Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Military units and low police rating
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 01-07-2004 05:29 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Military units and low police rating Support Apolyton, buy Alpha Centauri

Is there any way to maintain units outside of your territory without massive unhappiness?

Now I know why I run green over free market most of the time. I like the ability to wage wars.

But free market is so tantalizing with massive money and research.

I noticed clean units don't affect that at all (I had my hopes up). I guess they only reducte support costs.

can you wage war in free market?

enlighten me. there is much I do not know about free market econimies.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 01-07-2004 06:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

There are 3 main ways:
1) Punishment Spheres. Simply build fun spheres in your large frontier bases, they will grow fast and work many tiles, seeing as they arent surrounded on all sides by other bases. With a high mineral output that can be further enhanced by Genejacks they can pump out many military units, while your interior are devoted to "builder" infrastucture, and prehaps build shell units and garrisons for newly captured bases. You can also rehome units from the interior bases to the punishing bases. As you capture enemy bases, install punishment spheres in them and rehome your armies, later you can sell the punishment spheres at your old frontier bases, allowing them to become full research bases.
2) Specialist bases. If a base has no workers, it cannot riot. So crawl minerals and nuts to a base, and turn it's entire population into libarians or whatever. Then rehome your military units to it. This is more hassle than punishing bases, because the specialist base likely wont have the massive mineral output, making clean reactors and building the units in other bases nearly essential. It's basically more tedious.
3) Go fast and hard. If you take the bases you attack in the same turn, your units will always be in your territory. This obviously requires overwhelming force and prehaps formers to build roads - because your units need to be delivered to the enemy bases quickly. This becomes really easy once you get magtubes and superformers. Chances are once every so often some units will be left out in the cold and their home base will riot, but it's no big deal.

Note that with method #3 you cannot use aircraft. In practise I use #3 when I need to take a few annoying enemy bases then resume building, but if I want to perform a full campaign under FM, then I use #1.

edit: The 4th way is to negate the negative police rating, by running PS, getting the AV and/or building brood pits. Hard to do in SMAC, and Cybernetic screws things up if you don't get the Cybernetic Backbone.

Last edited by Blake on 01-07-2004 at 06:11

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 01-07-2004 06:23 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

Thanks

#3 I have tried. I'm the Pirates, so I haven't even messed with land bases. I have taken over a Caretaker sea base though. I have total dominance over the seas. The pirates are pretty cool. I'm impressed with their research capability.

I think I'll try some punishment spheres. In all honesty, I have never ever built one.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 01-07-2004 06:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

You can do a quick SE change for a lightning war once you have built up forces, then change back to FM again.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 01-07-2004 06:43 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

You can also boost your psych allocation to produce more talents than you really need, then burn them back off with pacifism. This works particularly well if the bases not suffering from pacifism are in GAs. I've done this with Lal + HGP + 20% Psych and it's pretty nice, producing rolling GAs for +4 econ and +6 growth. Bases that can no longer grow can suffer pacifism and lose their GAs.

Note: this is not intended for hordes of units outside your borders, but rather for planes and small land forces. This can work well to take care of an AI that's bugging you, but is probably not sufficient to combat a human player.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 07:40
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

A size 1 specialist base with lots of cralwed minerals (or lots of clean units) is a pretty good way to go, especially if you plonk it closer to the front line.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 01-07-2004 07:45
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I find #2 the most fun, and during the early game, the most difficult to pull off. It takes a lot of planning. Where should your specialist bases be located (IE along the path to your most likely enemy). Will we need to add population via Colony Pods to get it to size 5? How many crawlers to be sent? Etc.. But the blitzkrieg #3 is usually the best choice, perhaps in combination with the specialist Air base.

-Smack

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:37
  Old Post 01-07-2004 13:09
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

Early on you might develop a small but not inconsiderable number of independant units via pods. You can keep them safe until you need them and then upgrade them and send them off to do some damage. And of course probes can serve as decent military units in the early game before clean. They work well when you are running FM / Wealth as they don't cause pacifism drones and aren't effected by your morale setting. You can build them on any land or sea chassis, and can armor them. They make a good force extender for your expeditionary force along with your independant units.

A lot of players use armored infantry probe teams to protect their bases while they are running a thin expansion early FM gambit. They are effectively clean, and do double duty as probe garrisons in your bases. As you can't use police anyway you lose nothing by having a probe team holding the base, and if you are running Wealth it will probably have higher morale than a regular military unit. The downsides are that they are a bit pricy at three rows, and can't be used in stacks to any advantage. But they might be well worth the effort.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 16:11
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Sure about the stacks?
If an armored probe is a combat unit, wouldn't it survive having another unit in the base eliminated?

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 01-07-2004 16:21
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Nope, any probe unit is destroyed with the stack like crawlers. Even if armoured. Kinda sucks really...

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 01-07-2004 20:58
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE

Of course, you can always use mind controlling to attack your enemies. And, a good strategy I have learned is to coordinate like 10 bases on the frontier to all build a missile on the same turn. THen, on that same turn, target the same base, then airdrop into it. This way you won't have to worry about pacifism...

