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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Morgan > 2101 end turn
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Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 03-07-2004 00:25
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2101 end turn + 2102 turn discussion Increase Your PM Length

Moved the two CPs SW from our starting location, and the scout E. We appear to be in the shadow of Mount Planet, which is nice. We have a fungal tower sitting on a pod directly E of the pod to our south (See picture!). The land we have looks VERY nice

The Gaians founded one base last turn, and the Angels somehow founded 2. Or at least they have a pop of two already...

I've not changed our faction name & title etc. Lets change that to whatever may be more apropriate once we've decided on a reason for CEO Morgan to become exCEO Morgan.

Attachment: 2101.gif
This has been downloaded 54 time(s).

Last edited by Chaunk on 03-07-2004 at 17:33

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 03-07-2004 00:25
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And the end turn file itself.

Attachment: acdg3-morgan-2101_endturn.zip
This has been downloaded 5 time(s).

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:37
  Old Post 03-07-2004 00:49
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Very encouraging. With Mount Drogue there, odds are good that the river our pods are now astride goes on a good way before hitting open seas.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:37
  Old Post 03-07-2004 08:10
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Think we can take the Fungal tower right away?

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 03-07-2004 08:58
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Tower:
+50% Tower
-25% Green (I think?)

Scout:
+0% Disciplined

3:2 bonus for attacking
and what's the defender's bonus in fungus if native?

I think.
-- CTO #endgame

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:37
  Old Post 03-07-2004 10:52
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quote:
Originally posted by #endgame
Tower:
+50% Tower
-25% Green (I think?)

Scout:
+0% Disciplined

3:2 bonus for attacking
and what's the defender's bonus in fungus if native?

I think.
-- CTO #endgame


I think it's +50% for natives in fungus. But the pre-2114 penalty for natives is hefty. If the odds are at least 3:2, I'd say go for it.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:37
  Old Post 03-07-2004 11:27
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Tower might be very green, in that case it'd be even lower.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:37
  Old Post 03-07-2004 11:36
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Re: Angels founding two bases, they must have started on a river.

So did we agree to send the CP SW one square and found the HQ? That keeps the pod one square away from the base, guaranteeing a positive result.

Once we populate the river, I advocate putting a base or two on the rim of the Mount (assuming they're not all rocky squares). The base square gets +1 mineral and +1 energy, as good as a river in a crater.

P.S. Don't forget stockpile in the queue.

Last edited by jtsisyoda on 03-07-2004 at 11:47

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:37
  Old Post 03-07-2004 12:25
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Mount Drogue is definitely a great place to start!

I've always taken out fungal towers successfully before 2114.

And if the river goes straight ahead, our second base perhaps could also be planted directly next to the second pod, to pop in safety again.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 03-07-2004 17:43
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I'm not sure if we agreed on it. My current idea is to:

Move a CP SW and found a base, Morgan Industries. Set production temporarily to a synthmetal scout (Most expensive pod-poppable thing), then presumably to a scout patrol if we don't pop that to completion. CQO, CMO agree?
Move the other CP SE over the pod.

At this point, I'll save and see what we should do from here. A nut bonus would mean that industries could use the initial 10 mins to make a CP just after growth with no scout.

Depending what the thought is, the CP will move SE again and found a base. Again save to sort out production unless we can hammer out all the possiblities now.
Scout attacks fungal tower and hopefully wins. Odds will be 16:7 at this stage. (3 vs 1.31)
Fiddle with sliders to give maximum tech.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:37
  Old Post 03-07-2004 18:09
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The Scout would have to kill the tower before the second CP can proceed SE again.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 03-07-2004 18:12
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Quite true. Should probably attack the tower first then?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:37
  Old Post 03-07-2004 21:27
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Got spare money?

The tower is on a pod

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:37
  Old Post 03-07-2004 22:43 Visit Impaler[WrG]'s homepage!
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Yes attack the Fungal tower first, its always better to resolve things like that before you start the more predictable builder actions. It lets you modify if neesary.

P.S. We need a Reserch and Depelopment Department Thread for Bee-line discusions. *looks at Archaic and AndiD*

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:37
  Old Post 03-07-2004 23:15
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Chaunk, I agree that switching to a Synth Garrison before popping the pod is the way to go, in the event of a materials pod. Assuming there is no materials pod, then according to our earlier discussions, the plan is to crank out a scout and look around while we wait for Centauri Ecology to be discovered. Queue stockpile immediately afterward, and the next production item should be a colony pod.

As for the second CPod, it's imperative we plant a second base this turn, and along the river will be adequate to our purposes. The build queue plan for that base should be identical to the one outlined for the capital, above.

I'm abstaining from any comment on dealing with the Fungal Tower, it's completely outside the scope of the Manufacturing department.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:37
  Old Post 03-07-2004 23:18
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If we pop a nut bonus, should we work that (A 4-0-1 square) and build a CP first off instead of the scout? We'd get much faster growth (6 turns) and so we'd have to rush the CP along quite a bit, but with no rectanks soon, it'd be the best way to spend our money.

Barring that, consider the above done. (Providing the square 2 moves along the river isn't rocky...)

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:37
  Old Post 04-07-2004 06:00
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Well, we got energy, so the issue's moot. Let's get exploring.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:37
  Old Post 04-07-2004 15:33
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*bump* after copying over lots of threads from our off-site forum

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