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Choose all the matchups that you like
This poll is closed.
Greece - Rome 7 50.00%
Rome - Carthage 3 21.43%
France - Scandinavia 4 28.57%
England - Scandinavia 3 21.43%
Mongols - Zulu 1 7.14%
France - Netherlands 5 35.71%
Russia - Ottomans 4 28.57%
France - France 5 35.71%
Other (post to suggest) 3 21.43%
Total: 14 voters 100%
  [Edit Poll (moderators only)]

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alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:37
  Old Post 02-07-2004 19:16 Visit alexman's homepage!
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#1 Report this post to a moderator
AU 601: Pick the civs (ignore the other thread) Support Apolyton, buy Civilization 2

Please make your choice of human civs based on what you think would be a fair matchup for this PBEM game.

Remember, human players will play under the restriction that they cannot attack any city founded by the AI. The map will be a standard pangaea, with human players starting on opposite ends of it.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:37
  Old Post 02-07-2004 19:28 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i chose
greece-rome, france-netherlands, france-france
whereby the last is my favorite.

i should have voted for "other" too, proposing any same civ (completely fair)

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:37
  Old Post 02-07-2004 19:28
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Had a few ouzos already? Happy birthday, alex!

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:37
  Old Post 02-07-2004 19:30 Visit alexman's homepage!
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Thanks!

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:37
  Old Post 02-07-2004 19:30
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Got spare money?

Greece-Rome

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:37
  Old Post 02-07-2004 19:30 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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congrats from me too, alexman


mine was yesterday

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:37
  Old Post 02-07-2004 19:35
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Lose 30 kilos (of popups)

Belated congratulations to you too, sabrewolf.



(Back to the topic, I guess, or we get scolded by alex )

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:37
  Old Post 02-07-2004 20:10
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it won't let me vote

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:37
  Old Post 02-07-2004 21:55
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Will the SP players get to choose between the 2 options, whatever they may be?

Andydog is offline Andydog
King
London
Jan 2001
time: 05:37
  Old Post 02-07-2004 22:39
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I voted 'Other', my suggestion being Egypt vs Byzantine.

Cheap culture & happiness with quick infrastructure vs tech superiority and early AI contacts.

The chance of an early GA with the War Chariot matches the disadvantage of the Dromon on Pangea.

Militaristic civs don’t appeal to me because they don’t get as much benefit from that trait in a game where you can’t take AI cities as you would with other traits.

It’s a futile vote I know, at this stage it looks like Greece Rome is going to take it.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:37
  Old Post 02-07-2004 22:46
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Happy Birthday Alex!

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:37
  Old Post 02-07-2004 22:49
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I still think Zulu versus Mongols would make for an interesting game. Everyone wants to stay away from the "too powerful" Agricultural for this game, but no one seems to want to go so low as Exp/Mil! It's true the Zulus would have an advantage, but would it really be that major? Cheap, Knight-replacement UUs do not suck...

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 03-07-2004 00:45
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Other.

I still want to annoy people and make them play with Korea and Greece...Same traits forces other tactics, such as abusing the AIs, and making use of the available land...

Happy birthday alex. I hope you have nice day

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:37
  Old Post 03-07-2004 06:29
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Russia-Ottomans, Greece-Rome. I'd certainly take Greece though ...

What about greece-france?

Strollen is offline Strollen
Chieftain

Oct 2001
time: 05:37
  Old Post 04-07-2004 10:05
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Got spare money?

It seems to me that with the prohibition of attacking the AI's cities that the militarist trait is not very valuable. So I am surprised that people want Greece and Rome. In that match up do people want Rome, or is everybody like me and assuming they are Greece?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:37
  Old Post 04-07-2004 11:49
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Perhaps we could loosen the restriction somewhat?

Like, you can take an AI city if it's closer to your capital than theirs? Or, you can attack and raze, but not capture? Or you can attack an AI city only if both human players are at war with it?

Getting too complicated? Well anyway, at least we can apply our AU503 lessons and pillage! Both Rome and Greece would be good for that.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:37
  Old Post 05-07-2004 23:34 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i agree with strollen, i like greece-rome as long as i get the greeks

aqua, i like your first point ("you can take an AI city if it's closer to your capital than theirs"), but the 2nd wouldn't make a big difference except that you need to bring lots settlers with you... 3rd one doesn't sound very likely, as usually just one human will profit from a war against an AI civ and seems generally too complicated to follow (and, you'll need embassies to know who's at war).

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:37
  Old Post 06-07-2004 13:30
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You aren't moving on very quick, are you? I checked in several times over weekend (when I got lucky and Apolyton worked, that is), but this discussion seems to be pretty much stalled. Ah well, more time to level up my ranger.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:37
  Old Post 06-07-2004 18:36 Visit alexman's homepage!
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I think from the poll it's pretty much settled. Greece-Rome it is.

