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Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:37
  Old Post 27-06-2004 15:16
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Game Discussion - Turn 2101 onwards Got spare money?

Here's your first 9 squares so you can start some discussion.

Attachment: dataangels2101-43sxgsdsf.jpg
This has been downloaded 67 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 27-06-2004 19:45
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Mmm, no bonusses in view...

For our first moves I propose to let the first colony pod go NW 1 tile over the river and let it stop there for the moment (only 1/3 movement spent then), then we have some extra view in that direction already. The second colony pod could go over the river due east (2/3 movement spent) and halt there temporarily.
We could decide then which direction to sent the Scout and Probe Team after reviewing from there... The first colony pod can always return to the starting position to found a base there, and the second colony pod is, in case the first won't be used to found a base on the starting spot, be used to found a base there since it is IMO also a good starting site (being flat).

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 27-06-2004 20:47
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With the second CP do you mean 2mps east or 1mp but a total of 2mp overall.

Secondly our probe could scout out a good bit along the river but I would be keen to find some resource squares.

Note our global posoition at 16, 88 which might invite us to believe other factions are located East and North.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 27-06-2004 21:02
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With the second pod I mean moving following the river, first NE (19.65, I guess), then SE (20.66 if I don't screw up the grid system). 2/3 of it's movement spent then for this turn, the remaining 1/3 can be used to found a colony there if by seeing the new map info we decide it's a good spot.

The whole point of moving those pods only part of their movement point is that some extra map info is gathered on which we may find resources already. If not, we need to decide on which direction to sent one of the the other units, and which.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 27-06-2004 22:53
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Moving the Cpods 1 square along each of the rivers would be a good start.

If we see the end of the river, we send the probe team in the -other- direction.
If we don't, send the probe team downstream.

The Scout Patrol should probably go south one tile in search of what's in the black area, but I'd have to make that decision as our Cpods explore.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:37
  Old Post 29-06-2004 21:46
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Starting techs are: mobility, industrial base, social pysch

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 29-06-2004 22:00
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Got it.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 29-06-2004 22:01
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quote:

If Mod 0 is unavailable, Ecology can't be selected.
We go IB (can't select mod 0)
Then CE/IndEcon (csmod 2)
Then IndEcon/CE (csmod 1)
Then IndAuto (csmod 0)


The best of the possible options.
Alright guys, get yer things packed. It's time to rock and roll.

shiny is offline shiny
Settler
A2
Jul 2003
time: 00:37
  Old Post 29-06-2004 22:20
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I like Geo's suggestion (and Enigma's). Follow the river in both directions with the CPs, and see what that opens up. If nothing interesting shows, we can use the probe to see a bit more before we commit either of our CPs...

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 29-06-2004 22:32
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It will be more of a guess than anything.
We'll found both our bases this turn, but (provided the rivers don't run to fungus) that can be done 3 ways.

Moreover, in the Heart of Fire PBEM I saw the massive benefit starting a base on a nut special can have.
If we find a nut bonus, we might want to delay a base plant by a turn to start a base there.

+1 Energy (river) gets PWND by +2 Nutrients.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 30-06-2004 04:08
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In case the cp's don't find anything interesting...

For the scout I suggest moving it first NE to 17.65 and then a jump due north. It doesn't matter if it can't do that with 2/3 movements, the point is to see what's there. I prefer the scout following this route because it only has 1 movement, the probe, having 2, can check further in any of the other directions.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 30-06-2004 05:52
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Geo do you mean the NW 17, 65 or NE 19.65

Seems good. I agree about the Nut special if we find one or two.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 30-06-2004 05:57
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Interesting re the techs, but see research thread for more detail.

I think Cent Ecol will be offered, first time round. And we will bel on a beeline for Ind Auto. Interestingly, unless I got it wrong (very possible) Doc: Flex keeps been offered, each turn.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:37
  Old Post 30-06-2004 06:52
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Starting techs options are: mobility, industrial base, social pysch

That means Centauri Ecology won't be offered you need to choose from one of the above.

I think I was a little unclear about that.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 30-06-2004 14:20
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Geo's idea has merit,
but once again I'd need to make that call as the Cpods explore.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 30-06-2004 17:11
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Hercules: Sorry, I meant 19.65, to the North East along that river tile. Keep mixing up that grid. The direction has priority when I post a grid and a direction.

