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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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It all depends really. Do you have Monarchy or Republic available? How long do you intend being at war? What level are you playing at and which civ?
As Kloreep says, Feudalism gives you better unit support, but because you need to keep a good part of your empire under size 6 to get the free support, over the longer term Monarchy is almost always better and has no war weariness. Republic can also provide a boost, but not before you've got a few size 7 cities and preferably some luxuries connected.
Of course, both Monarchy and Republic are optional techs, so unless you have these or can trade for them, your immediate choice is limited.
One piece of advice though - never switch governments during a war, unless you can end it quickly or have plenty of units to repulse any possible counter-attacks during the period of anarchy. And if you are building a wonder and are nearly finished, again, delay your government switch or you may miss out on it.
Depending on which civ you are playing,m it may also be worthwhile switching your Temple builds over to Libraries.
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Dominae
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Switch immediately to Monarchy.
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Dominae
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Why is turning into a Monarchy versus Republic debate? Given Cookie Monster's situation, I think the clear option is to switch out of Despotism right away. Or are you Republic supporters implying that he should wait to trade for or research Republic and bypass Monarchy entirely?
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:37
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CM, generally the best move is to switch out of despotism the turn you learn a new government. There are a few exceptions to this, though:
1. Close to finishing a wonder in a somewhat tight race. That is, a race in which you know you have the wonder if you just keep on at this pace, but switching will cause you to lose it. Typically not a big issue, for me, as I don't even worry about wonders in the Ancient (ex. SoZ).
2. As has been mentioned, at war and can't afford the downtime, production wise. One more reason it's best to fight a war in your enemy's borders. 
3. You've decided, as Dom mentioned, to go directly to Gov't A and for whatever reason get Gov't B instead. Of course, then a re-thinking is needed. If it still looks better to wait, so be it.
4. You're a masochist and would also enjoy being stuck on a 100% tundra island and play out such a start on Sid. 
Obviously, being religious means switch ASAP in 99% of situations.
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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Under the circumstances, I would almost certainly switch to Monarchy immediately unless there was a way of getting Republic very quickly and my empire was setup correctly to take advantage of a Republican governmet (which is unlikely).
Bottom line - if you have Monarchy and Feudalism available, switch to Monarchy.
This will enable you to start irrigating those grasslands (bnous grasslands first!) and boost your growth rate....using those super charged industrious Chinese workers 
However, one proviso: you've said you are winning the war. Depending on how far the war is from your lands, it may be worthwhile delaying your governmeny switch and continuing the war to take a few more AI cities....this will weaken the AI considerably and provide you with a stronger core to build up in peace time. Being Militaristic, you may even generate some MGL's using this strategy, and then you can rush build your FP. Of course, if you have a strong enough army that you don't really need to build any more units to continue the war, switch to Monarchy immediately anyway At monarchy difficulty level, your anarchy shouldn't be too long.
Last edited by Aqualung71 on 02-07-2004 at 07:26
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:37
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In this game I use CxxC and mined every tile that was not desert or had wheat. IOW I was very productive.
I could not keep up in research after a time as my land was not large enough, so I did two things.
One was to research things they did not and trade it. Two was to steal from time to time.
Later I got enough land, but stuck with the same plan, so I could make more troops.
BTW I had a lot of coastal towns, so harbors provided lots of food. After Ibuilt a few hospitals, I did have to irrigate a few more tiles, but I had Hydros and such to boost shields.
Last edited by vmxa1 on 05-07-2004 at 08:53
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:37
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No techs for peace, once the Hittites declared they got eliminated. The English eventually I gave peace straight up or maybe they gave me a few buck, nothing major. The very early wars, I had the tech lead or the GL.
The English did not lose much, a few units they landed and two or three stacks of ships (one was a carrier). I never sent troops to their land.
Anyway I was never more than one or two techs behind. In fact behind is probably not even correct as I would get a tech that they did not have, such as Ecology or the ones leading to Cure for Cancer wonders. They stuck to techs that yield space parts.
I would go hard for another tech, then drop to zero to raise cash for a steal, if I could not trade. Most of those techs are easy to trade and I often got a lux as well. This is because I never had more than 3 of my own.
I started steal a bit before I built the IA. After it was built I planted spies and used them to steal.
The world wide war did not break out until very very late. I had even been gracious most fo the time, which is very unusal for me.
I normally ignore the AI for the last half of the game, but I just did not have the land.
One bonus from trading ecology to all way to get the environment in better shape than I normally see it and hence no global warming ever occurred.
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