Sir Ralph, we are ready whenever you are.

So what do people think about the restrictions on attacking AI cities? I like them because with them you can't get a cheesy victory by eating up AI land - you have to defeat the other human.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:37
  Old Post 06-07-2004 18:51
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Alexman

My right-wing libertarian soul suggests that pairs could make the decision about military action for themselves. I like your format a lot, but it may be off putting for some who play a pure warmonger style, resulting in reduced participation.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:37
  Old Post 06-07-2004 18:54 Visit alexman's homepage!
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Sounds good.

I was actually thinking along the same lines, but then I got concerned that it would ruin the comparative nature of AU games.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:37
  Old Post 06-07-2004 19:15
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I agree that it should be "no holds barred" (surprise, surprise).

I'm not a regular contributor to AU, but I have lurked a bit, and, if I understand correctly, one of the cornerstones of AU is to open up strategic options rather than limit them. It seems to me that this would apply here.

Of course, I think that everyone understands that the point of this exercise is to defeat the other human. The AI should be able to be used and abused, IMO, with whatever strategy the human wants to employ to accomplish said goal of defeating the other human player. A militaristic strategy, as we know, has benefits and drawbacks, just like a builder strategy.

I don't think you'll see everyone employing a warmonger strategy against the AI. I know that I personally like to weigh my options as the game unfolds. I'll play it however the consensus decides it should be played, but consider this a vote for giving the players all options possible.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:37
  Old Post 06-07-2004 19:36
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Ok, as you wish, Greece and Rome is it then. I can't quite follow this decision, but it's your game. Just don't blame it on me.

I don't have as much time during the week as I have at weekends, but I think I will find the time to set up the game within the next two days. So you can start your games before the next weekend. Not that a few days would matter for a PBEM, though.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:37
  Old Post 06-07-2004 22:59
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Hmmm, I'm in 2 minds about the AI attack thing. I like the idea of limiting a good player's ability to exploit the AI too much, but on the other hand I also subscribe to Motown's evil nature, invoking Darwin's theory of evolution....survival of the fittest I for one, could definitely learn more about manipulation through diplomacy.....now where's Aeson when you need him?

One thing I'm sure of though, is that the rules should be the same for everyone....again, AU is about comparisons, and this will go out the window if we all make our own rules.

Maybe there are more interesting civ choices out there, but I guess Greece-Rome is what's been voted so far. Maybe we could ask SR to give Rome a better start, though if full-on AI attacks are allowed then the militaristic trait will have some value after all.

Are we going to select the AI opponents as well?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:37
  Old Post 06-07-2004 23:04 Visit alexman's homepage!
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We've had enough trouble selecting human civs. Let's leave the AI civ selection up to the map designer, keeping in mind that this is scenario should have a Greco-Roman flavor.

Action is offline Action
Chieftain
R'lyeh
Dec 2000
time: 05:37
  Old Post 07-07-2004 02:32
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Portugal vs England (on island map)

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:37
  Old Post 07-07-2004 03:36
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Portugal vs. Greece would be a, uh, riot

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:37
  Old Post 07-07-2004 04:06
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I would agree with a limited ability to attack AI.

How about, "No *declaring* war on AI, but you can fight to whatever limit you desire once the AI declares?"

Only thing to consider: what about an AI that 'violates the peace' but doesn't actually attack -- ie repeatedly violates borders?

I'd vote, on that, 'no war' -- it's just like in SP, you can't declare for free on an AI just because it's in your territory...

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:37
  Old Post 07-07-2004 04:58
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I thought under the original proposal it was fine to be at war with an AI, but you can't attack their cities. Stray units wandering through your territory are therefore fair game to be bopped.

A "no declaring war" clause would be highly exploitable. As in......"No, I didn't declare war....he declared on me for no reason after I demanded 3 techs for free on each of the last 5 turns".

ducki is offline ducki
King

Sep 2002
time: 23:37
  Old Post 08-07-2004 23:38
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quote:
Originally posted by Aqualung71
I thought under the original proposal it was fine to be at war with an AI, but you can't attack their cities. Stray units wandering through your territory are therefore fair game to be bopped.

A "no declaring war" clause would be highly exploitable. As in......"No, I didn't declare war....he declared on me for no reason after I demanded 3 techs for free on each of the last 5 turns".


Sorry, I'm a bit late to the party. This rule sounds almost exactly like the Communism game we played way back when. I think we were Germany in the middle of China and Persia. That was a good game. No aggressive military actions until Communism, I think. You could defend, you could attack units in your own territory or neutral/allied, but no attacking on enemy soil. Am I making that one up? Did I fail to read the thread thoroughly and this has already been pointed out? I'm sure I'll read further in and find someone has cleared this up.

 
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