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Choose all the matchups that you like
This poll is closed. |
| Greece - Rome |
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7 |
50.00% |
| Rome - Carthage |
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3 |
21.43% |
| France - Scandinavia |
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4 |
28.57% |
| England - Scandinavia |
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3 |
21.43% |
| Mongols - Zulu |
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1 |
7.14% |
| France - Netherlands |
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5 |
35.71% |
| Russia - Ottomans |
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4 |
28.57% |
| France - France |
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5 |
35.71% |
| Other (post to suggest) |
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3 |
21.43% |
| Total: |
14 voters |
100% |
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Dominae
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I still think Zulu versus Mongols would make for an interesting game. Everyone wants to stay away from the "too powerful" Agricultural for this game, but no one seems to want to go so low as Exp/Mil! It's true the Zulus would have an advantage, but would it really be that major? Cheap, Knight-replacement UUs do not suck...
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Strollen
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It seems to me that with the prohibition of attacking the AI's cities that the militarist trait is not very valuable. So I am surprised that people want Greece and Rome. In that match up do people want Rome, or is everybody like me and assuming they are Greece?
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MotownDennis
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Michigan, U.S.
Feb 2003 time: 00:37
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I agree that it should be "no holds barred" (surprise, surprise). 
I'm not a regular contributor to AU, but I have lurked a bit, and, if I understand correctly, one of the cornerstones of AU is to open up strategic options rather than limit them. It seems to me that this would apply here.
Of course, I think that everyone understands that the point of this exercise is to defeat the other human. The AI should be able to be used and abused, IMO, with whatever strategy the human wants to employ to accomplish said goal of defeating the other human player. A militaristic strategy, as we know, has benefits and drawbacks, just like a builder strategy.
I don't think you'll see everyone employing a warmonger strategy against the AI. I know that I personally like to weigh my options as the game unfolds. I'll play it however the consensus decides it should be played, but consider this a vote for giving the players all options possible. 
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:37
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Hmmm, I'm in 2 minds about the AI attack thing. I like the idea of limiting a good player's ability to exploit the AI too much, but on the other hand I also subscribe to Motown's evil nature, invoking Darwin's theory of evolution....survival of the fittest I for one, could definitely learn more about manipulation through diplomacy.....now where's Aeson when you need him?
One thing I'm sure of though, is that the rules should be the same for everyone....again, AU is about comparisons, and this will go out the window if we all make our own rules.
Maybe there are more interesting civ choices out there, but I guess Greece-Rome is what's been voted so far. Maybe we could ask SR to give Rome a better start, though if full-on AI attacks are allowed then the militaristic trait will have some value after all.
Are we going to select the AI opponents as well?
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ducki
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quote: Originally posted by Aqualung71
I thought under the original proposal it was fine to be at war with an AI, but you can't attack their cities. Stray units wandering through your territory are therefore fair game to be bopped.
A "no declaring war" clause would be highly exploitable. As in......"No, I didn't declare war....he declared on me for no reason after I demanded 3 techs for free on each of the last 5 turns". |
Sorry, I'm a bit late to the party. This rule sounds almost exactly like the Communism game we played way back when. I think we were Germany in the middle of China and Persia. That was a good game. No aggressive military actions until Communism, I think. You could defend, you could attack units in your own territory or neutral/allied, but no attacking on enemy soil. Am I making that one up? Did I fail to read the thread thoroughly and this has already been pointed out? I'm sure I'll read further in and find someone has cleared this up.
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