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Pizza
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Stratford, Ontario, Canada
Jan 2001 time: 05:37
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Is there a way to tell how many turns are left in a mutual protection pact ? They seem to last forever sometimes.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:37
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It has been a while since I used MPP's, but I just ran into a good setup.
Modern age, just finishing off a space ship and the Hittites dropped 70 to 80 units next to my border city.
I had three cities on thier border, one on a hill with several hills and mountains around it, so it is not reached in one or two turns.
The other is loaded with 4 armies and some MA and another 10 to 12 units.
The one they landed next to also has several MI and some other units, so it looks like they wanted to by pass these and go for one a bit farther back.
So I probably had about 70 or so units and 5 armies, not much. The good news is mine were all MI/MA and a few calvs and Tows.
Anyway, I knew they had an MPP with the biggest AI, England on another contient. So I quick made MPP's with England and the Dutch. One with the Mongols on my contient.
The kicker of course is if I attack the Hittites, England will declare on me first. So I move my MI army into the city between their stack and the rest of my cities. Shuffled a few units around to make the four cities they could strike unattractive.
Then I moved workers around their stack. Now they have to attack a worker before they can move on to the rear cities. unless they want to hit cities with arties and armies.
It was a pain to not hit them with bombers and arties, but I end the turn. Sure enough they hit the workers and move to the next city. Now my MPP civs decalre on them and when it is my turn, I whack out the junk they sent in. It was mostly TOW and units from Swords to Med Inf, Muskets, Rifles. They only had 3 or 4 calvs.
With better units, bombardments and armies, I was able to crack em good. Those nice 3 attack MA's and multiple attack armies dropped on them like a bad habit.
The morale of the sory is, an MPP is not my norma, by can be useful. I did not want them to help me, but I was too under armed to have them all jump on me. I would have to use my nukes.
I was shocked to see how little the Hittites have left to defend themselves after they lost those units.
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Pizza
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Stratford, Ontario, Canada
Jan 2001 time: 05:37
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Is there a way to end a MPP after 20 turns ? The game seems to hang onto them beyond 20 turns.
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