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:37
  Old Post 01-07-2004 21:31
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

For 10 missles you might as well make 1 PB and blow the crap out of the base!

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 01-07-2004 21:51 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

you know, the funny thing happened. I was going to do some of that stuff, but I said **** it. I can be a lazy player sometimes. I'm not a very detailed micromanager.

I just switched to police state and green and blew everyone out of the water.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 01-07-2004 21:54 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Commy
Of course, you can always use mind controlling to attack your enemies. And, a good strategy I have learned is to coordinate like 10 bases on the frontier to all build a missile on the same turn. THen, on that same turn, target the same base, then airdrop into it. This way you won't have to worry about pacifism...


I was using knowledge at the time. I had a -2 probe rating. Mind control was never my thing. Although earlier I was running wealth. Maybe I could have done it.

I was trying to steal a simple world map successfully without getting caught, and could not do it.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 01-07-2004 22:08 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

A negative probe rating doesn't have any negative effects on your own probe teams, IIRC. It just boosts enemy probe success rates and lowers their cost to mind control.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 01-07-2004 22:14
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

Yeah, it's interesting probe rating.

A negetive rating doesn't affect your ability to probe (beyond probe morale, which is easily overcome), only your enemies ability to probe you.

A positive rating doesn't affect your enemies ability to probe you, only your ability to probe them.

Strange eh?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 01-07-2004 22:23 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Increase Your PM Length

unless it is so postive you are immune to enemy probe team actions. Something I could get easy with Miriam.

She's the babe!

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:37
  Old Post 01-07-2004 22:47
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Commy
And, a good strategy I have learned is to coordinate like 10 bases on the frontier to all build a missile on the same turn. THen, on that same turn, target the same base, then airdrop into it.


Missiles are about as cost effective as the Bulk Matter Transmitter.

For the same amount of mins you could build 2-3 jets. Sure the attack strength isnt as high, but superior numbers more than make up for that. And their range is technically longer than a missile when you consider they can fly out two rounds instead of one. After your your attack you should still have half to one third of your air force left to help defend your newly taken city.

Just bump up your psych or change SE for a few rounds to take care of any pesky drones.

edit:
On another note, I don't suppose missiles can be countered by interceptors, so that would be one bright point for missiles

Last edited by livid imp on 01-07-2004 at 22:53

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 01-07-2004 23:05 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

A positive probe rating less than +3 will increase enemies' probe action costs, but I don't think it will decrease their success rate.

The Bulk Matter Transmitter is surprisingly cost effective, when its actual effect is to give you +50% minerals in all bases, triggering massive fungal blooms and global warming.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:37
  Old Post 01-07-2004 23:15
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Chaos Theory
The Bulk Matter Transmitter is surprisingly cost effective, when its actual effect is to give you +50% minerals in all bases, triggering massive fungal blooms and global warming.


Waaaaaahhhhhh?????

So wait a minute, the BMT lists +2 mins to all bases (which is more easily done with two min sats), actually gives +50% mins to all bases?? Is this in patch notes or something?

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:37
  Old Post 02-07-2004 00:02
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Call to Power 2

As a career FM junkie, I can tell you the best way to control the police problems associated with FM is to get OUT of FM while you're at war. It's quite simple: If you're going to go on the offensive and capture enemy territory, switch out of FM. When you're done, return to your home territory, disband your excess military, and return to development. Doing a whole load of backflips so you can field a large army while remaining in FM is just silly. Instead, scout your enemy, define your objectives, and devise a plan where you can achieve them quickly.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 02-07-2004 00:09 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Increase Your PM Length

The actual effect of the BMT is something I had subtly noticed over time, and actually pinned down in Googlie's June challenge of the Gaians vs the Exploiters and the Researchers. Try it yourself if you want to know for sure.

Even if the BMT did just give +2 mins/base, it would be handy for a rush of base founding late in the game, since mineral sats are capped, and the BMT adds after that cap.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 02-07-2004 06:19
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Dissident
you know, the funny thing happened. I was going to do some of that stuff, but I said **** it. I can be a lazy player sometimes. I'm not a very detailed micromanager.

I just switched to police state and green and blew everyone out of the water.


Punishment Spheres are a suprisingly lazy option. Because once you build a punishment sphere, that base never riots. Never - no more micro. So you just rushbuy the Fun sphere, queue up rec tanks, tree farm, creche, command center, bioenhancment center, and it builds them all without complaint. Fun sphere are also a fantastic way to deal with drones when you have the cloning vats and nut orbirtals, just rush a fun sphere in every captured (or newly built base) and they quickly grow up (assuming a ready supply of 1 food or better tiles) and can thus build infrastructure from raw minerals rather quickly, if a base gets a decent amount of infrastructure (like enough for pysch based control) you can sell the fun sphere - but it usually takes a lot longer for a base to provide a useful amount of labs than to provide a useful amount of minerals.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0560 seconds (89.66% PHP - 10.34% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net