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Zylka
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Fresh out of the Eurodip game, I must say I am quite impressed with how much fun that was. Thanks again to Kent-Jo for letting me sub for the Russians. Yet I did run into some controversy near the end of the game, which I need oppinions on simply out of curiosity.
When I entered the game as Russia I was one of the smallest civs, with priority on building settlers, Mikes or Bachs, and growing from WLTKD. After my allies (Hungary and Germany) both beat me to the above, I lucked out on a path to invention and went straight for Leos before anyone else discovered it. As one of the weakest civs and with absolutely no military, Leos was virtually worthless to me in the conventional sense. But the plan was to lend it out to each civ and then back to me within my turn to give them the benefits as well. When this idea was mentioned to the other nations, my ally Hungary was quick to accept while adding that "by the terms of our alliance, you must not lend it out to France, Italy and Spain our enemies.". But when I mentioned that there would be a hefty pricetag of gifting Leo's even to my allies, the tone quickly changed to "you can't do that it's not realistic!". It would be trite to argue that a lot of things in this game are not realistic, but that's a fact.
When I had entered the game I had specifically asked and was specifically told that city and unit trading was ok, but there was no UNIT trading back and forfth to gain extra movement. Since Moscow would not have gained any extra production in a mid turn trade, this is not any sort of a bug. Bottom line is I was looking to use Leo's as a tool for for expansion, and if I could have squeezed 2 or maybe 3 small island cities out of each nation in return for it's use, an extra 12 small cities would have increased my power drastically. In a sense the sudden condeming of the idea from others made it seem as if the rules were being altered around my strategy. For future reference, what do you think of the idea?
Either way thx for the game today guys, and I'd love to sub for anyone again next weekend if you'll actually have me back 
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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In most games I play in wonder sharing is banned, but that's just the taste of the people I play with, and is also about time constraints. In a diplo game not only do I think it should be allowed, but a small civ who gets it should certainly be able to take utmost advantage of it. It would allow a small civ to play a much more important role in the game, and allow the civ to gain the resources to grow and improve itself.
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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My take on this is:
1. It would be fun, under certain situations, but it needs restrictions, such as: not to trade-trade-back in consecutive turns, or no trading happiness wonders.
2. It definately needs to be decided and agreed to, one way or the other, by everyone involved, preferably in the pre-game...if you can't agree on terms, don't do it.
That said, best of luck, and enjoy the game 
-KhanMan of Sayen
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