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Bjarkehingrumme is offline Bjarkehingrumme
Settler

Jul 2004
time: 05:37
  Old Post 01-07-2004 17:49
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Naval Trade Blockades Support Apolyton, buy Civilization 2

The ability to introduce naval blockades of harbours would be great for naval civ's. It could easily be implemented;

- RULE START -
If a hostile ship is inside the city radius the city's harbor will be rendered useless for trade purposes.
- RULE END -

In this way one could, with a large enough fleet, embargo an entire continent! Taking out the defending navy would be crucial, however, as every gap in the blockade would be enough to restart trade. Subhunting would be very important also.

peteruk223 is offline peteruk223
Settler

Jul 2004
time: 05:37
  Old Post 11-07-2004 13:54
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Lose 30 kilos (of popups)

Yeh that is a very good idea I think that should be implemented into the game.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:37
  Old Post 11-07-2004 15:17
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The ability to blockade would be a good one.

Having just one hostile ship in the city radius might not be the best rule - you could just send a galley ship in at the end of a turn, thus disrupting trade for the player at the start of his turn, but then have it be obliterated by 10 battleships patrolling the port the same turn.

Perhaps amend the rule so that it says the hostile ship has to have been there at least one turn.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:37
  Old Post 11-07-2004 16:55
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Support Apolyton, buy Alpha Centauri

A good compromise could be that having a ship fortified inside the city's radius would block sea trade with it. Unfortified ships would be "just passing through" and not actively blockading the port.

Bjarkehingrumme is offline Bjarkehingrumme
Settler

Jul 2004
time: 05:37
  Old Post 12-07-2004 21:45
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Full PM-box? Change here!

Perhaps a combination of both proposals (by Ijuin and Dauphin)?
As far as i remember you can fortify and still move in the next round, so Dauphins proposal might still be necessary even though fortification is also required..

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:37
  Old Post 13-07-2004 10:34 Visit Master Zen's homepage!
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#6 Report this post to a moderator
Put an end to popups!

excellent idea

Drachasor is offline Drachasor
Warlord

Jun 2004
time: 00:37
  Old Post 13-07-2004 11:40
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How about just giving ships a "blockade" and "counter-blockade" order. The former takes one turn to activate, and keeps the ship still (like it was a fortified ground unit) thereafter. The latter command can break a blockade without engaging the enemy (you just need to run the trade ships out) and ends the blockade breakers turn.

Hence there would be two ways to break a blockade. You could destroy the blockading ship, or you could simply break the blockade and possibly avoid combat (depending on what the enemy did next turn). As in real life, if you wanted to have a decent blockade, you'd have to control the oceans.

-Drachasor

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:37
  Old Post 13-07-2004 20:04
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Support Apolyton, buy Call to Power 2

Fortified ship in city's radius

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:37
  Old Post 14-07-2004 00:05
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#9 Report this post to a moderator
Put an end to popups!

It is already possible to start a naval blockade, thought extremely difficult since you need to block each sea square through which trade can pass-so unless you can block trade at some key water areas.

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