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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Apolyton/Community-Archive > c#155: THE INTERRELATIONSHIP OF WAR AND ECONOMICS
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MarkG
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Arrow  Old Post 27-02-2001 02:50
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c#155: THE INTERRELATIONSHIP OF WAR AND ECONOMICS Avatar Enlargement: We've got the solution

by Father Beast
http://apolyton.net/misc/column/155_wareconomics.shtml

Chris 62 is offline Chris 62
Emperor
But I'm feeling MUCH better now
Jan 2001
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Lightbulb  Old Post 27-02-2001 21:22
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Interesting article, but from an historical perspective, warfare is as prevelent now as it was during the time of the caesars. I think the real problem is the limitations of the A.I., which is unable to form any Strategy whatsoever, never mind a peaceful trading one. The game solution in the more difficult levels is to change the game rules(Cheat like wild). What is needed is a better A.I. All it can do is now is try to steal tech(at higher levels), and then massproduce it's most advanced unit. How many times has your fleet approached a midi-eval city, only to have the A.I. announce that they have stolen Rocketry from you, and you watch your fleet be burried in a swarm of Cruise missiles? It has happened to me many times. A new trade system, that has less busy work, would greatly improve the game.

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Father Beast is offline Father Beast
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Post  Old Post 28-02-2001 16:19
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I wasn't focusing on the AI in this article, I just wanted to show how these two are inextricably tied to each other in the real world, and that it would (probably) make for a more full and interesting experience to show the effects in civ.
Imagine if you get a message saying that the russians are angry because you continue to trade oil with the chinese, who the russians are at war with. it would increase your standing with your allies if you broke that trade, and instead trade oil with russia's protectorate, the polish.

Yes, war is as prevalent now as in ancient days, but for different reasons. a slightly different set of economic circumstances drive warfare these days.

Dang! this column was so clear to me when I dreamed it. it's just a bit difficult to put it down.

East Street Trader is offline East Street Trader
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Post  Old Post 03-03-2001 10:01
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Nicely written, Father Beast.

Your notions are new to me and I think your criticisms are well founded.

A (slightly) more complicated set of diplomacy options would be an improvement.

And if the mechanical aspects of trading could be assisted with, say, a better "go to" function then I rather think trading would be improved if the routes were influenced by events over time.

One small cavill - isn't it 1750 when universal hatred sets in?

:) Smiley is offline :) Smiley
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Feb 2001
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Post  Old Post 03-03-2001 04:46 Visit :) Smiley's homepage!
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Very true, that "1850 barrier". Also, there's the "End-game Fundamentalism rush" in Civ2 where all the AI's go Fundamentalist becaquse future technology is not worth researching.

Father Beast is offline Father Beast
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My head stuck permanently in my civ
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Arrow  Old Post 03-03-2001 07:01
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The fundamentalist rush is indicative of a different problem in civ, where we can change governments without our citizens having any say. as I said in my ancient thread in civ2 gen "fundamentalism is too powerful" - Fundamentalism is so great because it stands on the shoulders of democracy.

is it a wargame or an economic game? can it be both without one overshadowing the other (except for personal preference)?

sulla is offline sulla
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Post  Old Post 04-03-2001 08:15
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A nice article, thanks for posting it Mr. G.

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Sulla-The last dictator of Rome before Caesar. He changed Rome and Rome sure as hell changed him.

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