Since CentEco won't be for sale this round, I suggest delay the actual choosing of a tech ingame untill we made all our movements and have the max. view of our surroundings.

If a sea is detected on either side of our starting position, I suggest choosing Doc:Mob (for Doc:Flex next tech), if not, I endorse the IndAuto beeline (choosing IndBase thus).

As you see, I prefer to keep things flexible...

The above comment is made under the assumption that we're able to choose our tech in the first turn, not be prompted about it by the game at the opening of the turn.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 30-06-2004 17:22
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Might I ask WTF we'll need Flex for that early?
Get the homeland down before we start wars overseas.
We don't even have any SPs yet

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:37
  Old Post 30-06-2004 22:54
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The reason for Flex is to crank out probe foils up the wazoo and infiltrate the other factions. Something that, IMO, looks a bit less lucrative when we know that we, and presumably the other factions, have not started on water.

I doubt we'll get Industrial Automation from the other factions in time to make a difference, so why not go for it ourselves? Crawlers will give us a leg up on every other team.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 30-06-2004 23:27
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I suppose it's time to hold a poll over this route. As I see it there are two preferences among our members, the IndAuto beeline, and the Doc:Flex beeline.

Also, something that I just realized is that the other teams probably will with us (Angels) in the game try to field their own probe teams (or foot probes) ASAP to avoid infiltration.

Might be an idea to feed this and sortlike ideas in the main forum in our yet-to-come newspaper in an attempt to alter their plans in case they want to follow an exotic route...

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 30-06-2004 23:28
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Why get it -at most- fourth when we can tech there ourselves and get it 2nd (after a possible morgan)?

Well, Drugs should have the turn in soon. We'll play on new information then.

EDIT:
I suggest we make them all follow exotic routes and techsteal from all 3 of them.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 30-06-2004 23:32
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I realize this, Enigma, it's just that the choice lays by the majority (although a bit silent atm).

Morgans will for sure follow the IndAuto route, Spartans may try AppPhys and NonlMath, but it is unlikely with the many builder type players that faction has. Gaians are a bit of a wildcard since I have no idea what sort of players Darsnan and Hydro are...

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 00:17
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Diehard builder / Hybrid.
I remember Dars losing one of Googlie's challenges because he was too passive.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 01-07-2004 03:43
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with The tech choice available we can get Ind Auto, fairly quickly and the n be able to choose Doc: Mob and Doc: Flex. The other teams will be wary of us but will be build formers and crawlers first.
Plus it depends on our tech rate speed, which in turn depends on energy special or whatever.

I thought the argument had swung back to Ind Auto.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 01-07-2004 03:47
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I thought so too, the poll is quite decisive atm.

Hercules, I PM'ed you for the password so I can see the turn.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 06:32
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EDIT: Problem with morgan's cash.
Might as well redo the entire bloody turn from the start.

Last edited by Enigma_Nova on 01-07-2004 at 22:23

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:37
  Old Post 01-07-2004 06:51
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Hmm, I generally don't build my bases as close together as that. However, it's a viable strategy if doing so will get us turn advantage. I'm somewhat uncertain, given that we'll have an upper limit on bases from B-drones, but we can always make up for that with crawlers.

Since founding this turn will get us crawlers quicker, after consideration Enigma's proposal gets my vote.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 06:57
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2 bases ain't an ICS.

Well, there's only one way of getting 2 bases up this turn.
But which one will be our HQ?
I'll look at the slopes of the land and present my arguments.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 01-07-2004 07:17
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Enigma Which co-ordinates I presume the Cps still have some mps left

Scout and probe proposals fine with me.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 07:18
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Here's my plan: move the Eastern CPod SE along the river, and found it as our HQ.
It's nearer to higher land, ergo nearer to base-spammable land and a future energy park.
The Western Cpod founds where it stands.

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:37
  Old Post 01-07-2004 07:33 Visit Makahlua's homepage!
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No objections from me, carry on ^^

edit to add :

Judging from our distance to the S pole, we should have water relatively nearby - perhaps the scout can head that general direction while the probe heads N (more liekly direction of Hive/other teams). -After- popping the pods that is

edit 2 : or as Enigma just pointed out in chat, we could also follow that river downhill with the probe first. -After- the pods ^^

Last edited by Makahlua on 01-07-2004 at 07:56

 
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