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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 218: 1030 AD
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16.Sep: 7 NEW FILES
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vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 02-07-2004 03:03
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#31 Report this post to a moderator
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IIRC it said the turn had already been played (1040ad?) and asked if I wanted to save and exit or continue. I continued.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:37
  Old Post 02-07-2004 03:26
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no problems here, opens perfectly. If you continue once you exit the turn, you should reload the original file (otherwise it goes to the next player).

Okay, so ND did not send incense. This is a problem... it is possible they did sent it, but something went wrong with the diplo screen, and we encountered a bug. I'm going to play the turn, and send it to ND. However, in the e-mail I'll ask what happened. In case they did sent it but the silks got lost in a bug, I ask that they wait, so we can bring it to the public forum, and ask for a replay. We should then replay the last turn, but with the slider set to 10% happiness, or solve the problem that ND has with their lux.

Does everybody agrees with this? Otherwise, we're losing too much here...

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:37
  Old Post 02-07-2004 03:33
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quote:
Originally posted by DeepO

CH, I was not talking about actually building a worker. In a 80spt city like Tempest, pollution will make it a 74spt city for one turn. By rushing a worker, and setting it back to rifle, we put 84 shields in that rifle. But that's better then losing 74 shields as there is nothing more expensive to build in Tempest...

But I still think it's an exploit. In case pollution would come before production, there would be no problem



:illuminated: Ah, now I understand, thanks. And yes, it's an exploit, albeit as cunning as a ferret with its collar turned up.

quote:


perhaps, but I would go for MI first, no? we could use them when invading, I think we get them in time to upgrade our infs before embarking. MA is going to be trickier, we will get that once we're on Lego. It's very hard to have it beforehand.


Er, right.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:37
  Old Post 02-07-2004 03:36
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quote:
Originally posted by DeepO
no problems here, opens perfectly. If you continue once you exit the turn, you should reload the original file (otherwise it goes to the next player).

Okay, so ND did not send incense. This is a problem... it is possible they did sent it, but something went wrong with the diplo screen, and we encountered a bug. I'm going to play the turn, and send it to ND. However, in the e-mail I'll ask what happened. In case they did sent it but the silks got lost in a bug, I ask that they wait, so we can bring it to the public forum, and ask for a replay. We should then replay the last turn, but with the slider set to 10% happiness, or solve the problem that ND has with their lux.

Does everybody agrees with this? Otherwise, we're losing too much here...

DeepO


Yes, I agree. We don't want to be beaten by a bug.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:37
  Old Post 02-07-2004 03:39
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Would it be too much to ask ND for compensation in case they didn't send it? After all, we're losing heavily here, and if they didn't send it, we can't ask for a replay...

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:37
  Old Post 02-07-2004 03:45
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What was the Silk deal for - have we paid for it?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:37
  Old Post 02-07-2004 03:55
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silk and 570 gold for combustion. I especially sent them combustion last turn, so they had no reason to delay the trade. They did agree to it, see the ND-log... and I especially asked them to make sure we got silk as otherwise we would run into trouble with our WLTKDs.

DeepO

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:37
  Old Post 02-07-2004 04:08
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there have been replays for similar issues, so that shouldn't be a problem. This is huge, I hope it was something other than carelessness or deviousness.

DeepO is offline DeepO

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Jan 2002
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  Old Post 02-07-2004 04:14
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something else: to deal with the pollution in Tempest, and with the loss of WLTKD in EotS, I'm considering to shortrush to rifle, and build 2 policestations. Effectively, this comes at the cost of 2 rifles (so 1 rifle per PS). The immediate returns aren't too big, but maybe it's good when we go to war. Does anyone object?

DeepO

DeepO is offline DeepO

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supporting Candle'Bre
Jan 2002
time: 06:37
  Old Post 02-07-2004 04:20
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Oh, and Sleepy: the pollution indicated in the city view can't be the percentage chance of getting hit with pollution, or we have incredible bad luck. Tempest has 5 pollution, WoC 7, BB 7, Hurricane 5, EotS 4, Typhoon 3. All the rest is either at 2 (10 cities) or 0. In total, that gives 51% chance of pollution... or roughly once every 2 turns.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:37
  Old Post 02-07-2004 04:21
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quote:
Originally posted by DeepO
something else: to deal with the pollution in Tempest, and with the loss of WLTKD in EotS, I'm considering to shortrush to rifle, and build 2 policestations. Effectively, this comes at the cost of 2 rifles (so 1 rifle per PS). The immediate returns aren't too big, but maybe it's good when we go to war. Does anyone object?

DeepO


OK by me. I don't suppose we want Stock Exchanges

DeepO is offline DeepO

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Jan 2002
time: 06:37
  Old Post 02-07-2004 04:22
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stock exchanges take longer. But we're running near max research here... banks and stock exchanges are not really viable anymore

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 02-07-2004 04:35
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hum... that won't work for EotS, as it will still be without WLTKD next turn. It will again only make 78 spt, instead of 80 spt. I can rush to 90 shields via guerilla (48 gold), or disband a spear (but that is potentially a MI). No foresting spot available, all have been used.

I think I'm going for the guerilla

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:37
  Old Post 10-07-2004 01:00
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quote:
Originally posted by DeepO
Oh, and Sleepy: the pollution indicated in the city view can't be the percentage chance of getting hit with pollution, or we have incredible bad luck. Tempest has 5 pollution, WoC 7, BB 7, Hurricane 5, EotS 4, Typhoon 3. All the rest is either at 2 (10 cities) or 0. In total, that gives 51% chance of pollution... or roughly once every 2 turns.

DeepO


I thought each pollution marker was like a 2 or 3% change of that city being struck on a given turn...

DeepO is offline DeepO

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Jan 2002
time: 06:37
  Old Post 14-07-2004 22:46
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In case anyone can replay this save within the next 4 hours, I'd appreciate it. Otherwise I'll do it myself... after this evening's cocktail bar

Only change opposed to the log is that the silks deal has to be cancelled, and the slider adjusted so that all cities remain in WLTKD (most likely 10% lux).

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:37
  Old Post 15-07-2004 02:45
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DeepO, I only just saw this - I've been doing DG2 stuff. It's almost exactly four hours since you posted so you might be back - do you want me to replay this?

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:37
  Old Post 15-07-2004 04:07
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I tried to play the save, but was confused. I don't know how to get to the lux slider when there's no tech discovery at the start to allow the F1, and the builds don't correspond to the log.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:37
  Old Post 15-07-2004 11:56
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OK, I was looking at the 218 not 219 notes, which explains why they didn't match, but I still don't see how we can avoid losing the WLTK in all the cities.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:37
  Old Post 15-07-2004 12:49
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Don't worry CH. My apologies for not answering you yesterday, it was late when I returned. I'm going to play the save now, before going to work

Oh, and you need to see the 218 notes, as that is the save that needs replaying, not 219. So, before we lose the silks

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 15-07-2004 13:22
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replayed the turn. by going to the diplomacy screen, and clicking on the silks, it disappeared. Maybe this was enough to let ND send us silks, we'll see.

Anyway, by setting the slider to 10% lux, all cities remained in WLTKD, except Typhoon (which got an unhappy citizen, whereas with 8 lux it would have been a content one). So, one citizen goes to a taxman, as it was only contributing food.

10% on the slider is costing us 74g. Which is a little more then the rushing we needed in the non replayed turn 219 to counter the effects of the bug (but we do gain a couple of units)

DeepO

 
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