Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Guild Proposals.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE
CivGroups
Civilization III Democracy Game (294): Not a Member - Join
InterSite Democracy Game: Apolyton Team (104): Not a Member - Join
C3C IDG: Apolyton Team (97): Not a Member - Join

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:37
  Old Post 02-07-2004 01:51 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Guild Proposals. Get a bigger avatar today!

Since we're assigning tiles and the centralized system goes "feudal," I would propose the concept we came up with in the Feudal Team at MZO.

Guilds to control specific centralized objectives.

Units are the property of the cities or players if the units are auctioned off. But what about Science Rates, Luxury Rates, etc?

I propose an Alchemist's Guild which has sole authority and control over our Science issues. They would decide what tech we research, whether we trade techs, and how any Scientific Leader is used.

I propose that each citizen has one vote in the Alchemist's Guild. A city gets 1 vote for each beaker it generates (corrupted ones don't count).


Secondly I propose that each city is allowed to do with the gold it generates however it sees fit and that all unit and improvement maintenance is deducted from that city's account.

So if Futility builds a Granary that maintenance would come out of the Gold Futility generates.

Thirdly, that Settlers possess the initial 8 tiles they bring into the empire upon their founding. Thus shares in Settlers could be auctioned off and the owners of those shares could decide where they want the Settler to settle. The additional tiles opened up after the cultural radius expands would be Government's property and auctioned off to the higher bidder.

Esoteric is offline Esoteric
Warlord
Time is bunk.
Apr 2004
time: 05:37
  Old Post 02-07-2004 02:13
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!



Alchemy fun. I like the 'guild' idea, GF. Let's do it.

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:37
  Old Post 02-07-2004 04:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

Guilds are great. What about the Merchants Guild for the luxury rates?

In the feudal system as it was used in de medieval age, prices were not derived from the capitalist system of supply and demand, but by guilds determining the prices of goods. In these guilds the craftsmen had one vote each. Each city also had their own guild. So it happened that in one city goods were worth more than in others, because the guilds decided differently, and so trade was possible.

We could let the landowners of the land surrounding a city have a vote in the price of each good: shields, food and commerce. The composition of landowners then determines the price. When in two cities prices differ, you as a landowner can then decide to trade your goods elsewere than at your city's main square and move them to another city. This movement could be the same as that of a slowmover. We can agree that you can only move units over roads or that roads don'r matter. We can also introduce a robbery factor, a risk of trading.

That's a few ideas concerning guilds and trade.

Aidun

Thrumble is offline Thrumble
Prince

Nov 2002
time: 05:37
  Old Post 04-07-2004 17:22 Visit Thrumble's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Could we set some sort of money amount each city has to spend and let the lords of that city set the prices for goods to distribute that money? I don't know, maybe the City's population multiplied by its Commerce output?

I thought that all of the tiles opened up by a Settler would be assigned/auctioned off by that specific city lord. So your saying that the first 8 tiles are given to the owner of the settler and the other tiles are national property?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0327 seconds (82.72% PHP - 17.28% MySQL) with 46 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net