 |
|  |
 |
|
Blake
|
 |
Brainfallocatione
Oct 2000 time: 17:37
|
|
There are 3 main ways:
1) Punishment Spheres. Simply build fun spheres in your large frontier bases, they will grow fast and work many tiles, seeing as they arent surrounded on all sides by other bases. With a high mineral output that can be further enhanced by Genejacks they can pump out many military units, while your interior are devoted to "builder" infrastucture, and prehaps build shell units and garrisons for newly captured bases. You can also rehome units from the interior bases to the punishing bases. As you capture enemy bases, install punishment spheres in them and rehome your armies, later you can sell the punishment spheres at your old frontier bases, allowing them to become full research bases.
2) Specialist bases. If a base has no workers, it cannot riot. So crawl minerals and nuts to a base, and turn it's entire population into libarians or whatever. Then rehome your military units to it. This is more hassle than punishing bases, because the specialist base likely wont have the massive mineral output, making clean reactors and building the units in other bases nearly essential. It's basically more tedious.
3) Go fast and hard. If you take the bases you attack in the same turn, your units will always be in your territory. This obviously requires overwhelming force and prehaps formers to build roads - because your units need to be delivered to the enemy bases quickly. This becomes really easy once you get magtubes and superformers. Chances are once every so often some units will be left out in the cold and their home base will riot, but it's no big deal.
Note that with method #3 you cannot use aircraft. In practise I use #3 when I need to take a few annoying enemy bases then resume building, but if I want to perform a full campaign under FM, then I use #1.
edit: The 4th way is to negate the negative police rating, by running PS, getting the AV and/or building brood pits. Hard to do in SMAC, and Cybernetic screws things up if you don't get the Cybernetic Backbone.
Last edited by Blake on 01-07-2004 at 06:11
|
|
|  |
 |
|
Enigma_Nova
|
|
A size 1 specialist base with lots of cralwed minerals (or lots of clean units) is a pretty good way to go, especially if you plonk it closer to the front line.
|
|
|  |
 |
|
Enigma_Nova
|
|
Sure about the stacks?
If an armored probe is a combat unit, wouldn't it survive having another unit in the base eliminated?
|
|
|  |
 |
|  |
 |
|
Blake
|
 |
Brainfallocatione
Oct 2000 time: 17:37
|
|
quote: Originally posted by Dissident
you know, the funny thing happened. I was going to do some of that stuff, but I said **** it. I can be a lazy player sometimes. I'm not a very detailed micromanager.
I just switched to police state and green and blew everyone out of the water. |
Punishment Spheres are a suprisingly lazy option. Because once you build a punishment sphere, that base never riots. Never - no more micro. So you just rushbuy the Fun sphere, queue up rec tanks, tree farm, creche, command center, bioenhancment center, and it builds them all without complaint. Fun sphere are also a fantastic way to deal with drones when you have the cloning vats and nut orbirtals, just rush a fun sphere in every captured (or newly built base) and they quickly grow up (assuming a ready supply of 1 food or better tiles) and can thus build infrastructure from raw minerals rather quickly, if a base gets a decent amount of infrastructure (like enough for pysch based control) you can sell the fun sphere - but it usually takes a lot longer for a base to provide a useful amount of labs than to provide a useful amount of minerals.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|