around our starting location. Farms aren't useful until Gene Splicing (or with condensors).


I quite agree, from the small glimpse of the map I have seen so far. But I mean in general. Surely farms + solars would be useful if we didn't have so many rainy tiles....?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 18-10-2004 21:36 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Monoliths can also be good sources of 2 nutrients, and a single nutrient special will provide a city with enough food to last until condensor-farms. We've been guiding our expansion towards rainy tiles rather than making our own 2-nut tiles with farms. If the whole area around our start were sub-rainy, we'd probably have a few farms.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 19-10-2004 14:07
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We have WP, so let's use both condensers and boreholes in the name of Planet!

I tend to think that condensers,although they make some eco damage, should be listed as planet friendly constructs because of their ability to aid both wildlife and human grown crops..
Fungus doesn't get any bonuses though..

Illuminatus is offline Illuminatus
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Jul 2003
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  Old Post 19-10-2004 17:31 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Fungus can grow as result of ecodamage so we are sort of helping fungus to expand (although we should be smart to watch on ecodamage)

binTravkin is offline binTravkin
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Jan 2004
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  Old Post 19-10-2004 17:33
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quote:
Fungus can grow as result of ecodamage so we are sort of helping fungus to expand


YES! Let's define it so!
And if someone asks why, we say that we're just aiding planet's growth!

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:37
  Old Post 21-10-2004 02:34
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This is the way I look at it. The Gaians are the champions of Planet. We will do the right thing for Planet, unlike the other factions. If we lose to the other factions, their reckless treatment of Planet will continue. OTOH, once the Gaians win, and the others are subdued, we can smash up the condensers, fill up the boreholes, and plant fungus across the whole planet.

So if we have to defend Planet by drilling boreholes now to compete, then so be it. It is a temporary measure, a means to an end. War is hell, and the rulebook goes out the door.

So build a condenser, and drill a borehole for Planet's sake.

binTravkin is offline binTravkin
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Jan 2004
time: 07:37
  Old Post 21-10-2004 14:39
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quote:
o build a condenser, and drill a borehole for Planet's sake.


That's it!
Just do it!

Illuminatus is offline Illuminatus
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quote:
Originally posted by livid imp
This is the way I look at it. The Gaians are the champions of Planet. We will do the right thing for Planet, unlike the other factions. If we lose to the other factions, their reckless treatment of Planet will continue. OTOH, once the Gaians win, and the others are subdued, we can smash up the condensers, fill up the boreholes, and plant fungus across the whole planet.

Uh, this sounds like Planet Cult (when we win, we will tear down the boreholes and mines). But we do need to use every advantage we have.

livid imp is offline livid imp
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Mar 2004
time: 21:37
  Old Post 21-10-2004 21:06
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Inflate your Upload Space

Try Cult of Gaia!

The "good guys" dont have to be "nice guys".

binTravkin is offline binTravkin
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Jan 2004
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  Old Post 22-10-2004 13:59
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quote:
The "good guys" dont have to be "nice guys".



Exactly!

binTravkin is offline binTravkin
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Jan 2004
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  Old Post 26-10-2004 13:47
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So it si decided that we use both condensers and boreholes for our good!
(and when all the polluters, read "other factions", are eliminated, we go real green! )

Hydro is offline Hydro
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Winfield, IL, USA
Jun 1999
time: 05:37
  Old Post 28-10-2004 23:07
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My general guideline for the Gaians is that if it causes eco damage, it is bad. So, mines and boreholes are OK, but only to a point.

Otherwise the Gaians are saying: It's OK, honey. I'll only rape you a little bit.

Hydro

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 28-10-2004 23:27 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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We should be at least a little flexible with this in regards to the strange ecodamage equations. Our tree farms etc will only help the planet if we first see that it responds unfavorably to minerals/boreholes/whatever.

Natalinasmpf is offline Natalinasmpf
Warlord

Sep 2003
time: 13:37
  Old Post 31-10-2004 12:30
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Tree farms can help a base in the future, BEFORE it collects eco damage.

I'm thinking about any policy for land raising....we could raise interesting land bridges there....we probably need to get a climatologist how not to affect our own rainfall levels negatively, or with any diplomatic consequences.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 31-10-2004 21:53 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Tree farms do help some before the first pop, but have much more of an effect after the first pop.

Land bridges don't tend to affect rainfall levels too much, as they aren't high peaks. Furthermore, if we have a bunch of condensors around, all our terrain will be rainy otherwise. Diplomatic consequences are another matter, but it'll be hard to pin too much on us.

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